mirror of
https://github.com/ivanizag/izapple2.git
synced 2025-01-05 09:29:47 +00:00
174 lines
3.6 KiB
Go
174 lines
3.6 KiB
Go
package apple2
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import (
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"bufio"
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"fmt"
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"os"
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"strings"
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"time"
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)
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/*
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Uses the console standard input and output to interface with the machine.
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Input is buffered until the next CR. This avoids working in place, a line
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for input is added at the end.
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Outut is done in place using ANSI escape sequences.
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Those tricks do not work with the Apple2e ROM
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*/
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type ansiConsoleFrontend struct {
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apple2 *Apple2
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keyChannel chan uint8
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extraLineFeeds chan int
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stdinKeyboard bool
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lastContent string
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}
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func newAnsiConsoleFrontend(a *Apple2, stdinKeyboard bool) *ansiConsoleFrontend {
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var fe ansiConsoleFrontend
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fe.apple2 = a
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fe.stdinKeyboard = stdinKeyboard
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return &fe
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}
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const refreshDelayMs = 100
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func (fe *ansiConsoleFrontend) GetKey(strobed bool) (key uint8, ok bool) {
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// Init the first time
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if fe.keyChannel == nil {
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stdinReader := func(c chan uint8) {
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reader := bufio.NewReader(os.Stdin)
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for {
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key, err := reader.ReadByte()
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if err != nil {
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fmt.Println(err)
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return
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}
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c <- key
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}
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}
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fe.keyChannel = make(chan uint8, 100)
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go stdinReader(fe.keyChannel)
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}
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if !strobed {
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// We must use the strobe to control the flow from stdin
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ok = false
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return
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}
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select {
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case key = <-fe.keyChannel:
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if key == 10 {
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key = 13
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if fe.extraLineFeeds != nil {
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fe.extraLineFeeds <- 1
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}
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}
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ok = true
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default:
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ok = false
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}
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return
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}
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func ansiCursorUp(steps int) string {
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return fmt.Sprintf("\033[%vA", steps)
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}
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func (fe *ansiConsoleFrontend) textModeGoRoutine() {
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fe.extraLineFeeds = make(chan int, 100)
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fmt.Printf(strings.Repeat("\n", textLines+3))
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for {
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// Go up
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content := ansiCursorUp(textLines + 3)
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done := false
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for !done {
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select {
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case lineFeeds := <-fe.extraLineFeeds:
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content += ansiCursorUp(lineFeeds)
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default:
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done = true
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}
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}
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content += "\n"
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content += fmt.Sprintln(strings.Repeat("#", textColumns+4))
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pageIndex := 0
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if fe.apple2.io.isSoftSwitchActive(ioFlagSecondPage) {
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pageIndex = 1
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}
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isAltText := fe.apple2.isApple2e && fe.apple2.io.isSoftSwitchActive(ioFlagAltChar)
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for l := 0; l < textLines; l++ {
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line := ""
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for c := 0; c < textColumns; c++ {
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char := getTextChar(fe.apple2, c, l, pageIndex)
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line += textMemoryByteToString(char, isAltText)
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}
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content += fmt.Sprintf("# %v #\n", line)
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}
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content += fmt.Sprintln(strings.Repeat("#", textColumns+4))
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if fe.stdinKeyboard {
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content += "\033[KLine: "
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}
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if content != fe.lastContent {
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fmt.Print(content)
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fe.lastContent = content
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}
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time.Sleep(refreshDelayMs * time.Millisecond)
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}
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}
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func textMemoryByteToString(value uint8, isAltCharSet bool) string {
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// See https://en.wikipedia.org/wiki/Apple_II_character_set
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// Supports the new lowercase characters in the Apple2e
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// Only ascii from 0x20 to 0x5F is visible
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topBits := value >> 6
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isInverse := topBits == 0
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isFlash := topBits == 1
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if isFlash && isAltCharSet {
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// On the Apple2e with lowercase chars there is not flash mode.
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isFlash = false
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isInverse = true
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}
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if isAltCharSet {
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value = value & 0x7F
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} else {
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value = value & 0x3F
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}
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if value < 0x20 {
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value += 0x40
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}
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if value == 0x7f {
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// DEL is full box
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value = '_'
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}
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if isFlash {
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if value == ' ' {
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// Flashing space in Apple is the full box. It can't be done with ANSI codes
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value = '_'
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}
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return fmt.Sprintf("\033[5m%v\033[0m", string(value))
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} else if isInverse {
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return fmt.Sprintf("\033[7m%v\033[0m", string(value))
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} else {
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return string(value)
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}
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}
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func textMemoryByteToStringHex(value uint8, _ bool) string {
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return fmt.Sprintf("%02x ", value)
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}
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