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CC = gcc
FLAGS = -std=c11 -pedantic -Wpedantic -Wall -O3
LIBS = -lSDL2
# comment these two lines if you are under Linux :
WIN32-LIBS = -lmingw32 -lSDL2main -Wl,-subsystem,windows
WIN32-RES = reinetteII+.res
reinetteII+: reinetteII+.c puce6502.c $(WIN32-RES)
$(CC) $^ $(FLAGS) $(WIN32-LIBS) $(LIBS) -o $@
FLAGS = -std=c99 -pedantic -Wpedantic -Wall -O3 -Werror
reinetteII+.res: reinetteII+.rc
windres $^ -O coff -o $(WIN32-RES)
# comment this line if you are under Linux
LIBS-WIN32 = -lmingw32 -lSDL2main -Wl,-subsystem,windows
CC = gcc
reinetteII+: reinetteII+.c puce6502.c
$(CC) $^ $(FLAGS) $(LIBS-WIN32) $(LIBS) -o $@
all: reinetteII+

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### reinette goes graphical !
![screenshots](assets/screenshots.png)
![screenshots](screenshots.png)
After [reinette](https://github.com/ArthurFerreira2/reinette) (Apple 1 emulator) and [reinette II](https://github.com/ArthurFerreira2/reinette-II) (the text only Apple II emulator), I am proud to release **reinette II plus**, a French\* Apple II plus emulator using SDL2.
After [reinette](https://github.com/ArthurFerreira2/reinette) (Apple 1 emulator) and [reinette II](https://github.com/ArthurFerreira2/reinette-II) (the text only Apple II emulator), I am proud to release **reinette II plus**, a french\* Apple II plus emulator using SDL2.
\* reinette has two meanings in French : it's a little frog but also a delicious kind of apple
\* reinette has two meanings in french : it's a little frog but also a delicious kind of apple
[download windows binaries](https://github.com/ArthurFerreira2/reinette-II-plus/releases/tag/0.4)
[download windows binaries](https://github.com/ArthurFerreira2/reinette-II-plus/releases/tag/0.2b)
### Featuring :
* all video modes in color
* mono sound with mute/unmute
* 64KB (language card support)
* 48KB (no language card support)
* paddles/joystick with trim adjustment
* paste text from clipboard
* disk ][ adapter with two drives (.nib files only)
* drag and drop .nib files to inset a floppy
* save floppy changes back to host
* screen scaling by integer increments
* easy screenshot
It uses an optimized and accurate MOS 6502 CPU emulator (now christened [puce6502](https://github.com/ArthurFerreira2/puce6502)).\
It uses the same MOS 6502 CPU emulator as her sisters (now christened [puce6502](https://github.com/ArthurFerreira2/puce6502)).\
You only need SDL2 to compile it. (I'm not using SDL_Mixer, but only the native SDL2 audio functions)
This emulator is not accurate in many ways and does not compete with
[AppleWin](https://github.com/AppleWin/AppleWin), [Epple](https://github.com/cmosher01/Epple-II) or [LinApple](https://github.com/linappleii/linapple). Better use one of them if you want a good Apple ][ emulation experience.
I wrote it with the goal to better understand the Apple ][ internals, and I'm publishing the sources in the hope they will be of any help.
It's compact, with two source files only, one for the CPU emulation, the other for the computer itself.
It's compact, less than 1000 SLOC, with two source files only, one for the CPU emulation, the other for the computer itself.
I did my best to comment the code, and if you have an idea of how an Apple ][ works, it should be easy for you to understand the code, modify and enhance it for your needs (see TODO section).
### Startup
You can specify a .nib file at the command line to start the emulator with a floppy engaged in drive 1. Otherwise, the emulator will start with no floppy (and thus waits until you press the reset key or drag and drop a .nib file)
You can specify a .nib file on the command line to start the emulator with a floppy engaged in drive 1. Otherwise, the emulator will start with no floppy (and thus wait one until you press the reset key or drag and drop a .nib file)
### Usage
Drag and drop a disk image file (.nib format only) to insert it into drive 1\
**reinette II plus** will reboot immediately and try to boot the floppy.\
Press CTRL while dropping the file if you don't want the emulator to reboot \
Pressing the ALT key while dropping the file inserts it into drive 2.
Drop the file while pressing the ALT key to insert it into drive 2
Use the functions keys to control the emulator itself :
Use the functions keys to control the emulator itself
```
* F1 : display save how to
* ctrl F1 : writes the changes of the floppy in drive 0 back to host
* alt F1 : writes the changes of the floppy in drive 1 back to host
* F2 : save a screenshot into the screenshots directory
* F3 : paste text from clipboard
* F4 : mute / unmute sound
* shift F4 : increase volume
* ctrl F4 : decrease volume
* F5 : reset joystick release speed,
* shift F5 : increase joystick release speed
* crtl F5 : decrease joystick release speed,
* F6 : reset joystick action speed,
* shift F6 : increase joystick action speed
* crtl F6 : decrease joystick action speed,
* F7 : reset the zoom to 2:1
* shift F7 : increase zoom up to 8:1 max
* ctrl F7 : decrease zoom down to 1:1 pixels
* F10 : pause / un-pause the emulator
* F11 : reset
* F12 : about, help
* F1 : writes the changes of the floppy in drive 0 back to host
* F2 : writes the changes of the floppy in drive 1 back to host
* F3 : pause / un-pause the emulator
* F4 : paste text from clipboard
* F5 : zoom out down to 1:1 pixels
* F6 : zoom in, no magnification limit
* F7/F8 : adjust joystick trim
* F9 : mute / un-mute sound
* F10 : monochrome / color display (only in HGR mode)
* F11 : reset
* CTRL-F11 : break
* F12 : quit the emulator
Paddles / Joystick :
Paddles / Joystic :
* numpad 1 : left
* numpad 3 : right
* numpad 5 : up
* numpad 2 : down
* numpad 3 : up
* CTRL : button 0
* ALT : button 1
* SHIFT : button 2 (allow applications to use the shift mod)
```
### Limitations
* ~~high pitch noise at high volume on windows (Linux Ubuntu tested OK)~~
* ~~sound cracks when playing for long period (intro music for example)~~
* ~~CPU is not 100% cycle accurate - see source file for more details~~
* high pitch noise at high volume on windows (Linux Ubuntu tested OK)
* sound cracks when playing for long period (intro music for example)
* CPU is not 100% cycle accurate - see source file for more details
* colors are approximate (taken from a scan of an old Beagle bros. poster)
* ~~HGR video is inaccurate, and does not implement color fringing~~
* ~~disk ][ access is artificially accelerated~~ - considered as a feature
* disk ][ access is artificially accelerated
* only support .nib floppy images. (you can use [CiderPress](https://github.com/fadden/ciderpress) to convert your images to this format)
* ~~only has 48KB of RAM (can't run software requiring the language card)~~
* only has 48KB of RAM (can't run software requiring the language card)
* and many others ...
### To do
* ~~fix sound cracks~~
* give a warning if the application exits with unsaved floppy changes
* check for more accurate RGB values.
* give the user the option to start with the original Apple II rom
* colors where taken from an old Beagle Bros poster, find more accurate RGB values.
* ~~implement color fringe effect in HGR~~
* ~~re-implement Paddles and Joystick support for analog simulation~~
* ~~implement the language card and extend the RAM of **reinette II plus** to 64K to support more software.~~
* optimize sound generation
* optimize disk access (speed is actually a bit artificial)
* re-implement Paddles and Joystick support for analog simulation
* implement the language card and extend the RAM of **reinette II plus** to 64K to support more software.
* for 6502 coders :
* add the ability to insert a binary file at a specified address
* give the user the option to start with the original Apple II rom
* dump regs, soft switches and specified memory pages to console
Follow me to be updated !
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puce6502.c

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/*
Puce6502 - MOS 6502 cpu emulator
Last modified 1st of August 2020
Copyright (c) 2018 Arthur Ferreira
This version has been modified for Reinette II plus, a french Apple II plus
emulator using SDL2 (https://github.com/ArthurFerreira2/reinette-II-plus).
Please download the latest version from
https://github.com/ArthurFerreira2/puce6502
Copyright (c) 2018 Arthur Ferreira (arthur.ferreira2@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -28,24 +22,27 @@
THE SOFTWARE.
*/
#ifndef _PUCE6502_H
#define _PUCE6502_H
#ifndef _CPU_H
#define _CPU_H
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef enum { false, true } bool;
typedef enum {false, true} bool;
extern unsigned long long int ticks;
#define ROMSTART 0xD000
#define ROMSIZE 0x3000
#define RAMSIZE 0xC000
uint16_t puce6502Exec(unsigned long long int cycleCount);
void puce6502RST();
void puce6502IRQ();
void puce6502NMI();
uint8_t rom[ROMSIZE];
uint8_t ram[RAMSIZE];
// void printRegs();
// void dasm(uint16_t address);
// void setPC(uint16_t address);
// uint16_t getPC();
long long int ticks;
void puce6502Exec(long long int cycleCount);
void puce6502Reset();
void puce6502Break();
void puce6502Goto(uint16_t address);
void puce6502DumpRegs();
void puce6502DumpPage(uint8_t page, uint8_t pageCount);
#endif

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1 ICON "assets/reinetteII+.ico"
1 VERSIONINFO
FILEVERSION 0,4,8,0
PRODUCTVERSION 0,4,8,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "CompanyName", "Arthur Ferreira"
VALUE "FileDescription", "Apple II+ emulator"
VALUE "FileVersion", "0.4.8.0"
VALUE "InternalName", "reinette II plus"
VALUE "LegalCopyright", "Arthur Ferreira"
VALUE "OriginalFilename", "reinetteII+.exe"
VALUE "ProductName", "reinette II plus"
VALUE "ProductVersion", "0.4.8.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END

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