Files
izapple2/command.go
T
Iván Izaguirre 66b5cac559 Show the drives a file can be dropped on
A file dropped on the window went to drive 1 or drive 2 depending on the
half it landed on. There was no way to know beforehand which drive was
which or what each one had inserted, and no sign afterwards of where the
file went. The machines with two Disk II cards have four drives and only
the first two could be reached.

F8 now shows a screen with one area per removable media drive, each with
the name of its drive and the image it has inserted, or EMPTY, and the
same screen appears for a moment after a drop with the drive that got the
file marked. It is a text screen of 80 columns rendered the same way the
help is, so SnapshotMessageGenerator takes the number of columns now.

The drives register with a label and tell the media they have, so the
frontends ask the machine with GetRemovableMediaDrives instead of assuming
two. The name of the media is written by the emulation goroutine and read
by the frontends, hence the atomic access.

The new frontend/shared package holds what the frontends have in common
and the emulator library has no place for: the composition of the screen
and the mapping from a position to a drive.

a2sdl reads the position of the pointer on the desktop when the file is
dropped. The mouse motion events do not arrive while another application
drags a file, so the last known position was stale and the file could land
on the wrong drive.

a2sdl3 shows the areas while the file is being dragged over the window,
which is something only SDL3 reports.

a2ebiten had no drag and drop at all, although the help it shows said
otherwise. Ebitengine hides the paths of the files dropped, but it opens
the real files and the handle tells the path back, so the images are
loaded like on every other frontend, compressed files included.
2026-08-10 21:56:40 +02:00

108 lines
2.5 KiB
Go

package izapple2
import "fmt"
const (
// CommandToggleSpeed toggles cpu speed between full speed and actual Apple II speed
CommandToggleSpeed = iota + 1
// CommandShowSpeed toggles printinf the current freq in Mhz
CommandShowSpeed
// CommandDumpDebugInfo dumps useful info
CommandDumpDebugInfo
// CommandNextCharGenPage cycles the CharGen page if several
CommandNextCharGenPage
// CommandToggleCPUTrace toggle tracing of CPU execution
CommandToggleCPUTrace
// CommandKill stops the cpu execution loop
CommandKill
// CommandReset executes a 6502 reset
CommandReset
// CommandPauseUnpause allows the Pause button to freeze the emulator for a coffee break
CommandPauseUnpause
// CommandPause pauses the emulator
CommandPause
// CommandStart restarts the emulator
CommandStart
// CommandComplex for commands that use a struct with parameters
CommandComplex
)
type command interface {
getId() int
}
type commandSimple struct {
id int
}
type commandLoadDisk struct {
drive int
path string
}
func (c *commandSimple) getId() int {
return c.id
}
func (c *commandLoadDisk) getId() int {
return CommandComplex
}
func (a *Apple2) queueCommand(c command) {
a.commandChannel <- c
}
// SendCommand enqueues a command to the emulator thread
func (a *Apple2) SendCommand(commandId int) {
var c commandSimple
c.id = commandId
a.queueCommand(&c)
}
func (a *Apple2) SendLoadDisk(drive int, path string) {
var c commandLoadDisk
c.drive = drive
c.path = path
a.queueCommand(&c)
}
func (a *Apple2) executeCommand(command command) {
switch command.getId() {
case CommandToggleSpeed:
if a.cycleDurationNs == 0 {
// fmt.Println("Slow")
a.cycleDurationNs = 1000.0 / CPUClockMhz
} else {
// fmt.Println("Fast")
a.cycleDurationNs = 0
}
case CommandShowSpeed:
fmt.Printf("Freq: %f Mhz\n", a.GetCurrentFreqMHz())
case CommandDumpDebugInfo:
a.dumpDebugInfo()
case CommandNextCharGenPage:
a.cg.nextPage()
fmt.Printf("Chargen page %v\n", a.cg.page)
case CommandToggleCPUTrace:
a.cpuTrace = !a.cpuTrace
a.cpu.SetTrace(a.cpuTrace)
case CommandReset:
a.reset()
case CommandComplex:
switch t := command.(type) {
case *commandLoadDisk:
err := a.changeDisk(t.drive, t.path)
if err != nil {
fmt.Printf("Could no load file %v\n%v\n", t.path, err)
}
}
}
}
func (a *Apple2) changeDisk(unit int, path string) error {
if unit >= 0 && unit < len(a.removableMediaDrives) {
return a.removableMediaDrives[unit].drive.insertDiskette(path)
}
return fmt.Errorf("unit %v not defined", unit)
}