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https://github.com/ivanizag/izapple2.git
synced 2024-12-22 09:30:19 +00:00
Support color graphics. As defined in the Reference Manual, no artifacts.
This commit is contained in:
parent
1196890c18
commit
fc3754159f
120
apple2/screen.go
120
apple2/screen.go
@ -11,28 +11,26 @@ import (
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// Snapshot the currently visible screen
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func Snapshot(a *Apple2) *image.RGBA {
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isTextMode := a.io.isSoftSwitchActive(ioFlagText)
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is80ColMode := a.io.isSoftSwitchActive(ioFlag80Col)
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isHiResMode := a.io.isSoftSwitchActive(ioFlagHiRes)
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// Todo: isMixMode
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pageIndex := 0
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if a.io.isSoftSwitchActive(ioFlagSecondPage) {
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pageIndex = 1
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}
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if isTextMode {
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if is80ColMode {
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// Not supported
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} else {
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return snapshotTextMode(a, pageIndex)
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}
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} else {
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if isHiResMode {
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return snapshotGraphMode(a, pageIndex)
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//return snapshotHiResModeReferenceMono(a, pageIndex)
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return snapshotHiResModeReferenceColor(a, pageIndex)
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//return snapshotHiResModeReferenceColorSolid(a, pageIndex)
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} else {
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// Not supported
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// Lo res mode not supported
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}
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}
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//fmt.Printf("g: %v, 8: %v, h: %v\n", isTextMode, is80ColMode, isHiResMode)
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//fmt.Printf("g: %v, h: %v\n", isTextMode, isHiResMode)
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return nil
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//panic("Screen mode not supported")
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}
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@ -137,7 +135,8 @@ func getGraphLine(a *Apple2, line int, page int) []uint8 {
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return memPage[lo : lo+40]
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}
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func snapshotGraphMode(a *Apple2, page int) *image.RGBA {
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func snapshotHiResModeReferenceMono(a *Apple2, page int) *image.RGBA {
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// As defined on "Apple II Reference Manual", page 19
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size := image.Rect(0, 0, graphWidth, graphHeight)
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img := image.NewRGBA(size)
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@ -159,3 +158,106 @@ func snapshotGraphMode(a *Apple2, page int) *image.RGBA {
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return img
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}
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func snapshotHiResModeReferenceColor(a *Apple2, page int) *image.RGBA {
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// As defined on "Apple II Reference Manual", page 19
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size := image.Rect(0, 0, graphWidth, graphHeight)
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img := image.NewRGBA(size)
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// RGB values from https://mrob.com/pub/xapple2/colors.html
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black := color.RGBA{0, 0, 0, 255}
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violet := color.RGBA{255, 68, 253, 255}
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red := color.RGBA{255, 106, 60, 255}
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green := color.RGBA{20, 246, 60, 255}
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blue := color.RGBA{20, 207, 253, 255}
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white := color.RGBA{255, 255, 255, 255}
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colorMap := [][][]color.Color{
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{
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/* 00 */ {black, black},
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/* 01 */ {black, green},
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/* 10 */ {violet, black},
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/* 11 */ {white, white},
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},
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{
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/* 00 */ {black, black},
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/* 01 */ {black, red},
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/* 10 */ {blue, black},
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/* 11 */ {white, white},
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},
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}
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for y := 0; y < graphHeight; y++ {
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bytes := getGraphLine(a, y, page)
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x := 0
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previous := uint8(0)
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for _, b := range bytes {
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shift := b >> 7
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for j := uint(0); j < 7; j++ {
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bit := (b >> j) & 1
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even := x%2 == 0
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if even {
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previous = bit
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} else {
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pair := colorMap[shift][(previous<<1)+bit]
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img.Set(x-1, y, pair[0])
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img.Set(x, y, pair[1])
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}
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x++
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}
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}
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}
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return img
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}
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func snapshotHiResModeReferenceColorSolid(a *Apple2, page int) *image.RGBA {
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// As defined on "Apple II Reference Manual", page 19
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// but with more solid colors
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size := image.Rect(0, 0, graphWidth, graphHeight)
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img := image.NewRGBA(size)
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// RGB values from https://mrob.com/pub/xapple2/colors.html
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black := color.RGBA{0, 0, 0, 255}
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violet := color.RGBA{255, 68, 253, 255}
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red := color.RGBA{255, 106, 60, 255}
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green := color.RGBA{20, 246, 60, 255}
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blue := color.RGBA{20, 207, 253, 255}
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white := color.RGBA{255, 255, 255, 255}
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colorMap := [][]color.Color{
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{
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/* 00 */ black,
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/* 01 */ green,
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/* 10 */ violet,
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/* 11 */ white,
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},
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{
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/* 00 */ black,
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/* 01 */ red,
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/* 10 */ blue,
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/* 11 */ white,
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},
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}
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for y := 0; y < graphHeight; y++ {
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bytes := getGraphLine(a, y, page)
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x := 0
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previous := uint8(0)
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for _, b := range bytes {
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shift := b >> 7
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for j := uint(0); j < 7; j++ {
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bit := (b >> j) & 1
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even := x%2 == 0
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if even {
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previous = bit
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} else {
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colour := colorMap[shift][(previous<<1)+bit]
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img.Set(x-1, y, colour)
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img.Set(x, y, colour)
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}
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x++
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}
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}
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}
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return img
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}
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@ -41,6 +41,7 @@ func addApple2SoftSwitches(io *ioC0Page) {
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io.addSoftSwitchRW(0x55, getSoftSwitch(ioFlagSecondPage, true))
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io.addSoftSwitchRW(0x56, getSoftSwitch(ioFlagHiRes, false))
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io.addSoftSwitchRW(0x57, getSoftSwitch(ioFlagHiRes, true))
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io.addSoftSwitchRW(0x58, getSoftSwitch(ioFlagAnnunciator0, false))
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io.addSoftSwitchRW(0x59, getSoftSwitch(ioFlagAnnunciator0, true))
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io.addSoftSwitchRW(0x5a, getSoftSwitch(ioFlagAnnunciator1, false))
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@ -10,7 +10,7 @@ import (
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// SDLRun starts the Apple2 emulator on SDL
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func SDLRun(a *apple2.Apple2) {
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window, renderer, err := sdl.CreateWindowAndRenderer(800, 600,
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window, renderer, err := sdl.CreateWindowAndRenderer(4*40*7, 4*24*8,
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sdl.WINDOW_SHOWN)
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if err != nil {
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panic("Failed to create window")
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@ -45,7 +45,10 @@ func SDLRun(a *apple2.Apple2) {
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img := apple2.Snapshot(a)
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if img != nil {
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4,
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0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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0x0000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
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// Valid for little endian. Should we reverse for big endian?
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// 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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if err != nil {
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panic(err)
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}
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@ -33,10 +33,15 @@ func (k *sdlKeyboard) putText(textEvent *sdl.TextInputEvent) {
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}
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func (k *sdlKeyboard) putKey(keyEvent *sdl.KeyboardEvent) {
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/* To get keys as understood by the Apple2 hardware run:
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/*
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See "Apple II reference manual", page 5
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To get keys as understood by the Apple2 hardware run:
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10 A=PEEK(49152)
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20 PRINT A, A - 128
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30 GOTO 10
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Missing Reset button
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*/
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if keyEvent.Type != sdl.KEYDOWN {
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// Process only key pushes
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