# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL2 # # pick one CXX = g++ #CXX = clang++ EXE = reinette SOURCES = main.cpp puce65c02.cpp mmu.cpp video.cpp disk.cpp speaker.cpp paddles.cpp gui.cpp IMGUI_DIR = lib/imgui-1.82 SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp ImGuiColorTextEdit_DIR = lib/ImGuiColorTextEdit-master SOURCES += $(ImGuiColorTextEdit_DIR)/TextEditor.cpp imfilebrowser_DIR = lib/imgui-filebrowser imgui_club_DIR = lib/imgui_club-master OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I$(ImGuiColorTextEdit_DIR) -I$(imfilebrowser_DIR) -I$(imgui_club_DIR) # CXXFLAGS += -O3 CXXFLAGS += -std=c++17 -lstdc++fs -Wall -Wformat -pedantic -Wpedantic -O3 LIBS = WIN32-RC = reinette.rc WIN32-RES = reinette.res ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS += -lGL -ldl `sdl2-config --libs` CXXFLAGS += `sdl2-config --cflags` CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` LIBS += -L/usr/local/lib -L/opt/local/lib CXXFLAGS += `sdl2-config --cflags` CXXFLAGS += -I/usr/local/include -I/opt/local/include CFLAGS = $(CXXFLAGS) endif ifeq ($(OS), Windows_NT) ECHO_MESSAGE = "MinGW" # LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` LIBS += -lgdi32 -lopengl32 -limm32 -lmingw32 --static -Wl,-subsystem,windows -LC:/msys64/mingw64/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -lmingw32 -ldinput8 -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -loleaut32 -lole32 -limm32 -lwinmm -lgdi32 -luser32 -lm -mwindows -Wl,--no-undefined -pipe -Wl,--dynamicbase,--high-entropy-va,--nxcompat,--default-image-base-high # CXXFLAGS += `pkg-config --cflags sdl2 ` CXXFLAGS += -IC:/msys64/mingw64/include/SDL2 CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(ImGuiColorTextEdit_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(WIN32-RES) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) $(WIN32-RES): $(WIN32-RC) windres -o $@ $^ -O coff clean: rm -f $(EXE) $(OBJS) $(WIN32-RES)