/* reinette II plus, a french Apple II emulator, using SDL2 and powered by puce6502 - a MOS 6502 cpu emulator by the same author Last modified 5th of September 2020 Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "puce6502.h" //================================================================ SOFT SWITCHES uint8_t KBD = 0; // $C000, $C010 ascii value of keyboard input bool TEXT = true; // $C050 CLRTEXT / $C051 SETTEXT bool MIXED = false; // $C052 CLRMIXED / $C053 SETMIXED uint8_t PAGE = 1; // $C054 PAGE1 / $C055 PAGE2 bool HIRES = false; // $C056 GR / $C057 HGR bool LCWR = true; // Language Card writable bool LCRD = false; // Language Card readable bool LCBK2 = true; // Language Card bank 2 enabled bool LCWFF = false; // Language Card pre-write flip flop //====================================================================== PADDLES uint8_t PB0 = 0; // $C061 Push Button 0 (bit 7) / Open Apple uint8_t PB1 = 0; // $C062 Push Button 1 (bit 7) / Solid Apple uint8_t PB2 = 0; // $C063 Push Button 2 (bit 7) / shift mod !!! float GCP[2] = {127, 127}; // GC Position ranging from 0 (left) to 255 right float GCC[2] = {0}; // $C064 (GC0) and $C065 (GC1) Countdowns int GCD[2] = {0}; // GC0 and GC1 Directions (left/down or right/up) int GCA[2] = {0}; // GC0 and GC1 Action (push or release) uint8_t GCActionSpeed = 8; // Game Controller speed at which it goes to the edges uint8_t GCReleaseSpeed = 8; // Game Controller speed at which it returns to center long long int GCCrigger; // $C070 the tick at which the GCs were reseted inline static void resetPaddles(){ GCC[0] = GCP[0] * GCP[0]; // initialize the countdown for both paddles GCC[1] = GCP[1] * GCP[1]; // to the square of their actuall values (positions) GCCrigger = ticks; // records the time this was done } inline static uint8_t readPaddle(int pdl){ const float GCFreq = 6.6; // the speed at which the GC values decrease GCC[pdl] -= (ticks - GCCrigger) / GCFreq; // decreases the countdown if (GCC[pdl] <= 0) // timeout return(GCC[pdl] = 0); // returns 0 return(0x80); // not timeout, return something with the MSB set } //======================================================================== AUDIO #define audioBufferSize 4096 // found to be large enought Sint8 audioBuffer[2][audioBufferSize] = {0}; // see main() for more details SDL_AudioDeviceID audioDevice; bool muted = false; // mute/unmute static void playSound(){ static long long int lastTick = 0LL; static bool SPKR = false; // $C030 Speaker toggle if (!muted){ SPKR = !SPKR; // toggle speaker state Uint32 length = (ticks - lastTick) / 10.65625; // 1023000Hz / 96000Hz = 10.65625 lastTick = ticks; if (length > audioBufferSize) length = audioBufferSize; SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length | 1); // | 1 TO HEAR HIGH FREQ SOUNDS } } //====================================================================== DISK ][ int curDrv = 0; // Current Drive - only one can be enabled at a time struct drive{ char filename[400]; // the full disk image pathname bool readOnly; // based on the image file attributes uint8_t data[232960]; // nibblelized disk image bool motorOn; // motor status bool writeMode; // writes to file are not implemented uint8_t track; // current track position uint16_t nibble; // ptr to nibble under head position } disk[2] = {0}; // two disk ][ drive units int insertFloppy(SDL_Window *wdo, char *filename, int drv){ FILE *f = fopen(filename, "rb"); // open file in read binary mode if (!f || fread(disk[drv].data, 1, 232960, f) != 232960) // load it into memory and check size return(0); fclose(f); sprintf(disk[drv].filename,"%s", filename); // update disk filename record f = fopen(filename, "ab"); // try to open the file in append binary mode if (!f){ // success, file is writable disk[drv].readOnly = true; // update the readOnly flag fclose(f); // and close it untouched } else disk[drv].readOnly = false; // f is NULL, no writable, no need to close it char title[1000]; // UPDATE WINDOW TITLE int i, a, b; i = a = 0; while (disk[0].filename[i] != 0) // find start of filename for disk0 if (disk[0].filename[i++] == '\\') a = i; i = b = 0; while (disk[1].filename[i] != 0) // find start of filename for disk1 if (disk[1].filename[i++] == '\\') b = i; sprintf(title, "reinette II+ D1: %s D2: %s", \ disk[0].filename + a, disk[1].filename + b); SDL_SetWindowTitle(wdo, title); // updates window title return(1); } int saveFloppy(int drive){ if (!disk[drive].filename[0]) return 0; // no file loaded into drive if (disk[drive].readOnly) return 0; // file is read only write no aptempted FILE *f = fopen(disk[drive].filename, "wb"); if (!f) return(0); // could not open the file in write overide binary if (fwrite(disk[drive].data, 1, 232960, f) != 232960){ // failed to write the full file (disk full ?) fclose(f); // release the ressource return(0); } fclose(f); // success, release the ressource return (1); } void stepMotor(uint16_t address){ static bool phases[2][4] = {0}; // phases states (for both drives) static bool phasesB[2][4] = {0}; // phases states Before static bool phasesBB[2][4] = {0}; // phases states Before Before static int pIdx[2] = {0}; // phase index (for both drives) static int pIdxB[2] = {0}; // phase index Before static int halfTrackPos[2] = {0}; address &= 7; int phase = address >> 1; phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]]; phasesB[curDrv][pIdx[curDrv]] = phases[curDrv][pIdx[curDrv]]; pIdxB[curDrv] = pIdx[curDrv]; pIdx[curDrv] = phase; if (!(address & 1)){ // head not moving (PHASE x OFF) phases[curDrv][phase] = false; return; } if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0)) // head is moving in halfTrackPos[curDrv] = 0; if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140)) // head is moving out halfTrackPos[curDrv] = 140; phases[curDrv][phase] = true; // update track# disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2; disk[curDrv].nibble = 0; // not sure this is necessary ? } void setDrv(bool drv){ disk[drv].motorOn = disk[!drv].motorOn || disk[drv].motorOn; // if any of the motors were ON disk[!drv].motorOn = false; // motor of the other drive is set to OFF curDrv = drv; // set the current drive } //========================================== MEMORY MAPPED SOFT SWITCHES HANDLER // this function is called from readMem and writeMem in puce6502 // it complements both functions when address 1is between 0xC000 and 0xCFFF uint8_t softSwitches(uint16_t address, uint8_t value, bool WRT){ static uint8_t dLatch = 0; // disk ][ I/O register switch (address){ case 0xC000: return(KBD); // KEYBOARD case 0xC010: KBD &= 0x7F; return(KBD); // KBDSTROBE case 0xC020: // TAPEOUT (shall we listen it ? - try SAVE from applesoft) case 0xC030: // SPEAKER case 0xC033: playSound(); break; // apple invader uses $C033 to output sound ! case 0xC050: TEXT = false; break; // Graphics case 0xC051: TEXT = true; break; // Text case 0xC052: MIXED = false; break; // Mixed off case 0xC053: MIXED = true; break; // Mixed on case 0xC054: PAGE = 1; break; // Page 1 case 0xC055: PAGE = 2; break; // Page 2 case 0xC056: HIRES = false; break; // HiRes off case 0xC057: HIRES = true; break; // HiRes on case 0xC061: return(PB0); // Push Button 0 case 0xC062: return(PB1); // Push Button 1 case 0xC063: return(PB2); // Push Button 2 case 0xC064: return(readPaddle(0)); // Paddle 0 case 0xC065: return(readPaddle(1)); // Paddle 1 case 0xC066: return(readPaddle(0)); // Paddle 2 -- not implemented case 0xC067: return(readPaddle(1)); // Paddle 3 -- not implemented case 0xC070: resetPaddles(); break; // paddle timer RST case 0xC0E0 ... 0xC0E7: stepMotor(address); break; // MOVE DRIVE HEAD case 0xCFFF: case 0xC0E8: disk[curDrv].motorOn = false; break; // MOTOROFF case 0xC0E9: disk[curDrv].motorOn = true; break; // MOTORON case 0xC0EA: setDrv(0); break; // DRIVE0EN case 0xC0EB: setDrv(1); break; // DRIVE1EN case 0xC0EC: // Shift Data Latch if (disk[curDrv].writeMode) // writting disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch; else // reading dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]; disk[curDrv].nibble = (disk[curDrv].nibble + 1) % 0x1A00; // turn floppy of 1 nibble return(dLatch); case 0xC0ED: dLatch = value; break; // Load Data Latch case 0xC0EE: // latch for READ disk[curDrv].writeMode = false; return(disk[curDrv].readOnly ? 0x80 : 0); // check protection case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE case 0xC080: // LANGUAGE CARD : case 0xC084: LCBK2 = 1; LCRD = 1; LCWR = 0; LCWFF = 0; break; // LC2RD case 0xC081: case 0xC085: LCBK2 = 1; LCRD = 0; LCWR|=LCWFF; LCWFF = !WRT; break; // LC2WR case 0xC082: case 0xC086: LCBK2 = 1; LCRD = 0; LCWR = 0; LCWFF = 0; break; // ROMONLY2 case 0xC083: case 0xC087: LCBK2 = 1; LCRD = 1; LCWR|=LCWFF; LCWFF = !WRT; break; // LC2RW case 0xC088: case 0xC08C: LCBK2 = 0; LCRD = 1; LCWR = 0; LCWFF = 0; break; // LC1RD case 0xC089: case 0xC08D: LCBK2 = 0; LCRD = 0; LCWR|=LCWFF; LCWFF = !WRT; break; // LC1WR case 0xC08A: case 0xC08E: LCBK2 = 0; LCRD = 0; LCWR = 0; LCWFF = 0; break; // ROMONLY1 case 0xC08B: case 0xC08F: LCBK2 = 0; LCRD = 1; LCWR|=LCWFF; LCWFF = !WRT; break; // LC1RW } return(ticks%256); // catch all } //========================================================== PROGRAM ENTRY POINT int main(int argc, char *argv[]){ char workDir[1000]; // find the working directory int workDirSize = 0, i = 0; while (argv[0][i] != '\0'){ workDir[i] = argv[0][i]; if (argv[0][++i] == '\\') workDirSize = i + 1; // find the last '/' if any } // SDL INITIALIZATION double fps = 60, frameTime = 0, frameDelay = 1000.0 / 60.0; // targeting 60 FPS Uint32 frameStart = 0, frame = 0; int zoom = 2; uint8_t tries = 0; // disk ][ speed-up SDL_Event event; SDL_bool paused = false, running = true, ctrl, shift, alt; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0){ printf("failed to initialize SDL2 : %s", SDL_GetError()); return(-1); } SDL_EventState(SDL_DROPFILE, SDL_ENABLE); // ask SDL2 to read dropfile events SDL_Window *wdo = SDL_CreateWindow("reinette II+", SDL_WINDOWPOS_CENTERED, \ SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL); SDL_Surface *sshot; // used later for the screenshots SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED); // | SDL_RENDERER_PRESENTVSYNC); SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_NONE); // SDL_BLENDMODE_BLEND); SDL_RenderSetScale(rdr, zoom, zoom); // SDL AUDIO INITIALIZATION SDL_AudioSpec desired = {96000, AUDIO_S8, 1, 0, 4096, 0, 0, NULL, NULL}; audioDevice = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, SDL_FALSE); // get the audio device ID SDL_PauseAudioDevice(audioDevice, muted); // unmute it (muted is false) uint8_t volume = 2; for (int i=1; i 1) insertFloppy(wdo, argv[1], 0); // load .nib in parameter into drive 0 for (int i=0; ipixels, sshot->pitch); workDir[workDirSize]=0; int i = -1, a = 0, b = 0; while (disk[0].filename[++i] != '\0'){ if (disk[0].filename[i] == '\\') a = i; if (disk[0].filename[i] == '.') b = i; } strncat(workDir, "screenshots", 13); if (a != b) strncat(workDir, disk[0].filename + a, b - a); else strncat(workDir,"\\no disk", 10); strncat(workDir, ".bmp", 5); SDL_SaveBMP(sshot, workDir); SDL_FreeSurface(sshot); break; } case SDLK_F3: // PASTE text from clipboard if (SDL_HasClipboardText()){ char *clipboardText = SDL_GetClipboardText(); int c = 0; while (clipboardText[c]){ // all chars until ascii NUL KBD = clipboardText[c++] | 0x80; // set bit7 if (KBD == 0x8A) KBD = 0x8D; // translate Line Feed to Carriage Ret puce6502Exec(400000); // give cpu (and applesoft) some cycles to process each char } SDL_free(clipboardText); // release the ressource } break; case SDLK_F4: // VOLUME if (shift && (volume < 120)) volume++; // increase volume if (ctrl && (volume > 0)) volume--; // decrease volume if (!ctrl && !shift) muted = !muted; // toggle mute / unmute for (int i=1; i 1 )) GCReleaseSpeed -= 2; // decrease Release Speed if (!ctrl && !shift) GCReleaseSpeed = 8; // reset Release Speed to 8 break; case SDLK_F6: // JOYSTICK Action Speed if (shift && (GCActionSpeed < 127)) GCActionSpeed += 2; // increase Action Speed if (ctrl && (GCActionSpeed > 1 )) GCActionSpeed -= 2; // decrease Action Speed if (!ctrl && !shift) GCActionSpeed = 8; // reset Action Speed to 8 break; case SDLK_F7: // ZOOM if (shift && (zoom < 8)) zoom++; // zoom in if (ctrl && (zoom > 1)) zoom--; // zoom out if (!ctrl && !shift) zoom = 2; // reset zoom to 2 SDL_SetWindowSize(wdo, 280 * zoom, 192 * zoom); // update window size SDL_RenderSetScale(rdr, zoom, zoom); // update renderer size break; case SDLK_F8: monochrome = !monochrome; break; // toggle monochrome for HGR mode case SDLK_F9: paused = !paused; break; // toggle pause case SDLK_F10: puce6502Break(); // simulate a break case SDLK_F11: puce6502Reset(); // reset case SDLK_F12: // help box SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Help", "~ reinette II plus v0.4b ~ \ \n\nctrl F1\twrites the changes of the floppy in drive 0 \ \nalt F1\twrites the changes of the floppy in drive 1 \ \n\nF2\tsave a screenshot into the screenshots directory \ \nF3\tpaste text from clipboard \ \n\nF4\tmute / un-mute sound \ \nshift F4\tincrease volume \ \nctrl F4\tdecrease volume \ \n\nF5\treset joystick release speed \ \nshift F5\tincrease joystick release speed \ \ncrtl F5\tdecrease joystick release speed \ \n\nF6\treset joystick action speed \ \nshift F6\tincrease joystick action speed \ \ncrtl F6\tdecrease joystick action speed \ \n\nF7\treset the zoom to 2:1 \ \nshift F7\tincrease zoom up to 8:1 max \ \nctrl F7\tdecrease zoom down to 1:1 pixels \ \nF8\tmonochrome / color display (only in HGR) \ \nF9\tpause / un-pause the emulator \ \n\nF10\tload binary file into $8000 \ \nF11\treset \ \nctrl F11\tbreak \ \n\nF12\tthis help \ \n\nmore information at github.com/ArthurFerreira2", NULL); break; // EMULATED KEYS : case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX case SDLK_d: KBD = ctrl ? 0x84: 0xC4; break; // d EOT case SDLK_e: KBD = ctrl ? 0x85: 0xC5; break; // e case SDLK_f: KBD = ctrl ? 0x86: 0xC6; break; // f ACK case SDLK_g: KBD = ctrl ? 0x87: 0xC7; break; // g BELL case SDLK_h: KBD = ctrl ? 0x88: 0xC8; break; // h BS case SDLK_i: KBD = ctrl ? 0x89: 0xC9; break; // i HTAB case SDLK_j: KBD = ctrl ? 0x8A: 0xCA; break; // j LF case SDLK_k: KBD = ctrl ? 0x8B: 0xCB; break; // k VTAB case SDLK_l: KBD = ctrl ? 0x8C: 0xCC; break; // l FF case SDLK_m: KBD = ctrl ? shift ? 0x9D: 0x8D: 0xCD; break; // m CR ] case SDLK_n: KBD = ctrl ? shift ? 0x9E: 0x8E: 0xCE; break; // n ^ case SDLK_o: KBD = ctrl ? 0x8F: 0xCF; break; // o case SDLK_p: KBD = ctrl ? shift ? 0x80: 0x90: 0xD0; break; // p @ case SDLK_q: KBD = ctrl ? 0x91: 0xD1; break; // q case SDLK_r: KBD = ctrl ? 0x92: 0xD2; break; // r case SDLK_s: KBD = ctrl ? 0x93: 0xD3; break; // s ESC case SDLK_t: KBD = ctrl ? 0x94: 0xD4; break; // t case SDLK_u: KBD = ctrl ? 0x95: 0xD5; break; // u NAK case SDLK_v: KBD = ctrl ? 0x96: 0xD6; break; // v case SDLK_w: KBD = ctrl ? 0x97: 0xD7; break; // w case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z case SDLK_LEFTBRACKET: KBD = ctrl ? 0x9B: 0xDB; break; // [ { case SDLK_BACKSLASH: KBD = ctrl ? 0x9C: 0xDC; break; // \ | case SDLK_RIGHTBRACKET: KBD = ctrl ? 0x9D: 0xDD; break; // ] } case SDLK_BACKSPACE: KBD = ctrl ? 0xDF: 0x88; break; // BS case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 ) case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 ! case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2 case SDLK_3: KBD = shift? 0xA3: 0xB3; break; // 3 # case SDLK_4: KBD = shift? 0xA4: 0xB4; break; // 4 $ case SDLK_5: KBD = shift? 0xA5: 0xB5; break; // 5 % case SDLK_6: KBD = shift? 0xDE: 0xB6; break; // 6 ^ case SDLK_7: KBD = shift? 0xA6: 0xB7; break; // 7 & case SDLK_8: KBD = shift? 0xAA: 0xB8; break; // 8 * case SDLK_9: KBD = shift? 0xA8: 0xB9; break; // 9 ( case SDLK_QUOTE: KBD = shift? 0xA2: 0xA7; break; // ' " case SDLK_EQUALS: KBD = shift? 0xAB: 0xBD; break; // = + case SDLK_SEMICOLON: KBD = shift? 0xBA: 0xBB; break; // ; : case SDLK_COMMA: KBD = shift? 0xBC: 0xAC; break; // , < case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . > case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ? case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _ case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~ case SDLK_LEFT: KBD = 0x88; break; // BS case SDLK_RIGHT: KBD = 0x95; break; // NAK case SDLK_SPACE: KBD = 0xA0; break; case SDLK_ESCAPE: KBD = 0x9B; break; // ESC case SDLK_RETURN: KBD = 0x8D; break; // CR // EMULATED JOYSTICK : case SDLK_KP_1: GCD[0] = -1; GCA[0] = 1; break; // pdl0 <- case SDLK_KP_3: GCD[0] = 1; GCA[0] = 1; break; // pdl0 -> case SDLK_KP_5: GCD[1] = -1; GCA[1] = 1; break; // pdl1 <- case SDLK_KP_2: GCD[1] = 1; GCA[1] = 1; break; // pdl1 -> } if (event.type == SDL_KEYUP) switch (event.key.keysym.sym){ case SDLK_KP_1: GCD[0] = 1; GCA[0] = 0; break; // pdl0 -> case SDLK_KP_3: GCD[0] = -1; GCA[0] = 0; break; // pdl0 <- case SDLK_KP_5: GCD[1] = 1; GCA[1] = 0; break; // pdl1 -> case SDLK_KP_2: GCD[1] = -1; GCA[1] = 0; break; // pdl1 <- } } for (int pdl=0; pdl<2; pdl++){ // update the two paddles positions if (GCA[pdl]){ // actively pushing the stick GCP[pdl] += GCD[pdl] * GCActionSpeed; if (GCP[pdl] > 255) GCP[pdl] = 255; if (GCP[pdl] < 0 ) GCP[pdl] = 0; } else { // the stick is return back to center GCP[pdl] += GCD[pdl] * GCReleaseSpeed; if (GCD[pdl] == 1 && GCP[pdl] > 127) GCP[pdl] = 127; if (GCD[pdl] == -1 && GCP[pdl] < 127) GCP[pdl] = 127; } } //============================================================= VIDEO OUTPUT // HIGH RES GRAPHICS if (!TEXT && HIRES){ uint16_t word; uint8_t bits[16], bit, pbit, colorSet, even; vRamBase = PAGE * 0x2000; // PAGE is 1 or 2 lineLimit = MIXED ? 160 : 192; for (int line=0; line> bit) & 1; colorSet = bits[7] * 4; // select the right color set pbit = previousBit[line][col]; // the bit value of the left dot bit = 0; // starting at 1st bit of 1st byte while (bit < 15){ // until we reach bit7 of 2nd byte if (bit == 7){ // moving into the second byte colorSet = bits[15] * 4; // update the color set bit++; // skip bit 7 } if (monochrome) colorIdx = bits[bit] * 3; // black if bit==0, white if bit==1 else colorIdx = even + colorSet + (bits[bit] << 1) + (pbit); SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \ hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE); SDL_RenderDrawPoint(rdr, x++, line); pbit = bits[bit++]; // proceed to the next pixel even = even ? 0 : 8; // one pixel every two is darker } previousDots[line][col] = word; // update the video cache if ((col < 37) && (previousBit[line][col + 2] != pbit)){ // check color franging effect on the dot after previousBit[line][col + 2] = pbit; // set pbit and clear the previousDots[line][col + 2] = -1; // video cache for next dot } } // if (previousDots[line][col] ... } } } // lOW RES GRAPHICS else if (!TEXT){ // and not in HIRES vRamBase = PAGE * 0x0400; lineLimit = MIXED ? 20 : 24; for (int col=0; col<40; col++){ // for each column pixelGR.x = col * 7; for (int line=0; line> 4; // second nibble SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \ color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE); SDL_RenderFillRect(rdr, &pixelGR); } } } // TEXT 40 COLUMNS if (TEXT || MIXED){ vRamBase = PAGE * 0x0400; lineLimit = TEXT ? 0 : 20; for (int col=0; col<40; col++){ // for each column dstRect.x = col * 7; for (int line=lineLimit; line<24; line++){ // for each row dstRect.y = line * 8; glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory if (glyph > 0x7F) glyphAttr = A_NORMAL; // is NORMAL ? else if (glyph < 0x40) glyphAttr = A_INVERSE; // is INVERSE ? else glyphAttr = A_FLASH; // it's FLASH ! glyph &= 0x7F; // unset bit 7 if (glyph > 0x5F) glyph &= 0x3F; // shifts to match if (glyph < 0x20) glyph |= 0x40; // the ASCII codes if (glyphAttr == A_NORMAL || (glyphAttr == A_FLASH && frame < 15)) SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect); else SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect); } } } //====================================================== DISPLAY DISK STATUS if (disk[curDrv].motorOn){ // drive is active if (disk[curDrv].writeMode) SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85); // red for writes else SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85); // green for reads SDL_RenderFillRect(rdr, &drvRect[curDrv]); // square actually } //========================================================= SDL RENDER FRAME if (++frame > 30) frame = 0; frameTime = SDL_GetTicks() - frameStart; // frame duration if (frameTime < frameDelay){ // do we have time ? SDL_Delay(frameDelay - frameTime); // wait 'vsync' SDL_RenderPresent(rdr); // swap buffers frameTime = SDL_GetTicks() - frameStart; // update frameTime } // else skip the frame fps = 1000.0 / frameTime; // calculate the actual frame rate } // while (running) //================================================ RELEASE RESSOURSES AND EXIT SDL_AudioQuit(); SDL_Quit(); return(0); }