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fixed buffer overflow in weird jumptables
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@ -40,7 +40,7 @@ class Map {
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void addEntry(uint32_t entry, uint32_t flags);
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void addSymbol(uint32_t org, std::string name);
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uint32_t org;
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uint8_t b;
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uint8_t b = 0;
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private:
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std::string mapname;
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@ -386,7 +386,7 @@ bool OMF::relocSegments() {
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}
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}
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if (seg.isJump()) { // patch jumptable
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for (int i = 8; i < seg.length; i += 14) {
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for (int i = 8; i < seg.length - 14; i += 14) {
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uint16_t segnum = data[i + 4] | (data[i + 5] << 8);
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int32_t subOffset = data[i + 6] | (data[i + 7] << 8) |
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(data[i + 8] << 16) | (data[i + 9] << 24);
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