/* * reinette, a french Apple II emulator, using SDL2 * and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author * Last modified 1st of July 2021 * Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __PADDLES_H__ #define __PADDLES_H__ class Paddles { public: uint8_t PB0; // $C061 Push Button 0 (bit 7) / Open Apple uint8_t PB1; // $C062 Push Button 1 (bit 7) / Solid Apple uint8_t PB2; // $C063 Push Button 2 (bit 7) / shift mod !!! float GCP[4] = { 127.0f, 127.0f, 127.0f, 127.0f }; // GC Position ranging from 0 (left) to 255 right float GCC[4] = { 0.0f }; // $C064 (GC0) and $C065 (GC1) Countdowns int GCD[4] = { 0 }; // GC0 and GC1 Directions (left/down or right/up) int GCA[4] = { 0 }; // GC0 and GC1 Action (push or release) int GCActionSpeed; // Game Controller speed at which it goes to the edges int GCReleaseSpeed; // Game Controller speed at which it returns to center long long int GCCrigger; // $C070 the tick at which the GCs were reseted Paddles(); ~Paddles(); void reset(); void update(); uint8_t read(int pdl); }; #endif