package screen import ( "fmt" "strings" ) // RenderTextModeString returns the text mode contents ignoring reverse and flash func RenderTextModeString(vs VideoSource, is80Columns bool, isSecondPage bool, isAltText bool, supportsLowercase bool, hasAltOrder bool) string { var text []uint8 if is80Columns { text = getText80FromMemory(vs, isSecondPage, hasAltOrder) } else { text = getTextFromMemory(vs, isSecondPage, false) } columns := len(text) / textLines var content strings.Builder for l := range textLines { line := "" for c := range columns { char := text[l*columns+c] line += textMemoryByteToString(char, isAltText, supportsLowercase, false) } line = strings.TrimRight(line, " ") content.WriteString(fmt.Sprintf("%v\n", line)) } return content.String() }