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Remove trace
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@ -110,10 +110,8 @@ func SDLRun(a *izapple2.Apple2) {
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}
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renderer.Clear()
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w, h := window.GetSize()
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renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h})
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renderer.Copy(texture, nil, nil)
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renderer.Present()
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surface.Free()
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texture.Destroy()
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}
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@ -198,8 +198,6 @@ func mixSnapshots(top, bottom *image.RGBA) *image.RGBA {
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bottomWidth := bottom.Bounds().Dx()
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factor := (topWidth - 4) / (bottomWidth - 4)
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fmt.Printf("%v, %v, %v\n", topWidth, bottomWidth, factor)
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// Copy bottom's bottom on top's bottom, applying the factor
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for y := hiResHeightMixed; y < hiResHeight; y++ {
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for x := 0; x < topWidth; x++ {
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