/* * reinette, a french Apple II emulator, using SDL2 * and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author * Last modified 1st of July 2021 * Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _GUI_H #define _GUI_H #include #include #include "imgui.h" #include "imgui_impl_sdl.h" #include "imgui_impl_opengl2.h" #include "imfilebrowser.h" #include "imgui_memory_editor.h" #include "TextEditor.h" #include #include #include class Gui { public: int fps; unsigned int frameNumber; private: bool show_about_window; bool show_help_window; bool CRT_is_focused; bool show_crt_window; bool show_control_window; bool show_disks_window; bool show_info_window; bool show_cpu_window; bool show_code_window; bool show_pageZero_window; bool show_stack_window; bool show_ram_window; bool show_aux_window; bool show_rom_window; bool show_editor_window; bool show_ramHeatmap_window; bool show_auxHeatmap_window; ImVec4 clear_color; uint32_t screenTexture; uint32_t ramHeatmapTexture; uint32_t auxHeatmapTexture; SDL_Window* wdo; float screenScale; SDL_GLContext gl_context; TextEditor editor; std::string fileToEdit; ImGui::FileBrowser fileDialog1; ImGui::FileBrowser fileDialog2; public: Gui(); ~Gui(); void getInputs(); int update(); int newFrame(); int render(); int release(); }; #endif