regs/docmaker/avl.cc

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2020-02-15 00:08:27 +00:00
/** @copyright 2020 Sean Kasun */
#include "avl.h"
/**
This works like a combiantion self-balancing AVL tree and
Huffman tree. Basically, each node of the AVL tree contains a
sub-AVL tree of further matches (that's what the 'down' branch represents)
*/
static inline int max(int a, int b) {
return (a > b) ? a : b;
}
static inline int Height(AVLNode node) {
if (node == nullptr) {
return 0;
}
return node->height;
}
static inline int getBalance(AVLNode node) {
if (node == nullptr) {
return 0;
}
return Height(node->left) - Height(node->right);
}
static AVLNode rotateRight(AVLNode y) {
auto x = y->left;
auto t = x->right;
x->right = y;
y->left = t;
y->height = max(Height(y->left), Height(y->right)) + 1;
x->height = max(Height(x->left), Height(x->right)) + 1;
return x;
}
static AVLNode rotateLeft(AVLNode x) {
auto y = x->right;
auto t = y->left;
y->left = x;
x->right = t;
x->height = max(Height(x->left), Height(x->right)) + 1;
y->height = max(Height(y->left), Height(y->right)) + 1;
return y;
}
AVLNode AVL::insertOnce(AVLNode node, uint32_t key) {
if (node == nullptr) {
node = std::make_shared<AVLNode_>();
node->key = key;
node->left = nullptr;
node->right = nullptr;
node->down = nullptr;
node->height = 1;
node->matched = false;
return node;
}
if (key < node->key) {
node->left = insertOnce(node->left, key);
} else if (key > node->key) {
node->right = insertOnce(node->right, key);
} else { // key already exists
return node;
}
node->height = 1 + max(Height(node->left), Height(node->right));
int balance = getBalance(node);
if (balance > 1 && key < node->left->key) {
return rotateRight(node);
}
if (balance < -1 && key > node->right->key) {
return rotateLeft(node);
}
if (balance > 1 && key > node->left->key) {
node->left = rotateLeft(node->left);
return rotateRight(node);
}
if (balance < -1 && key < node->right->key) {
node->right = rotateRight(node->right);
return rotateLeft(node);
}
return node;
}
AVLNode AVL::walk(AVLNode root, uint32_t key) const {
AVLNode node = root;
if (node == nullptr) {
node = this->root;
}
while (node != nullptr && node->key != key) {
if (key < node->key) {
node = node->left;
} else {
node = node->right;
}
}
return node;
}
bool AVL::insert(const std::vector<uint32_t> &keys) {
AVLNode *parent = &root;
for (int i = 0; i < keys.size(); i++) {
*parent = insertOnce(*parent, keys[i]);
auto node = walk(*parent, keys[i]);
if (i == keys.size() - 1) {
if (node->matched) { // duplicate
return false;
}
node->matched = true;
}
parent = &node->down;
}
return true;
}