package apple2 import ( "image" ) const ( loResPixelWidth = charWidth loResPixelHeight = charHeight / 2 loResWidth = textColumns loResHeight = textLines * 2 loResHeightMixed = (textLines - textLinesMix) * 2 loRes loResPage1Address = textPage1Address loResPage2Address = textPage2Address ) func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA { // As defined on "Apple II Reference Manual" height := loResHeight if mixedMode { height = loResHeightMixed } size := image.Rect(0, 0, loResWidth, height) img := image.NewRGBA(size) // Lores colors correspond to the NTSC 4 bit patterns reversed colorMap := getNTSCColorMap() reversedNibble := []uint8{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15} for y := 0; y < height; y = y + 2 { for x := 0; x < loResWidth; x++ { // Each text mode char encodes two pixels char := getTextChar(a, x, y/2, page) bottom := char >> 4 top := char & 0xf img.Set(x, y, colorMap[reversedNibble[top]]) img.Set(x, y+1, colorMap[reversedNibble[bottom]]) } } return img } /* func getLoResLine(a *Apple2, line int, page int) []uint8 { address := loResPage1Address if page == 1 { address = loResPage2Address } // Every text line encodes two lores lines address += getTextCharOffset(0, line/2) data := make([]uint8, 0, textColumns) lower := (line % 2) == 1 for i := uint16(0); i < textColumns; i++ { // Two pixels are encoded on each text page char position v := a.mmu.internalPeek(address + i) if lower { // The four nost significant bits store the odd lines v >>= 4 } else { // The four least significant bits store the even lines v &= 0xf } data = append(data) } return data } func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA { // As described in "Undertanding the Apple II", with half pixel shifts height := loResHeight if mixedMode { height = loResHeightMixed } size := image.Rect(0, 0, 2*loResWidth*loResPixelWidth, height*loResPixelHeight) img := image.NewRGBA(size) for y := 0; y < height; y++ { bytes := getLoResLine(a, y, page) x := 0 for i, v := range bytes { // For each loRes 4bit pixel we have to complete 7*2 half mono pixels for j := 0; j < 14; i++ { } } x := 0 var previousColour color.Color = color.Black for _, b := range bytes { shifted := b>>7 == 1 for j := uint(0); j < 7; j++ { bit := (b >> j) & 1 colour := light if bit == 0 { colour = color.Black } if shifted { img.Set(x, y, previousColour) } else { img.Set(x, y, colour) } img.Set(x+1, y, colour) previousColour = colour x += 2 } } } return img } */