mirror of
https://github.com/ivanizag/izapple2.git
synced 2024-12-22 09:30:19 +00:00
125 lines
2.7 KiB
Go
125 lines
2.7 KiB
Go
package apple2
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import (
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"errors"
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"fmt"
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)
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/*
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See:
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hhttps://mirrors.apple2.org.za/Apple%20II%20Documentation%20Project/Companies/Apple/Documentation/Apple%20Technical%20Information%20Library/a2til041.txt
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*/
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// CharacterGenerator represents the ROM wth the characters bitmaps
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type CharacterGenerator struct {
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data []uint8
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customRom bool
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columnMap charColumnMap
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page int
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}
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type charColumnMap func(column int) int
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const (
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rev7CharGenSize = 2048
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defaultCharGenROM = "<internal>/Apple2rev7CharGen.rom"
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)
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// NewCharacterGenerator instantiates a new Character Generator with the rom on the file given
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func NewCharacterGenerator(filename string) (*CharacterGenerator, error) {
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var cg CharacterGenerator
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err := cg.load(filename)
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if err != nil {
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return nil, err
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}
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return &cg, nil
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}
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func (cg *CharacterGenerator) load(filename string) error {
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cg.customRom = !isInternalResource(filename)
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bytes, err := loadResource(filename)
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if err != nil {
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return err
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}
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size := len(bytes)
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if size < rev7CharGenSize {
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return errors.New("Character ROM size not supported")
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}
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cg.data = bytes
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return nil
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}
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func (cg *CharacterGenerator) setColumnMap(columnMap charColumnMap) {
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// Regular Apple II uses bits 6 to 0 but some clones have other mappings
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cg.columnMap = columnMap
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}
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func (cg *CharacterGenerator) setPage(page int) {
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// Some clones had a switch to change codepage with extra characters
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pages := len(cg.data) / rev7CharGenSize
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cg.page = page % pages
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}
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func (cg *CharacterGenerator) nextPage() {
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cg.setPage(cg.page + 1)
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}
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func (cg *CharacterGenerator) getPixel(char uint8, row int, column int) bool {
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bits := cg.data[int(char)*8+row+cg.page*rev7CharGenSize]
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var bit int
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if cg.columnMap != nil {
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bit = cg.columnMap(column)
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} else {
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// Standard Apple 2 mapping
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bit = 6 - column
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}
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value := bits >> uint(bit) & 1
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return value == 1
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}
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func (cg *CharacterGenerator) dumpCharRaw(char int) {
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base := int(char) * 8
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fmt.Printf("Char: %v\n---------\n", char)
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for i := 0; i < 8; i++ {
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fmt.Print("|")
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b := cg.data[base+i]
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for j := 0; j < 8; j++ {
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if (b>>uint(j))&1 == 1 {
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fmt.Print("#")
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} else {
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fmt.Print(" ")
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}
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}
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fmt.Println("|")
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}
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fmt.Println("---------")
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}
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func (cg *CharacterGenerator) dumpChar(char uint8) {
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fmt.Printf("Char: %v\n---------\n", char)
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for row := 0; row < 8; row++ {
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fmt.Print("|")
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for col := 0; col < 7; col++ {
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if cg.getPixel(char, row, col) {
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fmt.Print("#")
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} else {
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fmt.Print(" ")
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}
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}
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fmt.Println("|")
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}
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fmt.Println("---------")
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}
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// Dump to sdtout all the character maps
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func (cg *CharacterGenerator) Dump() {
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pages := len(cg.data) / rev7CharGenSize
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for p := 0; p < pages; p++ {
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cg.setPage(p)
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for i := 0; i < 256; i++ {
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cg.dumpChar(uint8(i))
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//cg.dumpCharRaw(int(i))
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}
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}
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}
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