mirror of
https://github.com/ArthurFerreira2/reinette-II-plus.git
synced 2024-12-21 04:29:46 +00:00
joystick and sound enhancements
This commit is contained in:
parent
8cd9263453
commit
121850b76c
24
Makefile
24
Makefile
@ -1,13 +1,19 @@
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LIBS = -lSDL2
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FLAGS = -std=c99 -pedantic -Wpedantic -Wall -O3 -Werror
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# comment this line if you are under Linux
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LIBS-WIN32 = -lmingw32 -lSDL2main -Wl,-subsystem,windows
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CC = gcc
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FLAGS = -std=c99 -pedantic -Wpedantic -Wall -O3
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# -Werror
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reinetteII+: reinetteII+.c puce6502.c
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$(CC) $^ $(FLAGS) $(LIBS-WIN32) $(LIBS) -o $@
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LIBS = -lSDL2
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# comment this line if you are under Linux :
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WIN32-LIBS = -lmingw32 -lSDL2main
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#-Wl,-subsystem,windows
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# comment this line if you are under Linux :
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WIN32-RES = reinetteII+.res
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reinetteII+: reinetteII+.c puce6502.c $(WIN32-RES)
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$(CC) $^ $(FLAGS) $(WIN32-LIBS) $(LIBS) -o $@
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reinetteII+.res: reinetteII+.rc
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windres reinetteII+.rc -O coff -o $(WIN32-RES)
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all: reinetteII+
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@ -2,7 +2,7 @@
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### reinette goes graphical !
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![screenshots](screenshots.png)
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![screenshots](assets/screenshots.png)
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After [reinette](https://github.com/ArthurFerreira2/reinette) (Apple 1 emulator) and [reinette II](https://github.com/ArthurFerreira2/reinette-II) (the text only Apple II emulator), I am proud to release **reinette II plus**, a French\* Apple II plus emulator using SDL2.
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BIN
assets/font-normal.bmp
Normal file
BIN
assets/font-normal.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 958 B |
BIN
assets/font-reverse.bmp
Normal file
BIN
assets/font-reverse.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 958 B |
BIN
assets/reinetteII+.ico
Normal file
BIN
assets/reinetteII+.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
assets/screenshots.png
Normal file
BIN
assets/screenshots.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 794 KiB |
267
reinetteII+.c
267
reinetteII+.c
@ -32,28 +32,48 @@
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//================================================================ SOFT SWITCHES
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uint8_t KBD = 0; // 0xC000, 0xC010 ascii value of keyboard input
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bool SPKR = false; // 0xC030 Speaker toggle
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bool TEXT = true; // 0xC050 CLRTEXT / 0xC051 SETTEXT
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bool MIXED = false; // 0xC052 CLRMIXED / 0xC053 SETMIXED
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uint8_t PAGE = 1; // 0xC054 PAGE1 / 0xC055 PAGE2
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bool HIRES = false; // 0xC056 GR / 0xC057 HGR
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uint8_t PB0 = 0; // 0xC061 Push Button 0 (bit 7) / Open Apple
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uint8_t PB1 = 0; // 0xC062 Push Button 1 (bit 7) / Solid Apple
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uint8_t PB2 = 0; // 0xC063 Push Button 2 (bit 7) / shift mod !!!
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uint8_t GC0 = 0; // 0xC064 Game Controller 0 (bit 7)
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uint8_t GC1 = 0; // 0xC065 Game Controller 1 (bit 7)
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float TGC0, TGC1; // Timers for GC0 and GC1
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float trimGC = .24; // Game Controller trim use F5 and F6 to adjust it
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uint8_t KBD = 0; // $C000, $C010 ascii value of keyboard input
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bool SPKR = false; // $C030 Speaker toggle
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bool TEXT = true; // $C050 CLRTEXT / $C051 SETTEXT
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bool MIXED = false; // $C052 CLRMIXED / $C053 SETMIXED
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uint8_t PAGE = 1; // $C054 PAGE1 / $C055 PAGE2
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bool HIRES = false; // $C056 GR / $C057 HGR
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//====================================================================== PADDLES
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uint8_t PB0 = 0; // $C061 Push Button 0 (bit 7) / Open Apple
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uint8_t PB1 = 0; // $C062 Push Button 1 (bit 7) / Solid Apple
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uint8_t PB2 = 0; // $C063 Push Button 2 (bit 7) / shift mod !!!
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float GCP[2] = {127, 127}; // GC Position ranging from 0 (left) to 255 right
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float GCC[2] = {0}; // GC0 and GC1 Countdown
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int GCD[2] = {0}; // GC0 and GC1 Directions (left/down or right/up)
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int GCA[2] = {0}; // GC0 and GC1 Action (push or release)
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uint8_t GCActionSpeed = 16; // Game Controller speed at which it goes to the edges
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uint8_t GCReleaseSpeed = 16; // Game Controller speed at which it returns to center
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const float GCFreq = 0.15; // the freq at which the 556 timer decreases the GC values
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long long int GCCrigger; // the tick at which the GCs have been reseted
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inline float paddle(int pdl){
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GCC[pdl] -= (ticks - GCCrigger) * GCFreq;
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if (GCC[pdl] < 0) GCC[pdl] = 0;
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return(GCC[pdl]);
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}
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inline void resetPaddles(){
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GCC[0] = GCP[0] * GCP[0];
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GCC[1] = GCP[1] * GCP[1];
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GCCrigger = ticks;
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}
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//======================================================================== AUDIO
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#define audioBufferSize 512 // found to be large enought
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double rate = 23.19727891156463; // 1023000 Hz / 44100 Hz (the wavSpec.freq)
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bool muted = false; // press F9 to mute/unmute
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SDL_AudioDeviceID audioDevice;
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#define audioBufferSize 4096 // found to be large enought
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Sint8 audioBuffer[2][audioBufferSize] = {0}; // see main() for more details
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SDL_AudioDeviceID audioDevice;
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bool muted = false; // mute/unmute
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//====================================================================== DISK ][
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@ -112,17 +132,17 @@ int insertFloppy(SDL_Window *wdo, char *filename, int drv){
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}
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int saveFloppy(int drive){
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if (disk[drive].filename[0] && !disk[drive].readOnly){
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if (disk[drive].filename[0] && !disk[drive].readOnly){ // is there's a floppy ? is it writable ?
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FILE *f = fopen(disk[drive].filename, "wb");
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if (f){
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if (fwrite(disk[drive].data, 1, 232960, f) != 232960){
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if (f){ // open in write/binary succeeded
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if (fwrite(disk[drive].data, 1, 232960, f) != 232960){ // check we could write the full lenght
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printf("Write failed\n");
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return(0);
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return(0); // failed to write
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}
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fclose(f);
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fclose(f); // release the ressource
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}
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}
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return(1);
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return(1); // success
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}
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void stepMotor(uint16_t address){
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@ -160,7 +180,7 @@ void stepMotor(uint16_t address){
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//========================================== MEMORY MAPPED SOFT SWITCHES HANDLER
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// this function is called from readMem and writeMem in puce6502
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// it complements both functions when address is between 0xC000 and 0xCFFF
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// it complements both functions when address 1is between 0xC000 and 0xCFFF
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uint8_t softSwitches(uint16_t address, uint8_t value){
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static uint8_t dLatch = 0; // disk ][ I/O reg
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@ -174,13 +194,13 @@ uint8_t softSwitches(uint16_t address, uint8_t value){
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case 0xC020: // TAPEOUT (shall we listen it ?)
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case 0xC030: // SPEAKER
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case 0xC033: // apple invader
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case 0xC033: // apple invader uses it to output sound !
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if (!muted){
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SPKR = !SPKR; // toggle speaker
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Uint32 length = (ticks - lastTick) / rate;
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SPKR = !SPKR; // toggle speaker state
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Uint32 length = (ticks - lastTick) / 10.65625; // 1023000Hz / 96000Hz = 10.65625
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lastTick = ticks;
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if (length > audioBufferSize) length = audioBufferSize;
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SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length);
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SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length | 1); // | 1 TO HEAR HIGH FREQ SOUNDS
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}
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break;
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@ -196,9 +216,9 @@ uint8_t softSwitches(uint16_t address, uint8_t value){
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case 0xC061: return(PB0); // Push Button 0
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case 0xC062: return(PB1); // Push Button 1
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case 0xC063: return(PB2); // Push Button 2
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case 0xC064: return((TGC0-=trimGC) > 192? 0x80: 0x00); // Paddle 0
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case 0xC065: return((TGC1-=trimGC) > 192? 0x80: 0x00); // Paddle 1
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case 0xC070: TGC0 = GC0; TGC1 = GC1; break; // paddle timer RST
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case 0xC064: return(paddle(0) != 0 ? 0x80: 0x00); // Paddle 0
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case 0xC065: return(paddle(1) != 0 ? 0x80: 0x00); // Paddle 1
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case 0xC070: resetPaddles(); break; // paddle timer RST
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case 0xC0E0: // PHASE0OFF
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case 0xC0E1: // PHASE0ON
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@ -228,7 +248,7 @@ uint8_t softSwitches(uint16_t address, uint8_t value){
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disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch;
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else // reading
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dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble];
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disk[curDrv].nibble = (disk[curDrv].nibble+1)%0x1A00; // turn floppy
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disk[curDrv].nibble = (disk[curDrv].nibble + 1) % 0x1A00; // turn floppy
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return(dLatch);
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case 0xC0ED: dLatch = value; break; // Load Data Latch
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@ -239,13 +259,14 @@ uint8_t softSwitches(uint16_t address, uint8_t value){
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case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE
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default: printf("Uncaught Soft Switch access at %04X\n", address);
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// default: printf("Uncaught Soft Switch access at %04X\n", address);
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}
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return(0); // catch all
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}
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//========================================================== PROGRAM ENTRY POINT
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int main(int argc, char *argv[]){
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@ -253,15 +274,16 @@ int main(int argc, char *argv[]){
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// SDL INITIALIZATION
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int zoom = 2;
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const float frameDelay = 1000/60; // targeting 60 FPS
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float fps = 60;
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Uint32 frameStart = 0, frameTime = 0, frame = 0, reftime = 0;
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const double frameDelay = 1000.0 / 60.0; // targeting 60 FPS
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double fps = 60;
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Uint32 frameStart = 0, frameTime = 0, frame = 0;
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uint8_t tries = 0; // disk ][ speed-up
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SDL_Event event;
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bool paused = false, running = true, ctrl, shift, alt;
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SDL_bool paused = false, running = true, ctrl, shift, alt;
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[DEBUG] > %s", SDL_GetError());
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return(10);
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return(-1);
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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@ -269,10 +291,6 @@ int main(int argc, char *argv[]){
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SDL_Window *wdo = SDL_CreateWindow("reinette II+", SDL_WINDOWPOS_CENTERED, \
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SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL);
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SDL_Surface *icon = SDL_LoadBMP("icon.bmp"); // add an icon to the window title bar
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SDL_SetColorKey(icon, SDL_TRUE, SDL_MapRGB(icon->format, 255, 255, 255));
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SDL_SetWindowIcon(wdo, icon);
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SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED); // | SDL_RENDERER_PRESENTVSYNC);
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SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_NONE); // SDL_BLENDMODE_BLEND);
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SDL_RenderSetScale(rdr, zoom, zoom);
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@ -280,38 +298,36 @@ int main(int argc, char *argv[]){
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// SDL AUDIO INITIALIZATION
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SDL_AudioSpec desired = {44100, AUDIO_S8, 1, 0, 4096, 0, 0, NULL, NULL};
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SDL_AudioSpec desired = {96000, AUDIO_S8, 1, 0, 4096, 0, 0, NULL, NULL};
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audioDevice = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, SDL_FALSE);
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SDL_PauseAudioDevice(audioDevice, muted);
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for (int i=0; i<audioBufferSize; i++){ // two audio buffers, one when the speaker is 'on', the other when it's 'off'
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audioBuffer[true][i] = 127; // when SPKR==true : 1/2 of max amplitude
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audioBuffer[false][i] = 0; // when SPKR==false : silence
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for (int i=1; i<audioBufferSize; i++){ // two audio buffers,
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audioBuffer[true][i] = 120; // one used when SPKR is true
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audioBuffer[false][i] = -120; // the other when SPKR is false
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}
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// LOAD NORMAL AND REVERSE CHARACTERS BITMAPS
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SDL_Surface *tmpSurface = SDL_LoadBMP("font-normal.bmp");
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SDL_Surface *tmpSurface = SDL_LoadBMP("assets/font-normal.bmp"); // load the normal font
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SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
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SDL_FreeSurface(tmpSurface);
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tmpSurface = SDL_LoadBMP("font-reverse.bmp");
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tmpSurface = SDL_LoadBMP("assets/font-reverse.bmp"); // load the reverse font
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SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
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SDL_FreeSurface(tmpSurface);
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// VARIABLES USED IN THE VIDEO PRODUCTION
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uint16_t vRamBase = 0x0400; // can be $400, $800, $2000 or $4000
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uint16_t previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw
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int previousBit[192][40] = {0}; // the last bit value of the byte before.
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int lineLimit;
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uint8_t previousBit[192][40] = {0}; // the last bit value of the byte before.
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uint8_t lineLimit;
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uint8_t glyph; // a TEXT character, or 2 blocks in GR
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bool blink = true; // cursor blinking
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uint8_t colorIdx = 0; // to index the color arrays
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bool monochrome = false;
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uint16_t vRamBase = 0x0400; // can be 0x0400, 0x0800, 0x2000 or 0x4000
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enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttribute;
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enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttr; // character attribute in TEXT
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SDL_Rect drvRect[2] = { {272, 188, 4, 4}, {276, 188, 4, 4} }; // disk drive status squares
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SDL_Rect pixelGR = {0, 0, 7, 4}; // a block in LoRes
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@ -370,66 +386,60 @@ int main(int argc, char *argv[]){
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// VM INITIALIZATION
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FILE *f = fopen("appleII+.rom", "rb"); // load the Apple II+ ROM
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FILE *f = fopen("rom/appleII+.rom", "rb"); // load the Apple II+ ROM
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if (!f){
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printf("Could not open appleII+.rom\n");
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return(1);
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printf("Could not open appleII+.rom\n"); // file not found
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return(1); // exit
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}
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if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){
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printf("appleII+.rom should be 12KB\n");
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return(1);
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if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){ // the file is too small
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printf("appleII+.rom should be 12 KB\n");
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return(1); // exit
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}
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fclose(f);
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f = fopen("diskII.rom", "rb"); // load the P5A disk ][ PROM
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f = fopen("rom/diskII.rom", "rb"); // load the P5A disk ][ PROM
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if (!f){
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printf("Could not open diskII.rom\n");
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return(1);
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printf("Could not open diskII.rom\n"); // file not found
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return(1); // exit
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}
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if (fread(slot6, 1, 256, f) != 256){
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if (fread(slot6, 1, 256, f) != 256){ // file too small
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printf("diskII.rom should be 256 Bytes\n");
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return(1);
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return(1); // exit
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}
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fclose(f);
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if (argc > 1) insertFloppy(wdo, argv[1], 0); // load .nib in drive 0
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if (argc > 1) insertFloppy(wdo, argv[1], 0); // load .nib in parameter into drive 0
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puce6502Reset(); // reset the 6502
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//================================================================== MAIN LOOP
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reftime = SDL_GetTicks();
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while (running){
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frameStart = SDL_GetTicks(); // start of a new frame
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if (!paused){
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puce6502Exec((long long int)(1023000.0 / fps)); // adjusted ~1M/60 to the actual frame rate
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int i;
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i = 0;
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while (disk[curDrv].motorOn && i < 50){ // until motor is off or i reaches 50
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puce6502Exec((long long int)(1023000.0 / fps)); // using actualized frame rate
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while (disk[curDrv].motorOn && ++tries) // until motor is off or i reaches 255+1=0
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puce6502Exec(10000); // artificial drive speed up
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i++;
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}
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}
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//=============================================================== USER INPUT
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while (SDL_PollEvent(&event)){
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alt = SDL_GetModState() & KMOD_ALT ? true : false;
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ctrl = SDL_GetModState() & KMOD_CTRL ? true : false;
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shift = SDL_GetModState() & KMOD_SHIFT ? true : false;;
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shift = SDL_GetModState() & KMOD_SHIFT ? true : false;
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PB0 = alt ? 0xFF : 0x00; // update push button 0
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PB1 = ctrl ? 0xFF : 0x00; // update push button 1
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PB2 = shift ? 0xFF : 0x00; // update push button 2
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if (event.type == SDL_QUIT) running = false; // WM sent TERM signal
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// if (event.type == SDL_WINDOWEVENT){
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// if (event.type == SDL_WINDOWEVENT){ // pause if the window loses focus
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// if(event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
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// paused = true;
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// if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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@ -455,12 +465,12 @@ int main(int argc, char *argv[]){
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case SDLK_F3: if ((zoom-=2) < 0) zoom = 0; // zoom out
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case SDLK_F4: if (++zoom > 8) zoom = 8; // zoom in
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SDL_SetWindowSize(wdo, 280*zoom, 192*zoom);
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SDL_SetWindowSize(wdo, 280 * zoom, 192 * zoom);
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SDL_RenderSetScale(rdr, zoom, zoom);
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break;
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case SDLK_F5: trimGC -= .01; break; // PDL Trim
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case SDLK_F6: trimGC += .01; break; // PDL Trim
|
||||
case SDLK_F5: if (GCReleaseSpeed > 1 ) GCReleaseSpeed -= 2; break; // PDL Trim
|
||||
case SDLK_F6: if (GCReleaseSpeed < 127) GCReleaseSpeed += 2; break; // PDL Trim
|
||||
|
||||
case SDLK_F7: // paste txt from clipboard
|
||||
if (SDL_HasClipboardText()){
|
||||
@ -492,13 +502,6 @@ int main(int argc, char *argv[]){
|
||||
|
||||
// EMULATED KEYS :
|
||||
|
||||
case SDLK_ESCAPE: KBD = 0x9B; break; // ESC
|
||||
case SDLK_RETURN: KBD = 0x8D; break; // CR
|
||||
case SDLK_DELETE: KBD = 0x80; break; // DEL->NUL
|
||||
case SDLK_LEFT: KBD = 0x88; break; // BS
|
||||
case SDLK_RIGHT: KBD = 0x95; break; // NAK
|
||||
case SDLK_BACKSPACE: KBD = 0x88; break; // BS
|
||||
case SDLK_SPACE: KBD = 0xA0; break;
|
||||
case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a
|
||||
case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX
|
||||
case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX
|
||||
@ -525,6 +528,11 @@ int main(int argc, char *argv[]){
|
||||
case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL
|
||||
case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y
|
||||
case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z
|
||||
case SDLK_RETURN: KBD = ctrl ? 0x8A: 0x8D; break; // LF CR
|
||||
case SDLK_LEFTBRACKET: KBD = ctrl ? 0x9B: 0xDB; break; // [ {
|
||||
case SDLK_BACKSLASH: KBD = ctrl ? 0x9C: 0xDC; break; // \ |
|
||||
case SDLK_RIGHTBRACKET: KBD = ctrl ? 0x9D: 0xDD; break; // ] }
|
||||
case SDLK_BACKSPACE: KBD = ctrl ? 0xDF: 0x88; break; // BS
|
||||
case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 )
|
||||
case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 !
|
||||
case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2
|
||||
@ -542,34 +550,49 @@ int main(int argc, char *argv[]){
|
||||
case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . >
|
||||
case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ?
|
||||
case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _
|
||||
case SDLK_LEFTBRACKET: KBD = shift? 0xFB: 0xDB; break; // [ {
|
||||
case SDLK_BACKSLASH: KBD = shift? 0xFC: 0xDC; break; // \ |
|
||||
case SDLK_RIGHTBRACKET: KBD = shift? 0xFD: 0xDD; break; // ] }
|
||||
case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~
|
||||
case SDLK_LEFT: KBD = 0x88; break; // BS
|
||||
case SDLK_RIGHT: KBD = 0x95; break; // NAK
|
||||
case SDLK_SPACE: KBD = 0xA0; break;
|
||||
case SDLK_ESCAPE: KBD = 0x9B; break;
|
||||
|
||||
// EMULATED JOYSTICK
|
||||
// EMULATED JOYSTICK :
|
||||
|
||||
case SDLK_KP_1: GC0 = 192; break; // pdl0 <-
|
||||
case SDLK_KP_3: GC0 = 255; break; // pdl0 ->
|
||||
case SDLK_KP_5: GC1 = 192; break; // pdl1 <-
|
||||
case SDLK_KP_2: GC1 = 255; break; // pdl1 ->
|
||||
case SDLK_KP_1: GCD[0] = -1; GCA[0] = 1; break; // pdl0 <-
|
||||
case SDLK_KP_3: GCD[0] = 1; GCA[0] = 1; break; // pdl0 ->
|
||||
case SDLK_KP_5: GCD[1] = -1; GCA[1] = 1; break; // pdl1 <-
|
||||
case SDLK_KP_2: GCD[1] = 1; GCA[1] = 1; break; // pdl1 ->
|
||||
}
|
||||
|
||||
if (event.type == SDL_KEYUP)
|
||||
switch (event.key.keysym.sym){
|
||||
case SDLK_KP_1: GC0 = 224; break; // reset
|
||||
case SDLK_KP_3: GC0 = 224; break; // the
|
||||
case SDLK_KP_5: GC1 = 224; break; // paddles
|
||||
case SDLK_KP_2: GC1 = 224; break; // to center
|
||||
case SDLK_KP_1: GCD[0] = 1; GCA[0] = 0; break; // pdl0 ->
|
||||
case SDLK_KP_3: GCD[0] = -1; GCA[0] = 0; break; // pdl0 <-
|
||||
case SDLK_KP_5: GCD[1] = 1; GCA[1] = 0; break; // pdl1 ->
|
||||
case SDLK_KP_2: GCD[1] = -1; GCA[1] = 0; break; // pdl1 <-
|
||||
}
|
||||
}
|
||||
|
||||
for (int pdl=0; pdl<2; pdl++){ // update the two paddles positions
|
||||
if (GCA[pdl]) { // actively pushing the stick
|
||||
GCP[pdl] += GCD[pdl] * GCActionSpeed;
|
||||
if (GCP[pdl] > 255) GCP[pdl] = 255;
|
||||
if (GCP[pdl] < 0 ) GCP[pdl] = 0;
|
||||
}
|
||||
else { // the stick is return back to center
|
||||
GCP[pdl] += GCD[pdl] * GCReleaseSpeed;
|
||||
if (GCD[pdl] == 1 && GCP[pdl] > 127) GCP[pdl] = 127;
|
||||
if (GCD[pdl] == -1 && GCP[pdl] < 127) GCP[pdl] = 127;
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================= VIDEO OUTPUT
|
||||
|
||||
// HIGH RES GRAPHICS
|
||||
|
||||
if (!TEXT && HIRES){
|
||||
int word, bits[16], bit, pbit, colorSet, even;
|
||||
uint16_t word;
|
||||
uint8_t bits[16], bit, pbit, colorSet, even;
|
||||
vRamBase = PAGE * 0x2000; // PAGE is 1 or 2
|
||||
lineLimit = MIXED ? 160 : 192;
|
||||
|
||||
@ -578,43 +601,38 @@ int main(int argc, char *argv[]){
|
||||
int x = col * 7;
|
||||
even = 0;
|
||||
|
||||
word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8; // put the two next bytes into one word (in reverse order)
|
||||
word += ram[ vRamBase + offsetHGR[line] + col ];
|
||||
// check if this group of 7 dots need a redraw (ie was modified)
|
||||
if (previousDots[line][col] != word || !frame){ // or refresh the full screen every 1 second
|
||||
|
||||
for (bit=0; bit<16; bit++) bits[bit] = (word >> bit) & 1; // store all bits of the word into the 'bits' array
|
||||
word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8; // store the two next bytes into 'word'
|
||||
word += ram[ vRamBase + offsetHGR[line] + col ]; // in reverse order
|
||||
|
||||
if (previousDots[line][col] != word || !frame){ // check if this group of 7 dots need a redraw
|
||||
// or refresh the full screen every 1/2 second
|
||||
for (bit=0; bit<16; bit++) // store all bits 'word' into 'bits'
|
||||
bits[bit] = (word >> bit) & 1;
|
||||
colorSet = bits[7] * 4; // select the right color set
|
||||
pbit = previousBit[line][col]; // the bit value of the left dot
|
||||
bit = 0; // starting at 1st bit of 1st byte
|
||||
|
||||
while (bit < 15){ // until we reach bit7 of 2nd byte
|
||||
|
||||
if (bit == 7){ // moving into the second byte
|
||||
colorSet = bits[15] * 4; // update the color set
|
||||
bit++; // skip bit 7
|
||||
}
|
||||
|
||||
if (monochrome)
|
||||
colorIdx = bits[bit] * 3; // black if bit==0, white if bit==1
|
||||
else
|
||||
colorIdx = even + colorSet + (bits[bit] << 1) + (pbit);
|
||||
|
||||
SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \
|
||||
hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderDrawPoint(rdr, x++, line);
|
||||
|
||||
pbit = bits[bit++]; // proceed to the next pixel
|
||||
even = even ? 0 : 8; // one pixel every two is darker
|
||||
}
|
||||
|
||||
previousDots[line][col] = word; // update the video cache
|
||||
if ((col < 37) && (previousBit[line][col + 2] != pbit)){ // check it this dot has a color franging effect on the next dot
|
||||
if ((col < 37) && (previousBit[line][col + 2] != pbit)){ // check color franging effect on the dot after
|
||||
previousBit[line][col + 2] = pbit; // set pbit and clear the
|
||||
previousDots[line][col + 2] = -1; // video cache for next dot
|
||||
}
|
||||
|
||||
} // if (previousDots[line][col] ...
|
||||
}
|
||||
}
|
||||
@ -622,7 +640,7 @@ int main(int argc, char *argv[]){
|
||||
|
||||
// lOW RES GRAPHICS
|
||||
|
||||
else if (!TEXT){ // not in text
|
||||
else if (!TEXT){ // and not in HIRES
|
||||
vRamBase = PAGE * 0x0400;
|
||||
lineLimit = MIXED ? 20 : 24;
|
||||
|
||||
@ -660,16 +678,16 @@ int main(int argc, char *argv[]){
|
||||
|
||||
glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
|
||||
|
||||
if (glyph > 0x7F) glyphAttribute = A_NORMAL; // is NORMAL ?
|
||||
else if (glyph < 0x40) glyphAttribute = A_INVERSE; // is INVERSE ?
|
||||
else glyphAttribute = A_FLASH; // it's FLASH !
|
||||
if (glyph > 0x7F) glyphAttr = A_NORMAL; // is NORMAL ?
|
||||
else if (glyph < 0x40) glyphAttr = A_INVERSE; // is INVERSE ?
|
||||
else glyphAttr = A_FLASH; // it's FLASH !
|
||||
|
||||
glyph &= 0x7F; // unset bit 7
|
||||
|
||||
if (glyph > 0x5F) glyph &= 0x3F; // shifts to match
|
||||
if (glyph < 0x20) glyph |= 0x40; // the ASCII codes
|
||||
|
||||
if (glyphAttribute == A_NORMAL || blink)
|
||||
if (glyphAttr == A_NORMAL || (glyphAttr == A_FLASH && frame < 15))
|
||||
SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect);
|
||||
else
|
||||
SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect);
|
||||
@ -690,20 +708,15 @@ int main(int argc, char *argv[]){
|
||||
|
||||
//========================================================= SDL RENDER FRAME
|
||||
|
||||
if (++frame > 30) frame = 0;
|
||||
|
||||
frameTime = SDL_GetTicks() - frameStart; // frame duration
|
||||
if (frameDelay > frameTime) { // do we have time ?
|
||||
if (frameTime < frameDelay) { // do we have time ?
|
||||
SDL_Delay(frameDelay - frameTime); // wait 'vsync'
|
||||
SDL_RenderPresent(rdr); // swap buffers
|
||||
} // else, skip frame
|
||||
|
||||
frame++;
|
||||
if (frame > 30) blink = false;
|
||||
if (frameStart >= reftime + 1000){
|
||||
fps = (float)(frame * 1000.0) / (float)(frameStart - reftime);
|
||||
reftime = SDL_GetTicks();
|
||||
frame = 0;
|
||||
blink = true;
|
||||
frameTime = SDL_GetTicks() - frameStart; // update frameTime
|
||||
}
|
||||
fps = (frameDelay / (double)frameTime) * 60.0; // calculate the actual frame rate
|
||||
|
||||
} // while (running)
|
||||
|
||||
|
24
reinetteII+.rc
Normal file
24
reinetteII+.rc
Normal file
@ -0,0 +1,24 @@
|
||||
1 ICON "assets/reinetteII+.ico"
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 0,3,1,0
|
||||
PRODUCTVERSION 0,3,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904E4"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Arthur Ferreira"
|
||||
VALUE "FileDescription", "Apple II+ emulator"
|
||||
VALUE "FileVersion", "0.3.1.0"
|
||||
VALUE "InternalName", "reinette II plus"
|
||||
VALUE "LegalCopyright", "Arthur Ferreira"
|
||||
VALUE "OriginalFilename", "reinetteII+.exe"
|
||||
VALUE "ProductName", "reinette II plus"
|
||||
VALUE "ProductVersion", "0.3"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1252
|
||||
END
|
||||
END
|
BIN
rom/appleII+.rom
Normal file
BIN
rom/appleII+.rom
Normal file
Binary file not shown.
BIN
rom/appleII.rom
Normal file
BIN
rom/appleII.rom
Normal file
Binary file not shown.
BIN
rom/diskII.rom
Normal file
BIN
rom/diskII.rom
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user