mirror of
https://github.com/ivanizag/izapple2.git
synced 2025-01-01 13:29:19 +00:00
200 lines
5.1 KiB
Go
200 lines
5.1 KiB
Go
package screen
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import (
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"fmt"
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"image"
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"image/color"
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"strings"
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)
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const (
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charWidth = 7
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charHeight = 8
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text40Columns = 40
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textLines = 24
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)
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func snapshotText40(vs VideoSource, isSecondPage bool, light color.Color) *image.RGBA {
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text := getTextFromMemory(vs, isSecondPage, false)
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return renderText(vs, text, nil /*colorMap*/, light)
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}
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func snapshotText80(vs VideoSource, isSecondPage bool, light color.Color) *image.RGBA {
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text := getText80FromMemory(vs, isSecondPage)
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return renderText(vs, text, nil /*colorMap*/, light)
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}
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func snapshotText40RGB(vs VideoSource, isSecondPage bool) *image.RGBA {
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text := getTextFromMemory(vs, isSecondPage, false)
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colorMap := getTextFromMemory(vs, isSecondPage, true)
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return renderText(vs, text, colorMap, nil)
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}
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func snapshotText40RGBColors(vs VideoSource, isSecondPage bool) *image.RGBA {
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colorMap := getTextFromMemory(vs, isSecondPage, true)
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return renderText(vs, nil /*text*/, colorMap, nil)
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}
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func getText80FromMemory(vs VideoSource, isSecondPage bool) []uint8 {
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text40Columns := getTextFromMemory(vs, isSecondPage, false)
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text40ColumnsAlt := getTextFromMemory(vs, isSecondPage, true)
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// Merge the two 40 cols to return 80 cols
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text80Columns := make([]uint8, 2*len(text40Columns))
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for i := 0; i < len(text40Columns); i++ {
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text80Columns[2*i] = text40ColumnsAlt[i]
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text80Columns[2*i+1] = text40Columns[i]
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}
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return text80Columns
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}
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func getTextFromMemory(vs VideoSource, isSecondPage bool, isExt bool) []uint8 {
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data := vs.GetTextMemory(isSecondPage, isExt)
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text := make([]uint8, textLines*text40Columns)
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for l := 0; l < textLines; l++ {
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for c := 0; c < text40Columns; c++ {
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char := data[getTextCharOffset(c, l)]
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text[text40Columns*l+c] = char
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}
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}
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return text
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}
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func getTextCharOffset(col int, line int) uint16 {
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// See "Understanding the Apple II", page 5-10
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// http://www.applelogic.org/files/UNDERSTANDINGTHEAII.pdf
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section := line / 8 // Top, middle and bottom
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eighth := line % 8
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return uint16(section*40 + eighth*0x80 + col)
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}
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func getRGBTextColor(pixel bool, colorKey uint8) color.Color {
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if pixel {
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colorKey >>= 4
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}
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colorKey &= 0x0f
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return ntscColorMap[colorKey]
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}
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func renderText(vs VideoSource, text []uint8, colorMap []uint8, light color.Color) *image.RGBA {
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columns := len(text) / textLines
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if text == nil {
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columns = text40Columns
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}
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width := columns * charWidth
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height := textLines * charHeight
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size := image.Rect(0, 0, 2*hiResWidth, hiResHeight)
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img := image.NewRGBA(size)
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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line := y / charHeight
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col := x / charWidth
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rowInChar := y % charHeight
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colInChar := x % charWidth
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charIndex := line*columns + col
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var char uint8
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if text != nil {
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char = text[charIndex]
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} else {
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char = 79 + 128 // Debug screen filed with O
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}
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pixel := vs.GetCharacterPixel(char, rowInChar, colInChar)
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var colour color.Color
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if colorMap != nil {
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colour = getRGBTextColor(pixel, colorMap[charIndex])
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} else if pixel {
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colour = light
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} else {
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colour = color.Black
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}
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if columns == text40Columns {
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img.Set(x*2, y, colour)
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img.Set(x*2+1, y, colour)
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} else {
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img.Set(x, y, colour)
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}
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}
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}
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return img
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}
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// RenderTextModeAnsi returns the text mode contents using ANSI escape codes for reverse and flash
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func RenderTextModeAnsi(vs VideoSource, is80Columns bool, isSecondPage bool, isAltText bool) string {
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//func DumpTextModeAnsi(a *Apple2) string {
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// is80Columns := a.io.isSoftSwitchActive(ioFlag80Col)
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// isSecondPage := a.io.isSoftSwitchActive(ioFlagSecondPage) && !a.mmu.store80Active
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// isAltText := a.isApple2e && a.io.isSoftSwitchActive(ioFlagAltChar)
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var text []uint8
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if is80Columns {
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text = getText80FromMemory(vs, isSecondPage)
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} else {
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text = getTextFromMemory(vs, isSecondPage, false)
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}
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columns := len(text) / textLines
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content := "\n"
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content += fmt.Sprintln(strings.Repeat("#", columns+4))
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for l := 0; l < textLines; l++ {
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line := ""
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for c := 0; c < columns; c++ {
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char := text[l*columns+c]
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line += textMemoryByteToString(char, isAltText)
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}
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content += fmt.Sprintf("# %v #\n", line)
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}
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content += fmt.Sprintln(strings.Repeat("#", columns+4))
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return content
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}
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func textMemoryByteToString(value uint8, isAltCharSet bool) string {
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// See https://en.wikipedia.org/wiki/Apple_II_character_set
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// Supports the new lowercase characters in the Apple2e
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// Only ascii from 0x20 to 0x5F is visible
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topBits := value >> 6
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isInverse := topBits == 0
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isFlash := topBits == 1
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if isFlash && isAltCharSet {
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// On the Apple2e with lowercase chars there is not flash mode.
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isFlash = false
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isInverse = true
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}
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if isAltCharSet {
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value = value & 0x7F
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} else {
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value = value & 0x3F
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}
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if value < 0x20 {
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value += 0x40
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}
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if value == 0x7f {
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// DEL is full box
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value = '_'
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}
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if isFlash {
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if value == ' ' {
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// Flashing space in Apple is the full box. It can't be done with ANSI codes
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value = '_'
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}
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return fmt.Sprintf("\033[5m%v\033[0m", string(value))
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} else if isInverse {
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return fmt.Sprintf("\033[7m%v\033[0m", string(value))
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} else {
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return string(value)
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}
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}
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