Support color graphics. As defined in the Reference Manual, no artifacts.

This commit is contained in:
Ivan Izaguirre 2019-04-28 00:13:34 +02:00
parent 1196890c18
commit fc3754159f
4 changed files with 127 additions and 16 deletions

View File

@ -11,28 +11,26 @@ import (
// Snapshot the currently visible screen
func Snapshot(a *Apple2) *image.RGBA {
isTextMode := a.io.isSoftSwitchActive(ioFlagText)
is80ColMode := a.io.isSoftSwitchActive(ioFlag80Col)
isHiResMode := a.io.isSoftSwitchActive(ioFlagHiRes)
// Todo: isMixMode
pageIndex := 0
if a.io.isSoftSwitchActive(ioFlagSecondPage) {
pageIndex = 1
}
if isTextMode {
if is80ColMode {
// Not supported
} else {
return snapshotTextMode(a, pageIndex)
}
return snapshotTextMode(a, pageIndex)
} else {
if isHiResMode {
return snapshotGraphMode(a, pageIndex)
//return snapshotHiResModeReferenceMono(a, pageIndex)
return snapshotHiResModeReferenceColor(a, pageIndex)
//return snapshotHiResModeReferenceColorSolid(a, pageIndex)
} else {
// Not supported
// Lo res mode not supported
}
}
//fmt.Printf("g: %v, 8: %v, h: %v\n", isTextMode, is80ColMode, isHiResMode)
//fmt.Printf("g: %v, h: %v\n", isTextMode, isHiResMode)
return nil
//panic("Screen mode not supported")
}
@ -137,7 +135,8 @@ func getGraphLine(a *Apple2, line int, page int) []uint8 {
return memPage[lo : lo+40]
}
func snapshotGraphMode(a *Apple2, page int) *image.RGBA {
func snapshotHiResModeReferenceMono(a *Apple2, page int) *image.RGBA {
// As defined on "Apple II Reference Manual", page 19
size := image.Rect(0, 0, graphWidth, graphHeight)
img := image.NewRGBA(size)
@ -159,3 +158,106 @@ func snapshotGraphMode(a *Apple2, page int) *image.RGBA {
return img
}
func snapshotHiResModeReferenceColor(a *Apple2, page int) *image.RGBA {
// As defined on "Apple II Reference Manual", page 19
size := image.Rect(0, 0, graphWidth, graphHeight)
img := image.NewRGBA(size)
// RGB values from https://mrob.com/pub/xapple2/colors.html
black := color.RGBA{0, 0, 0, 255}
violet := color.RGBA{255, 68, 253, 255}
red := color.RGBA{255, 106, 60, 255}
green := color.RGBA{20, 246, 60, 255}
blue := color.RGBA{20, 207, 253, 255}
white := color.RGBA{255, 255, 255, 255}
colorMap := [][][]color.Color{
{
/* 00 */ {black, black},
/* 01 */ {black, green},
/* 10 */ {violet, black},
/* 11 */ {white, white},
},
{
/* 00 */ {black, black},
/* 01 */ {black, red},
/* 10 */ {blue, black},
/* 11 */ {white, white},
},
}
for y := 0; y < graphHeight; y++ {
bytes := getGraphLine(a, y, page)
x := 0
previous := uint8(0)
for _, b := range bytes {
shift := b >> 7
for j := uint(0); j < 7; j++ {
bit := (b >> j) & 1
even := x%2 == 0
if even {
previous = bit
} else {
pair := colorMap[shift][(previous<<1)+bit]
img.Set(x-1, y, pair[0])
img.Set(x, y, pair[1])
}
x++
}
}
}
return img
}
func snapshotHiResModeReferenceColorSolid(a *Apple2, page int) *image.RGBA {
// As defined on "Apple II Reference Manual", page 19
// but with more solid colors
size := image.Rect(0, 0, graphWidth, graphHeight)
img := image.NewRGBA(size)
// RGB values from https://mrob.com/pub/xapple2/colors.html
black := color.RGBA{0, 0, 0, 255}
violet := color.RGBA{255, 68, 253, 255}
red := color.RGBA{255, 106, 60, 255}
green := color.RGBA{20, 246, 60, 255}
blue := color.RGBA{20, 207, 253, 255}
white := color.RGBA{255, 255, 255, 255}
colorMap := [][]color.Color{
{
/* 00 */ black,
/* 01 */ green,
/* 10 */ violet,
/* 11 */ white,
},
{
/* 00 */ black,
/* 01 */ red,
/* 10 */ blue,
/* 11 */ white,
},
}
for y := 0; y < graphHeight; y++ {
bytes := getGraphLine(a, y, page)
x := 0
previous := uint8(0)
for _, b := range bytes {
shift := b >> 7
for j := uint(0); j < 7; j++ {
bit := (b >> j) & 1
even := x%2 == 0
if even {
previous = bit
} else {
colour := colorMap[shift][(previous<<1)+bit]
img.Set(x-1, y, colour)
img.Set(x, y, colour)
}
x++
}
}
}
return img
}

View File

@ -41,6 +41,7 @@ func addApple2SoftSwitches(io *ioC0Page) {
io.addSoftSwitchRW(0x55, getSoftSwitch(ioFlagSecondPage, true))
io.addSoftSwitchRW(0x56, getSoftSwitch(ioFlagHiRes, false))
io.addSoftSwitchRW(0x57, getSoftSwitch(ioFlagHiRes, true))
io.addSoftSwitchRW(0x58, getSoftSwitch(ioFlagAnnunciator0, false))
io.addSoftSwitchRW(0x59, getSoftSwitch(ioFlagAnnunciator0, true))
io.addSoftSwitchRW(0x5a, getSoftSwitch(ioFlagAnnunciator1, false))

View File

@ -10,7 +10,7 @@ import (
// SDLRun starts the Apple2 emulator on SDL
func SDLRun(a *apple2.Apple2) {
window, renderer, err := sdl.CreateWindowAndRenderer(800, 600,
window, renderer, err := sdl.CreateWindowAndRenderer(4*40*7, 4*24*8,
sdl.WINDOW_SHOWN)
if err != nil {
panic("Failed to create window")
@ -45,7 +45,10 @@ func SDLRun(a *apple2.Apple2) {
img := apple2.Snapshot(a)
if img != nil {
surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
0x0000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
// Valid for little endian. Should we reverse for big endian?
// 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
if err != nil {
panic(err)
}

View File

@ -33,10 +33,15 @@ func (k *sdlKeyboard) putText(textEvent *sdl.TextInputEvent) {
}
func (k *sdlKeyboard) putKey(keyEvent *sdl.KeyboardEvent) {
/* To get keys as understood by the Apple2 hardware run:
10 A=PEEK(49152)
20 PRINT A, A - 128
30 GOTO 10
/*
See "Apple II reference manual", page 5
To get keys as understood by the Apple2 hardware run:
10 A=PEEK(49152)
20 PRINT A, A - 128
30 GOTO 10
Missing Reset button
*/
if keyEvent.Type != sdl.KEYDOWN {
// Process only key pushes