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LIBS = -lSDL2
FLAGS = -std=c99 -pedantic -Wpedantic -Wall -Werror -O3
# comment this line if you are under Linux
LIBS-WIN32 = -lmingw32 -lSDL2main -Wl,-subsystem,windows
CC = gcc
reinetteII+: reinetteII+.c puce6502.c
$(CC) $^ $(FLAGS) $(LIBS-WIN32) $(LIBS) -o $@
all: reinetteII+

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# reinette II plus
### reinette goes graphical !
![screenshots](screenshots.png)
After [reinette](https://github.com/ArthurFerreira2/reinette) (Apple 1 emulator) and [reinette II](https://github.com/ArthurFerreira2/reinette-II) (the text only Apple II emulator), I am proud to release reinette II plus, a french\* Apple II plus emulator using SDL2.
\* reinette has two meanings in french : it's a little frog but also a delicious kind of apple
### Featuring :
* all video modes in color
* mono sound with mute/unmute
* 48KB (no language card support)
* paddles/joystic with trim ajustment
* paste text from clipboard
* disk ][ adapter with two drives (.nib files only)
* drag and drop nib files to inset a floppy
* save floppy changes back to host
* zoom the window by integer increments
It uses the same MOS 6502 CPU emulator as her sisters (now christened puce6502).\
You only need SDL2 to compile it. (I'm not using SDL_Mixer, but only the native SDL2 audio functions)
This emulator is not accurate in many ways and does not compete with
[AppleWin](https://github.com/AppleWin/AppleWin), [Epple](https://github.com/cmosher01/Epple-II) or [LinApple](https://github.com/linappleii/linapple). Better use one of them if you want a better Apple ][ experience.
I wrote it in the goal to better understand the Apple ][ internals, and I'm publishing the sources in the hope they will be of any help.
It's compact, less 800 SLOC, with two source files only, one for the CPU emulation, the other for the computer itself.
I did my best to comment everything, and if you have an idea of how an Apple ][ works, it should be easy for you to understand the code, modify and enhance it for your needs (see TODO section).
### Startup
You can specify a .nib file on the command line to start the emulator with a floppy engaged in drive 1. Otherwhise, the emulator will start with no floppy (and thus wait one until you press the reset key or drag and drop a nib file)
### Usage
Drag and drop a disk image file (.nib format only) to inset it into drive 1\
Drop the file while pressing the ALT key to insert it into drive 2
Use the functions keys to control the emulator itself
* F1 : writes the changes of the floppy in current drive back to host
* F5 : zoom out down to 1:1
* F6 : zoom in, no magnification limit
* F7/F8 : adjust joystic trim
* F9 : mute/unmute soud
* F10 : reset
* F11 : break
* F12 : quit (you can also just close the window)
Paddles / Joystic :
* numpad 1 : left
* numpad 3 : right
* numpad 2 : down
* numpad 3 : up
* CTRL : button 0
* ALT : button 1
### limitations
* High pitch noise at high volume (might be related with my environment)
* Sound cracks when playing for long period (intro music for example)
* CPU is not 100% cycle accurate - see source file for more details
* Colors are approximate (taken from a scan of an old Beagle bros. poster)
* HGR is inhacurate, and does not implement color clashing
* disk ][ access is artificially accelerated
* Only support .nib floppy images. (you can use [CiderPress](https://github.com/fadden/ciderpress) to convert your images to this format)
* only has 48KB of RAM (can't run some software requiring the language card)
* and many others ...
### To do :
* warn if you quit the application with unsaved floppy changes
* give the user the option to switch to the original Apple II rom
* colors where taken from an old Beagle Bros poster, find more accurate RGB values.
* implement color clashing in HGR
* optimize sound generation
* optimize disk access (actually a bit artificial)
* re-implement Paddles and Joystic support for a better analog simulation
* implement a language card to extend the RAM of reinette II plus to 64K and support more sofware.
*simplicity is the ultimate sophistication*

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/*
puce6502 - MOS 6502 cpu emulator
Last modified 1st of August 2020
Copyright (c) 2017 Arthur Ferreira (arthur.ferreira2@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include "puce6502.h"
// function to be provided by user to handle read and writes to locations not
// in ROM or in RAM : Soft Switches, extension cards ROMs, PIA, VIA, ACIA etc...
extern uint8_t softSwitches(uint16_t address, uint8_t value);
#define CARRY 0x01
#define ZERO 0x02
#define INTR 0x04
#define DECIM 0x08
#define BREAK 0x10
#define UNDEF 0x20
#define OFLOW 0x40
#define SIGN 0x80
struct Operand {
uint8_t code;
bool setAcc;
uint16_t value, address;
} ope;
struct Register {
uint8_t A,X,Y,SR,SP;
uint16_t PC;
} reg;
// instruction timing :
// http://nparker.llx.com/a2/opcodes.html
// http://wouter.bbcmicro.net/general/6502/6502_opcodes.html
// IMPLEMENTED :
// The conditional branch instructions require a second extra cycle if the
// branch happens and crosses a page boundary.
// NOT IMPLEMENTED :
// Absolute-X, absolute-Y, and Zpage-Y addressing modes need an extra cycle
// if indexing crosses a page boundary, or if the instruction writes to memory.
static int cycles[256] = { // cycle count per instruction
7,6,0,0,0,3,5,0,3,2,2,0,0,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0,
6,6,0,0,3,3,5,0,4,2,2,0,4,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0,
6,6,0,0,0,3,5,0,3,2,2,0,3,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0,
6,6,0,0,0,3,5,0,4,2,2,0,5,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0,
0,6,0,0,3,3,3,0,2,0,2,0,4,4,4,0,3,6,0,0,4,4,4,0,2,5,2,0,0,5,0,0,
2,6,2,0,3,3,3,0,2,2,2,0,4,4,4,0,3,5,0,0,4,4,4,0,2,4,2,0,4,4,4,0,
2,6,0,0,3,3,5,0,2,2,2,0,4,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0,
2,6,0,0,3,3,5,0,2,2,2,0,4,4,6,0,3,5,0,0,0,4,6,0,2,4,0,0,0,4,7,0
};
//=============================================================== MEMORY AND I/O
inline static uint8_t readMem(uint16_t address){
if (address < RAMSIZE) return(ram[address]);
if (address >= ROMSTART) return(rom[address - ROMSTART]);
return softSwitches(address, 0); // MEMORY MAPPED I/O
}
inline static void writeMem(uint16_t address, uint8_t value){
if (address < RAMSIZE) ram[address] = value;
else if (address < ROMSTART) softSwitches(address, value);
}
//=============================================== STACK, SIGN AND OTHER ROUTINES
inline static void push(uint8_t value){
writeMem(0x100 + reg.SP--, value);
}
inline static uint8_t pull(){
return(readMem(0x100 + ++reg.SP));
}
inline static void setSZ(uint8_t value){ // update both the Sign & Zero FLAGS
if (value & 0x00FF) reg.SR &= ~ZERO;
else reg.SR |= ZERO;
if (value & 0x80) reg.SR |= SIGN;
else reg.SR &= ~SIGN;
}
inline static void branch(){ // used by the 8 branch instructions
ticks++;
if (((reg.PC & 0xFF) + ope.address) & 0xFF00) ticks++;
reg.PC += ope.address;
}
inline static void makeUpdates(uint8_t val){ // used by ASL, LSR, ROL and ROR
if (ope.setAcc){
reg.A = val;
ope.setAcc = false;
}
else writeMem(ope.address, val);
setSZ(val);
}
//============================================================= ADDRESSING MODES
static void IMP(){ // IMPlicit
}
static void ACC(){ // ACCumulator
ope.value = reg.A;
ope.setAcc = true;
}
static void IMM(){ // IMMediate
ope.address = reg.PC++;
ope.value = readMem(ope.address);
}
static void ZPG(){ // Zero PaGe
ope.address = readMem(reg.PC++);
ope.value = readMem(ope.address);
}
static void ZPX(){ // Zero Page,X
ope.address = (readMem(reg.PC++) + reg.X) & 0xFF;
ope.value = readMem(ope.address);
}
static void ZPY(){ // Zero Page,Y
ope.address = (readMem(reg.PC++) + reg.Y) & 0xFF;
ope.value = readMem(ope.address);
}
static void REL(){ // RELative (for branch instructions)
ope.address = readMem(reg.PC++);
if (ope.address & 0x80) ope.address |= 0xFF00; // branch backward
}
static void ABS(){ // ABSolute
ope.address = readMem(reg.PC) | (readMem(reg.PC + 1) << 8);
ope.value = readMem(ope.address);
reg.PC += 2;
}
static void ABX(){ // ABsolute,X
ope.address = (readMem(reg.PC) | (readMem(reg.PC + 1) << 8)) + reg.X;
ope.value = readMem(ope.address);
reg.PC += 2;
}
static void ABY(){ // ABsolute,Y
ope.address = (readMem(reg.PC) | (readMem(reg.PC + 1) << 8)) + reg.Y;
ope.value = readMem(ope.address);
reg.PC += 2;
}
static void IND(){ // INDirect - JMP ($ABCD) with page-boundary wraparound bug
uint16_t vector1 = readMem(reg.PC) | (readMem(reg.PC + 1) << 8);
uint16_t vector2 = (vector1 & 0xFF00) | ((vector1 + 1) & 0x00FF);
ope.address = readMem(vector1) | (readMem(vector2) << 8);
ope.value = readMem(ope.address);
reg.PC += 2;
}
static void IDX(){ // InDexed indirect X
uint16_t vector1 = ((readMem(reg.PC++) + reg.X) & 0xFF);
ope.address = readMem(vector1 & 0x00FF)|(readMem((vector1+1) & 0x00FF) << 8);
ope.value = readMem(ope.address);
}
static void IDY(){ // InDirect Indexed Y
uint16_t vector1 = readMem(reg.PC++);
uint16_t vector2 = (vector1 & 0xFF00) | ((vector1 + 1) & 0x00FF);
ope.address = (readMem(vector1) | (readMem(vector2) << 8)) + reg.Y;
ope.value = readMem(ope.address);
}
//================================================================= INSTRUCTIONS
static void NOP(){ // NO Operation
}
void BRK(){ // BReaK
push(((++reg.PC) >> 8) & 0xFF);
push(reg.PC & 0xFF);
push(reg.SR | BREAK);
reg.SR |= INTR;
reg.PC = readMem(0xFFFE) | (readMem(0xFFFF) << 8);
}
static void CLD(){ // CLear Decimal
reg.SR &= ~DECIM;
}
static void SED(){ // SEt Decimal
reg.SR |= DECIM;
}
static void CLC(){ // CLear Carry
reg.SR &= ~CARRY;
}
static void SEC(){ // SEt Carry
reg.SR |= CARRY;
}
static void CLI(){ // CLear Interrupt
reg.SR &= ~INTR;
}
static void SEI(){ // SEt Interrupt
reg.SR |= INTR;
}
static void CLV(){ // CLear oVerflow
reg.SR &= ~OFLOW;
}
static void LDA(){ // LoaD Accumulator
reg.A = ope.value;
setSZ(reg.A);
}
static void LDX(){ // LoaD X
reg.X = ope.value;
setSZ(reg.X);
}
static void LDY(){ // LoaD Y
reg.Y = ope.value;
setSZ(reg.Y);
}
static void STA(){ // STore Accumulator
writeMem(ope.address, reg.A);
}
static void STX(){ // STore X
writeMem(ope.address, reg.X);
}
static void STY(){ // STore Y
writeMem(ope.address, reg.Y);
}
static void DEC(){ // DECrement
writeMem(ope.address, --ope.value);
setSZ(ope.value);
}
static void DEX(){ // DEcrement X
setSZ(--reg.X);
}
static void DEY(){ // DEcrement Y
setSZ(--reg.Y);
}
static void INC(){ // INCrement
writeMem(ope.address, ++ope.value);
setSZ(ope.value);
}
static void INX(){ // INcrement X
setSZ(++reg.X);
}
static void INY(){ // INcrement Y
setSZ(++reg.Y);
}
static void TAX(){ // Transfer Accumulator to X
reg.X = reg.A;
setSZ(reg.X);
}
static void TAY(){ // Transfer Accumulator to Y
reg.Y = reg.A;
setSZ(reg.Y);
}
static void TXA(){ // Transfer X to Accumulator
reg.A = reg.X;
setSZ(reg.A);
}
static void TYA(){ // Transfer Y to Accumulator
reg.A = reg.Y;
setSZ(reg.A);
}
static void TSX(){ // Transfer Sp to X
reg.X = reg.SP;
setSZ(reg.X);
}
static void TXS(){ // Transfer X to Sp
reg.SP = reg.X;
}
static void BEQ(){ // Branch on EQual (zero set)
if (reg.SR & ZERO) branch();
}
static void BNE(){ // Branch on Not Equal (zero clear)
if (!(reg.SR & ZERO)) branch();
}
static void BMI(){ // Branch if MInus : when negative, when SIGN is set
if (reg.SR & SIGN) branch();
}
static void BPL(){ // Branch if PLus : when positive, when SIGN is clear
if (!(reg.SR & SIGN)) branch();
}
static void BVS(){ // Branch on oVerflow Set
if (reg.SR & OFLOW) branch();
}
static void BVC(){ // Branch on oVerflow Clear
if (!(reg.SR & OFLOW)) branch();
}
static void BCS(){ // Branch on Carry Set
if (reg.SR & CARRY) branch();
}
static void BCC(){ // Branch on Carry Clear
if (!(reg.SR & CARRY)) branch();
}
static void PHA(){ // PusH A to the stack
push(reg.A);
}
static void PLA(){ // PulL stack into A
reg.A = pull();
setSZ(reg.A);
}
static void PHP(){ // PusH Programm (Status) register to the stack
push(reg.SR | BREAK);
}
static void PLP(){ // PulL stack into Programm (SR) register
reg.SR = pull() | UNDEF;
}
static void JMP(){ // JuMP
reg.PC = ope.address;
}
static void JSR(){ // Jump Sub-Routine
push((--reg.PC >> 8) & 0xFF);
push(reg.PC & 0xFF);
reg.PC = ope.address;
}
static void RTS(){ // ReTurn from Sub-routine
reg.PC = (pull() | (pull() << 8)) + 1;
}
static void RTI(){ // ReTurn from Interrupt
reg.SR = pull();
reg.PC = pull() | (pull() << 8);
}
static void CMP(){ // Compare with A
setSZ(reg.A - ope.value);
if (reg.A >= ope.value) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
}
static void CPX(){ // Compare with X
setSZ(reg.X - ope.value);
if (reg.X >= ope.value) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
}
static void CPY(){ // Compare with Y
setSZ(reg.Y - ope.value);
if (reg.Y >= ope.value) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
}
static void AND(){ // AND with A
reg.A &= ope.value;
setSZ(reg.A);
}
static void ORA(){ // OR with A
reg.A |= ope.value;
setSZ(reg.A);
}
static void EOR(){ // Exclusive Or with A
reg.A ^= ope.value;
setSZ(reg.A);
}
static void BIT(){ // BIT with A - http://www.6502.org/tutorials/vflag.html
if (reg.A & ope.value) reg.SR &= ~ZERO;
else reg.SR |= ZERO;
reg.SR = (reg.SR & 0x3F) | (ope.value & 0xC0); // update SIGN & OFLOW
}
static void ASL(){ // Arithmetic Shift Left
uint16_t result = (ope.value << 1);
if (result & 0xFF00) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
makeUpdates((uint8_t)(result & 0xFF));
}
static void LSR(){ // Logical Shift Right
if (ope.value & 1) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
makeUpdates((uint8_t)((ope.value >> 1) & 0xFF));
}
static void ROL(){ // ROtate Left
uint16_t result = ((ope.value << 1) | (reg.SR & CARRY));
if (result & 0x100) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
makeUpdates((uint8_t)(result & 0xFF));
}
static void ROR(){ // ROtate Right
uint16_t result = (ope.value >> 1) | ((reg.SR & CARRY) << 7);
if (ope.value & 0x1) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
makeUpdates((uint8_t)(result & 0xFF));
}
static void ADC(){ // ADd with Carry
uint16_t result = reg.A + ope.value + (reg.SR & CARRY);
setSZ(result);
if (((result)^(reg.A))&((result)^(ope.value))&0x0080) reg.SR |= OFLOW;
else reg.SR &= ~OFLOW;
if (reg.SR&DECIM) result += ((((result+0x66)^reg.A^ope.value)>>3)&0x22)*3;
if (result & 0xFF00) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
reg.A = (result & 0xFF);
}
static void SBC(){ // SuBtract with Carry
ope.value ^= 0xFF;
if (reg.SR & DECIM) ope.value -= 0x0066;
uint16_t result = reg.A + ope.value + (reg.SR & CARRY);
setSZ(result);
if (((result)^(reg.A))&((result)^(ope.value))&0x0080) reg.SR |= OFLOW;
else reg.SR &= ~OFLOW;
if (reg.SR&DECIM) result += ((((result+0x66)^reg.A^ope.value)>>3)&0x22)*3;
if (result & 0xFF00) reg.SR |= CARRY;
else reg.SR &= ~CARRY;
reg.A = (result & 0xFF);
}
static void UND(){ // UNDefined (not a valid or supported 6502 opcode)
BRK();
}
//================================================================== JUMP TABLES
static void (*instruction[])(void) = {
BRK, ORA, UND, UND, UND, ORA, ASL, UND, PHP, ORA, ASL, UND, UND, ORA, ASL, UND,
BPL, ORA, UND, UND, UND, ORA, ASL, UND, CLC, ORA, UND, UND, UND, ORA, ASL, UND,
JSR, AND, UND, UND, BIT, AND, ROL, UND, PLP, AND, ROL, UND, BIT, AND, ROL, UND,
BMI, AND, UND, UND, UND, AND, ROL, UND, SEC, AND, UND, UND, UND, AND, ROL, UND,
RTI, EOR, UND, UND, UND, EOR, LSR, UND, PHA, EOR, LSR, UND, JMP, EOR, LSR, UND,
BVC, EOR, UND, UND, UND, EOR, LSR, UND, CLI, EOR, UND, UND, UND, EOR, LSR, UND,
RTS, ADC, UND, UND, UND, ADC, ROR, UND, PLA, ADC, ROR, UND, JMP, ADC, ROR, UND,
BVS, ADC, UND, UND, UND, ADC, ROR, UND, SEI, ADC, UND, UND, UND, ADC, ROR, UND,
UND, STA, UND, UND, STY, STA, STX, UND, DEY, UND, TXA, UND, STY, STA, STX, UND,
BCC, STA, UND, UND, STY, STA, STX, UND, TYA, STA, TXS, UND, UND, STA, UND, UND,
LDY, LDA, LDX, UND, LDY, LDA, LDX, UND, TAY, LDA, TAX, UND, LDY, LDA, LDX, UND,
BCS, LDA, UND, UND, LDY, LDA, LDX, UND, CLV, LDA, TSX, UND, LDY, LDA, LDX, UND,
CPY, CMP, UND, UND, CPY, CMP, DEC, UND, INY, CMP, DEX, UND, CPY, CMP, DEC, UND,
BNE, CMP, UND, UND, UND, CMP, DEC, UND, CLD, CMP, UND, UND, UND, CMP, DEC, UND,
CPX, SBC, UND, UND, CPX, SBC, INC, UND, INX, SBC, NOP, UND, CPX, SBC, INC, UND,
BEQ, SBC, UND, UND, UND, SBC, INC, UND, SED, SBC, UND, UND, UND, SBC, INC, UND
};
static void (*addressing[])(void) = {
IMP, IDX, IMP, IMP, IMP, ZPG, ZPG, IMP, IMP, IMM, ACC, IMP, IMP, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP,
ABS, IDX, IMP, IMP, ZPG, ZPG, ZPG, IMP, IMP, IMM, ACC, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP,
IMP, IDX, IMP, IMP, IMP, ZPG, ZPG, IMP, IMP, IMM, ACC, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP,
IMP, IDX, IMP, IMP, IMP, ZPG, ZPG, IMP, IMP, IMM, ACC, IMP, IND, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP,
IMP, IDX, IMP, IMP, ZPG, ZPG, ZPG, IMP, IMP, IMP, IMP, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, ZPX, ZPX, ZPY, IMP, IMP, ABY, IMP, IMP, IMP, ABX, IMP, IMP,
IMM, IDX, IMM, IMP, ZPG, ZPG, ZPG, IMP, IMP, IMM, IMP, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, ZPX, ZPX, ZPY, IMP, IMP, ABY, IMP, IMP, ABX, ABX, ABY, IMP,
IMM, IDX, IMP, IMP, ZPG, ZPG, ZPG, IMP, IMP, IMM, IMP, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP,
IMM, IDX, IMP, IMP, ZPG, ZPG, ZPG, IMP, IMP, IMM, IMP, IMP, ABS, ABS, ABS, IMP,
REL, IDY, IMP, IMP, IMP, ZPX, ZPX, IMP, IMP, ABY, IMP, IMP, IMP, ABX, ABX, IMP
};
//========================================================= USER INTERFACE (API)
void puce6502Reset(){
reg.PC = readMem(0xFFFC) | (readMem(0xFFFD) << 8);
reg.SP = 0xFF;
reg.SR = (reg.SR | INTR) & ~DECIM;
ope.setAcc = false;
ticks += 7;
}
void puce6502Exec(long long int cycleCount){
cycleCount += ticks; // cycleCount becomes the target ticks value
while (ticks < cycleCount) {
ope.code = readMem(reg.PC++); // FETCH and increment the Program Counter
addressing[ope.code](); // DECODE against the addressing mode
instruction[ope.code](); // EXECUTE the instruction
ticks += cycles[ope.code]; // update ticks count
}
}
void puce6502Break() {
BRK();
}
void puce6502Goto(uint16_t address) {
reg.PC = address;
}

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/*
Puce6502 - MOS 6502 cpu emulator
Last modified 1st of August 2020
Copyright (c) 2017 Arthur Ferreira
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef _CPU_H
#define _CPU_H
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef enum {false, true} bool;
#define ROMSTART 0xD000
#define ROMSIZE 0x3000
#define RAMSIZE 0xC000
uint8_t rom[ROMSIZE];
uint8_t ram[RAMSIZE];
long long int ticks;
void puce6502Exec(long long int cycleCount);
void puce6502Reset();
void puce6502Break();
void puce6502Goto(uint16_t address);
#endif

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/*
reinette II plus, a french Apple II emulator, using SDL2
and powered by puce6502 - a MOS 6502 cpu emulator by the same autor
Last modified 1st of August 2020
Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include <stdio.h>
#include <SDL2/SDL.h>
#include "puce6502.h"
//================================================================ SOFT SWITCHES
uint8_t TEXT = 0; // start of text (0=full text, 20=mixed or 24=full GR)
uint8_t PAGE = 1; // 0xC054 for page1 or 0xC055 for page2
bool HIRES = false; // 0xC056 (off: GR) or 0xC057 (on: HGR)
bool SPKR = false; // 0xC030 Speaker toggle
bool MUTED = false; // not an Apple II Soft Switch, press F9 to mute/unmute
uint8_t KBD = 0; // 0xC000, 0xC010 ascii value of keyboard input
uint8_t PB0 = 0; // 0xC061 Push Button 0 (bit 7) / Open Apple
uint8_t PB1 = 0; // 0xC062 Push Button 1 (bit 7) / Solid Apple
uint8_t GC0 = 0; // 0xC064 Game Controller 0 (bit 7)
uint8_t GC1 = 0; // 0xC065 Game Controller 1 (bit 7)
float TGC0, TGC1; // Timers for GC0 and GC1
float trimGC = .24; // Game Controller trim use F5 and F6 to adjust it
//======================================================================== AUDIO
#define audioBufferSize 512 // found to be large enought
#define rate 50 // 1 Mhz / 20000 Hz (the wavSpec.freq)
SDL_AudioDeviceID audioDevice;
uint8_t audioBuffer[2][audioBufferSize]; // see main() for more details
long long int lastTick = 0LL;
//====================================================================== DISK ][
uint8_t slot6[256] = {0}; // disk ][ PROM in slot 6
struct drive{
char filename[512]; // the full disk image path
bool readOnly; // based on the image file attributes
uint8_t data[232960]; // nibblelized disk image
bool motorOn; // motor status
bool writeMode; // writes to file are not implemented
uint8_t track; // current track position
uint16_t nibble; // current nibble under head position
} disk[2] = {0}; // two disk ][ drive units
int curDrv = 0; // only one can be enabled at a time
void stepMotor(uint16_t address){
static bool phases[2][4] = {0}; // phases states (for both drives)
static bool phasesB[2][4] = {0}; // phases states Before
static bool phasesBB[2][4] = {0}; // phases states Before Before
static int pIdx[2] = {0}; // phase index (for both drives)
static int pIdxB[2] = {0}; // phase index Before
static int halfTrackPos[2] = {0};
address &= 7;
int phase = address >> 1;
phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]];
phasesB[curDrv][pIdx[curDrv]] = phases[curDrv][pIdx[curDrv]];
pIdxB[curDrv] = pIdx[curDrv];
pIdx[curDrv] = phase;
if ((address & 1) == 0){ // head not moving (PHASE X OFF)
phases[curDrv][phase] = false;
return;
}
// head is moving in
if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0))
halfTrackPos[curDrv] = 0;
// head is moving out
if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140))
halfTrackPos[curDrv] = 140;
// update track
phases[curDrv][phase] = true;
disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2;
}
//========================================== MEMORY MAPPED SOFT SWITCHES HANDLER
// this function is called from readMem and writeMem in puce6502
// it complements both functions when address is between 0xC000 and 0xCFFF
uint8_t softSwitches(uint16_t address, uint8_t value){
static uint8_t dLatch = 0; // disk ][ I/O reg
if (address>>8 == 0xC6) return(slot6[address - 0xC600]); // disk ][ PROM
switch (address){
case 0xC000: return(KBD); // keyboard
case 0xC010: KBD &= 0x7F; return(KBD); // key strobe
case 0xC030: // Sound
SPKR = !SPKR; // toggle speaker
if (!MUTED){
uint16_t length = (ticks - lastTick) / rate;
if (length > audioBufferSize) length = audioBufferSize;
ticks -= length << 2; // speed up
lastTick = ticks;
SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length);
}
break;
case 0xC050: if (!TEXT) TEXT = 20; break; // Graphics
case 0xC051: TEXT = 0; break; // Text
case 0xC052: TEXT = 24; break; // Full Screen
case 0xC053: TEXT = 20; break; // Mixed Screen
case 0xC054: PAGE = 1; break; // Page 1
case 0xC055: PAGE = 2; if (HIRES) TEXT = 24; break; // Page 2
case 0xC056: HIRES = false; break; // HiRes off
case 0xC057: HIRES = true; break; // HiRes on
case 0xC061: return(PB0); // Push Button 0
case 0xC062: return(PB1); // Push Button 1
case 0xC064: return((TGC0-=trimGC) > 192? 0x80: 0x00); // Paddle 0
case 0xC065: return((TGC1-=trimGC) > 192? 0x80: 0x00); // Paddle 1
case 0xC070: TGC0 = GC0; TGC1 = GC1; break; // paddle timer RST
case 0xC0E0: // PHASE0OFF
case 0xC0E1: // PHASE0ON
case 0xC0E2: // PHASE1OFF
case 0xC0E3: // PHASE1ON
case 0xC0E4: // PHASE2OFF
case 0xC0E5: // PHASE2ON
case 0xC0E6: // PHASE3OFF
case 0xC0E7: stepMotor(address); break; // PHASE3ON
case 0xC0E8: disk[curDrv].motorOn = false; break; // MOTOROFF
case 0xC0E9: disk[curDrv].motorOn = true; break; // MOTORON
case 0xC0EA: // DRIVE0EN
disk[0].motorOn = disk[1].motorOn || disk[0].motorOn;
disk[1].motorOn = false;
curDrv = 0;
break;
case 0xC0EB: // DRIVE1EN
disk[1].motorOn = disk[0].motorOn || disk[1].motorOn;
disk[0].motorOn = false;
curDrv = 1;
break;
case 0xC0EC: // Shift Data Latch
if (disk[curDrv].writeMode) // writting
disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch;
else // reading
dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble];
disk[curDrv].nibble = (disk[curDrv].nibble+1)%0x1A00; // turn floppy
return(dLatch);
case 0xC0ED: dLatch = value; break; // Load Data Latch
case 0xC0EE: // latch for READ
disk[curDrv].writeMode = false;
return(disk[curDrv].readOnly ? 0x80 : 0); // check protection
case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE
}
return(0); // catch all
}
//========================================================== PROGRAM ENTRY POINT
int main(int argc, char *argv[]){
// VM INITIALIZATION
FILE *f = fopen("appleII+.rom", "rb"); // load the Apple II+ ROM
fread(rom, 1, ROMSIZE, f);
fclose(f);
f=fopen("diskII.rom", "rb"); // load the disk ][ PROM
fread(slot6, 1, 256, f);
fclose(f);
if (argc == 2){ // load .nib in drive 0
f = fopen(argv[1], "rb"); // open it in read binary
fread(disk[0].data, 1, 232960, f);
fclose(f);
f = fopen(argv[1], "ab"); // check if file is writeable
disk[0].readOnly = f ? false : true; // f will be NULL if open failed
fclose(f);
sprintf(disk[0].filename,"%s", argv[1]); // update disk filename
}
puce6502Reset(); // reset the 6502
// SDL INITIALIZATION
int zoom = 2;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
SDL_Window *wdo = SDL_CreateWindow("reinette II+", SDL_WINDOWPOS_CENTERED, \
SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL);
SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_BLEND);
SDL_RenderSetScale(rdr, zoom, zoom);
const int frameDelay = 1000/60; // targeting 60 FPS
Uint32 frameStart = 0, frameTime = 0, frame = 0;
SDL_Event event;
bool running = true, ctrl, shift, alt;
// SDL AUDIO INITIALIZATION
SDL_AudioSpec wavSpec = {20000, AUDIO_U8, 1, 0, 8, 0, 0, NULL, NULL};
audioDevice = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0);
SDL_PauseAudioDevice(audioDevice, MUTED);
// two audio buffers, one when the speaker is 'on', the other when it's 'off'
for (int i=0; i<audioBufferSize; i++){
audioBuffer[true][i] = 32; // when SPKR==true : 1/8 of max amplitude (255)
audioBuffer[false][i] = 0; // when SPKR==false : silence
}
// LOAD NORMAL AND REVERSE CHARACTERS BITMAPS
SDL_Surface *tmpSurface = SDL_LoadBMP("font-normal.bmp");
SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
tmpSurface = SDL_LoadBMP("font-reverse.bmp");
SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
// VARIABLES USED IN THE VIDEO PRODUCTION
uint16_t previousDots[192][40]={0}; // check which Hi-Res 7 dots needs redraw
uint8_t glyph; // a TEXT character, or 2 blocks in GR
uint16_t vRamBase = 0x0400; // can be 0x0400, 0x0800, 0x2000 or 0x4000
uint8_t colorIdx = 0; // to index the color arrays
SDL_Rect pixelGR = {0, 0, 7, 4}; // a block in LoRes
SDL_Rect dstRect = {0, 0, 7, 8}; // the dst character in rdr
SDL_Rect charRects[128]; // the src from the norm and rev textures
for (int c=0; c<128; c++){ // index of the array = ascii code
charRects[c].x = 7 * c;
charRects[c].y = 0;
charRects[c].w = 7;
charRects[c].h = 8;
}
SDL_Rect drvRect[2] = { // disk drive 1 status square
{272, 188, 4, 4}, {276, 188, 4, 4}};
enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttribute;
const int color[16][3] = { // the 16 low res colors
{ 0, 0, 0}, {226, 57, 86}, { 28, 116,205}, {126, 110, 173},
{ 31, 129, 128}, {137, 130, 122}, { 86, 168,228}, {144, 178, 223},
{151, 88, 34}, {234, 108, 21}, {158, 151,143}, {255, 206, 240},
{144, 192, 49}, {255, 253, 166}, {159, 210,213}, {255, 255, 255}};
const int hcolor[8][3] = { // the high res colors (2 color sets)
{ 0, 0, 0}, {126, 110, 173}, {144, 192, 49}, {255, 255, 255},
{ 0, 0, 0}, { 86, 168, 228}, {234, 108, 21}, {255, 255, 255}};
const int hhcolor[8][3] = { // the high res 2nd half pixel, darker
{ 10, 10, 10}, {116, 100, 163}, {134, 182, 39}, {245, 245, 245},
{ 10, 10, 10}, { 76, 158, 218}, {224, 98, 11}, {245, 245, 245}};
const int offsetGR[24] = { // helper for TEXT and GR video generation
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, // lines 0-7
0x028, 0x0A8, 0x128, 0x1A8, 0x228, 0x2A8, 0x328, 0x3A8, // lines 8-15
0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0}; // lines 16-23
const int offsetHGR[192] = { // helper for HGR video generation
0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00, // 0-7
0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80, // 8-15
0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00, // 16-23
0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0, // 168-183
0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50, // 176-183
0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0}; // 184-191
//================================================================== MAIN LOOP
while (running){
frameStart = SDL_GetTicks();
//================================================================== RUN CPU
puce6502Exec(16666); // execute 1000000/60 cycles at each frame
//=========================================================== KEYBOARD INPUT
while (SDL_PollEvent(&event)){
ctrl = SDL_GetModState() & KMOD_CTRL ? true : false;
alt = SDL_GetModState() & KMOD_ALT ? true : false;
shift = SDL_GetModState() & KMOD_SHIFT ? true : false;;
PB0 = alt ? 0xFF : 0x00; // update push button 0
PB1 = ctrl ? 0xFF : 0x00; // update push button 1
if (event.type == SDL_QUIT) running = false; // WM sent TERM signal
if (event.type == SDL_DROPFILE){ // user dropped a file
char* filename = event.drop.file; // get full pathname
f = fopen(filename, "rb"); // open it in read binary
fread(disk[alt].data, 1, 232960, f); // if alt : drv 1 else drv 0
fclose(f);
f = fopen(filename, "ab"); // check file is writeable
disk[alt].readOnly = f ? false : true; // f is NULL if open failed
fclose(f);
sprintf(disk[alt].filename,"%s", filename); // update disk filename
SDL_free(filename); // free filename memory
if (!alt) puce6502Goto(0xC600);
}
if (event.type == SDL_KEYDOWN) // a key has been pressed
switch (event.key.keysym.sym){
// EMULATOR CONTROL :
case SDLK_INSERT: // Shift+Insert => paste txt
if (shift && SDL_HasClipboardText()){
char *clipboardText = SDL_GetClipboardText();
int c = 0;
while (clipboardText[c]){ // all chars until ascii NUL
KBD = clipboardText[c++] | 0x80; // set bit7
if (KBD == 0x8A) KBD = 0x8D; // Line Feed to Carriage Ret
puce6502Exec(400000); // to process each char
}
SDL_free(clipboardText);
}
break;
case SDLK_F1: // save curDrv back to host
if (disk[curDrv].filename[0] && !disk[curDrv].readOnly)
if((f = fopen(disk[curDrv].filename, "wb"))){
fwrite(disk[curDrv].data, 1, 232960, f);
fclose(f);
}
break;
case SDLK_F5: if ((zoom-=2) < 0) zoom = 0; // zoom out
case SDLK_F6: if (++zoom > 8) zoom = 8; // zoom in
SDL_SetWindowSize(wdo, 280*zoom, 192*zoom);
SDL_RenderSetScale(rdr, zoom, zoom); break;
case SDLK_F7: trimGC -= .01; break; // PDL Trim
case SDLK_F8: trimGC += .01; break; // PDL Trim
case SDLK_F9: MUTED = !MUTED; break; // mute
case SDLK_F10: // reset
puce6502Reset();
softSwitches(0xC0E8,0); // motorOff
softSwitches(0xC0E9,0); // drive0
break;
case SDLK_F11: puce6502Break(); break; // break
case SDLK_F12: running = false; break; // exit ...
// EMULATED KEYS :
case SDLK_ESCAPE: KBD = 0x9B; break; // ESC
case SDLK_RETURN: KBD = 0x8D; break; // CR
case SDLK_DELETE: KBD = 0x80; break; // DEL->NUL
case SDLK_LEFT: KBD = 0x88; break; // BS
case SDLK_RIGHT: KBD = 0x95; break; // NAK
case SDLK_BACKSPACE: KBD = 0x88; break; // BS
case SDLK_SPACE: KBD = 0xA0; break;
case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a
case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX
case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX
case SDLK_d: KBD = ctrl ? 0x84: 0xC4; break; // d EOT
case SDLK_e: KBD = ctrl ? 0x85: 0xC5; break; // e
case SDLK_f: KBD = ctrl ? 0x86: 0xC6; break; // f ACK
case SDLK_g: KBD = ctrl ? 0x87: 0xC7; break; // g BELL
case SDLK_h: KBD = ctrl ? 0x88: 0xC8; break; // h BS
case SDLK_i: KBD = ctrl ? 0x89: 0xC9; break; // i HTAB
case SDLK_j: KBD = ctrl ? 0x8A: 0xCA; break; // j LF
case SDLK_k: KBD = ctrl ? 0x8B: 0xCB; break; // k VTAB
case SDLK_l: KBD = ctrl ? 0x8C: 0xCC; break; // l FF
case SDLK_m: KBD = ctrl ? 0x8D: 0xCD; break; // m CR
case SDLK_n: KBD = ctrl ? 0x8E: 0xCE; break; // n
case SDLK_o: KBD = ctrl ? 0x8F: 0xCF; break; // o
case SDLK_p: KBD = ctrl ? 0x90: 0xD0; break; // p
case SDLK_q: KBD = ctrl ? 0x91: 0xD1; break; // q
case SDLK_r: KBD = ctrl ? 0x92: 0xD2; break; // r
case SDLK_s: KBD = ctrl ? 0x93: 0xD3; break; // s ESC
case SDLK_t: KBD = ctrl ? 0x94: 0xD4; break; // t
case SDLK_u: KBD = ctrl ? 0x95: 0xD5; break; // u NAK
case SDLK_v: KBD = ctrl ? 0x96: 0xD6; break; // v
case SDLK_w: KBD = ctrl ? 0x97: 0xD7; break; // w
case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL
case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y
case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z
case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 )
case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 !
case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2 @
case SDLK_3: KBD = shift? 0xA3: 0xB3; break; // 3 #
case SDLK_4: KBD = shift? 0xA4: 0xB4; break; // 4 $
case SDLK_5: KBD = shift? 0xA5: 0xB5; break; // 5 %
case SDLK_6: KBD = shift? 0xDE: 0xB6; break; // 6 ^
case SDLK_7: KBD = shift? 0xA6: 0xB7; break; // 7 &
case SDLK_8: KBD = shift? 0xAA: 0xB8; break; // 8 *
case SDLK_9: KBD = shift? 0xA8: 0xB9; break; // 9 (
case SDLK_QUOTE: KBD = shift? 0xA2: 0xA7; break; // ' "
case SDLK_EQUALS: KBD = shift? 0xAB: 0xBD; break; // = +
case SDLK_SEMICOLON: KBD = shift? 0xBA: 0xBB; break; // ; :
case SDLK_COMMA: KBD = shift? 0xBC: 0xAC; break; // , <
case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . >
case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ?
case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _
case SDLK_LEFTBRACKET: KBD = shift? 0xFB: 0xDB; break; // [ {
case SDLK_BACKSLASH: KBD = shift? 0xFC: 0xDC; break; // \ |
case SDLK_RIGHTBRACKET: KBD = shift? 0xFD: 0xDD; break; // ] }
case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~
case SDLK_KP_1: GC0 = 192; break; // pdl0 <-
case SDLK_KP_3: GC0 = 255; break; // pdl0 ->
case SDLK_KP_5: GC1 = 192; break; // pdl1 <-
case SDLK_KP_2: GC1 = 255; break; // pdl1 ->
}
if (event.type == SDL_KEYUP)
switch (event.key.keysym.sym){
case SDLK_KP_1: GC0 = 224; break; // reset
case SDLK_KP_3: GC0 = 224; break; // the
case SDLK_KP_5: GC1 = 224; break; // paddles
case SDLK_KP_2: GC1 = 224; break; // to center
}
}
//============================================================= VIDEO OUTPUT
//======================================================== HIGH RES GRAPHICS
if (HIRES){
vRamBase = PAGE * 0x2000; // PAGE is 1 or 2
int word, bits[16], bit, colorShift;
for (int line=0; line<TEXT*8; line++){ // for every line
int y = line;
for (int col=0; col<40; col += 2){ // for every 7 horizontal dots
int x = col * 7;
// put the two next bytes into one word (in reverse order)
word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8;
word += ram[ vRamBase + offsetHGR[line] + col ];
// check if this group of 7 dots need a redraw (ie were modified)
// or redraw all screen every 1/2 second (every 30 frames)
if (previousDots[line][col] != word || frame == 0){
previousDots[line][col] = word;
// store all bits of the word into the bits array
for (bit=0; bit<16; bit++) bits[bit] = (word >> bit) & 1;
colorShift = bits[7] * 4; // select the right colorset
bit = 1; // starting at 2nd bit
while (bit < 15){ // until we reach bit7 of 2nd byte
// color clashing is not implemented
if (bit == 7){ // into the second byte
colorShift=bits[15]*4; // update the color set
bit = 8; // skip bit 7
colorIdx = colorShift + (bits[8] << 1) + bits[6];
}
else
colorIdx = colorShift + (bits[bit] << 1) + bits[bit - 1];
// plot first half dot
SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \
hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderDrawPoint(rdr, x, y);
// plot second half dot, using slightly darker colors
SDL_SetRenderDrawColor(rdr, hhcolor[colorIdx][0],
hhcolor[colorIdx][1], hhcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderDrawPoint(rdr, x + 1, y);
x += 2; // proceed to the next dot
bit += 2;
}
}
}
}
}
//========================================================= lOW RES GRAPHICS
else if (TEXT != 0){ // not in full text
vRamBase = PAGE * 0x0400;
for (int col=0; col<40; col++){ // for each column
pixelGR.x = col * 7;
for (int line=0; line<TEXT; line++){ // for each row
pixelGR.y = line * 8; // first block
glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
colorIdx = glyph & 0x0F; // first nibble
SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(rdr, &pixelGR);
pixelGR.y += 4; // second block
colorIdx = (glyph & 0xF0) >> 4; // second nibble
SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(rdr, &pixelGR);
}
}
}
//========================================================== TEXT 40 COLUMNS
if (TEXT != 24){
vRamBase = PAGE * 0x0400;
for (int col=0; col<40; col++){ // for each column
dstRect.x = col * 7;
for (int line=TEXT; line<24; line++){ // for each row
dstRect.y = line * 8;
glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
if (glyph < 0x40) glyphAttribute = A_INVERSE; // is INVERSE ?
else if (glyph > 0x7F) glyphAttribute = A_NORMAL; // is NORMAL ?
else glyphAttribute = A_FLASH; // it's FLASH !
glyph &= 0x7F; // unset bit 7
if (glyph > 0x5F) glyph &= 0x3F; // shifts to match
if (glyph < 0x20) glyph |= 0x40; // the ASCII codes
if (glyphAttribute==A_NORMAL || (glyphAttribute==A_FLASH && frame<15))
SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect);
else
SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect);
}
}
}
//====================================================== DISPLAY DISK STATUS
if (disk[curDrv].motorOn){ // drive is active
if (disk[curDrv].writeMode)
SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85); // red for writes
else
SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85); // green for reads
SDL_RenderFillRect(rdr, &drvRect[curDrv]);
puce6502Exec(100000); // drive speed up
}
//========================================================= SDL RENDER FRAME
if (++frame == 30) frame = 0; // 1/2 second timer
frameTime = SDL_GetTicks() - frameStart; // frame duration
if (frameDelay > frameTime) SDL_Delay(frameDelay - frameTime); // wait vsync
SDL_RenderPresent(rdr); // swap buffers
} // while (running)
//================================================ RELEASE RESSOURSES AND EXIT
SDL_AudioQuit();
SDL_Quit();
return(0);
}

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