2007-05-29 03:06:33 +00:00
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//
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// Apple 2 SDL Portable Apple Emulator
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//
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// by James L. Hammons
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// (C) 2005 Underground Software
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//
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// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by
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// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are
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// also derived from ApplePC. Too bad it was closed source--it could have been
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// *the* premier Apple II emulator out there.
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//
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// JLH = James L. Hammons <jlhamm@acm.org>
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//
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// WHO WHEN WHAT
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// --- ---------- ------------------------------------------------------------
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// JLH 11/12/2005 Initial port to SDL
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// JLH 11/18/2005 Wired up graphic soft switches
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// JLH 12/02/2005 Setup timer subsystem for more accurate time keeping
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// JLH 12/12/2005 Added preliminary state saving support
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//
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// STILL TO DO:
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//
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// - Port to SDL [DONE]
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// - GUI goodies
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// - Weed out unneeded functions [DONE]
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// - Disk I/O [DONE]
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// - 128K IIe related stuff
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// - State loading/saving
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//
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#include "apple2.h"
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#include <SDL.h>
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#include <fstream>
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#include <string>
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#include <iomanip>
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include "log.h"
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#include "video.h"
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#include "sound.h"
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#include "settings.h"
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#include "v65c02.h"
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#include "applevideo.h"
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#include "timing.h"
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#include "floppy.h"
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#include "firmware.h"
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#include "gui/gui.h"
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#include "gui/window.h"
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2007-05-29 05:16:51 +00:00
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#include "gui/draggablewindow2.h"
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2007-05-29 03:06:33 +00:00
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#include "gui/textedit.h"
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using namespace std;
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// Global variables
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uint8 ram[0x10000], rom[0x10000]; // RAM & ROM spaces
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uint8 diskRom[0x100]; // Disk ROM space
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V65C02REGS mainCPU;
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uint8 appleType = APPLE_TYPE_II;
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// Local variables
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static uint8 lastKeyPressed = 0;
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static bool keyDown = false;
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static FloppyDrive floppyDrive;
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enum { LC_BANK_1, LC_BANK_2 };
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static uint8 visibleBank = LC_BANK_1;
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static bool readRAM = false;
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static bool writeRAM = false;
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static bool running = true; // Machine running state flag...
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static uint32 startTicks;
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static GUI * gui = NULL;
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// Local functions (technically, they're global...)
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bool LoadImg(char * filename, uint8 * ram, int size);
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uint8 RdMem(uint16 addr);
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void WrMem(uint16 addr, uint8 b);
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static void SaveApple2State(const char * filename);
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static bool LoadApple2State(const char * filename);
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// Local timer callback functions
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static void FrameCallback(void);
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static void BlinkTimer(void);
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// Test GUI function
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Element * TestWindow(void)
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{
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2007-05-29 05:16:51 +00:00
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Element * win = new DraggableWindow2(10, 10, 128, 128);
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2007-05-29 03:06:33 +00:00
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// ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));
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return win;
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}
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Element * QuitEmulator(void)
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{
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gui->Stop();
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running = false;
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return NULL;
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}
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/*
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Small Apple II memory map:
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$C010 - Clear bit 7 of keyboard data ($C000)
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$C030 - Toggle speaker diaphragm
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$C051 - Display text
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$C054 - Select page 1
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$C056 - Select lo-res
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$C058 - Set annuciator-0 output to 0
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$C05A - Set annuciator-0 output to 0
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$C05D - Set annuciator-0 output to 1
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$C05F - Set annuciator-0 output to 1
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$C0E0 - Disk control stepper ($C0E0-7)
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$C0E9 - Disk control motor (on)
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$C0EA - Disk enable (drive 1)
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$C0EC - Disk R/W
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$C0EE - Disk set read mode
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*/
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//
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// V65C02 read/write memory functions
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//
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uint8 RdMem(uint16 addr)
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{
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uint8 b;
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#if 0
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if (addr >= 0xC000 && addr <= 0xC0FF)
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WriteLog("\n*** Read at I/O address %04X\n", addr);
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#endif
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#if 0
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if (addr >= 0xC080 && addr <= 0xC08F)
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WriteLog("\n*** Read at I/O address %04X\n", addr);
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#endif
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if ((addr & 0xFFF0) == 0xC000)
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{
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return lastKeyPressed | (keyDown ? 0x80 : 0x00);
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}
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else if ((addr & 0xFFF0) == 0xC010)
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{
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//This is bogus: keyDown is set to false, so return val NEVER is set...
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//Fixed...
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//Also, this is IIe/IIc only...!
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uint8 retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
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keyDown = false;
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return retVal;
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}
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else if ((addr & 0xFFF0) == 0xC030)
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{
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ToggleSpeaker(GetCurrentV65C02Clock());
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//should it return something else here???
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return 0x00;
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}
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else if (addr == 0xC050)
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{
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textMode = false;
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}
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else if (addr == 0xC051)
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{
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textMode = true;
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}
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else if (addr == 0xC052)
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{
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mixedMode = false;
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}
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else if (addr == 0xC053)
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{
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mixedMode = true;
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}
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else if (addr == 0xC054)
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{
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displayPage2 = false;
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}
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else if (addr == 0xC055)
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{
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displayPage2 = true;
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}
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else if (addr == 0xC056)
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{
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hiRes = false;
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}
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else if (addr == 0xC057)
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{
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hiRes = true;
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}
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//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
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//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
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//[SHOULD BE FIXED NOW]
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//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
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//visible, two makes it R/W.
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else if ((addr & 0xFFFB) == 0xC080)
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{
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//$C080 49280 OECG R Read RAM bank 2; no write
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visibleBank = LC_BANK_2;
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readRAM = true;
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writeRAM = false;
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}
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else if ((addr & 0xFFFB) == 0xC081)
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{
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//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
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visibleBank = LC_BANK_2;
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readRAM = false;
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writeRAM = true;
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}
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else if ((addr & 0xFFFB) == 0xC082)
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{
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//$C082 49282 OECG R Read ROM; no write
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visibleBank = LC_BANK_2;
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readRAM = false;
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writeRAM = false;
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}
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else if ((addr & 0xFFFB) == 0xC083)
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{
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//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
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visibleBank = LC_BANK_2;
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readRAM = true;
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writeRAM = true;
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}
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else if ((addr & 0xFFFB) == 0xC088)
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{
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//$C088 49288 OECG R Read RAM bank 1; no write
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visibleBank = LC_BANK_1;
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readRAM = true;
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writeRAM = false;
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}
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else if ((addr & 0xFFFB) == 0xC089)
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{
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//$C089 49289 OECG RR Read ROM; write RAM bank 1
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visibleBank = LC_BANK_1;
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readRAM = false;
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writeRAM = true;
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}
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else if ((addr & 0xFFFB) == 0xC08A)
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{
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//$C08A 49290 OECG R Read ROM; no write
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visibleBank = LC_BANK_1;
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readRAM = false;
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writeRAM = false;
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}
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else if ((addr & 0xFFFB) == 0xC08B)
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{
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//$C08B 49291 OECG RR Read/write RAM bank 1
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visibleBank = LC_BANK_1;
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readRAM = true;
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writeRAM = true;
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}
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else if ((addr & 0xFFF8) == 0xC0E0)
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{
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floppyDrive.ControlStepper(addr & 0x07);
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}
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else if ((addr & 0xFFFE) == 0xC0E8)
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{
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floppyDrive.ControlMotor(addr & 0x01);
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}
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else if ((addr & 0xFFFE) == 0xC0EA)
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{
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floppyDrive.DriveEnable(addr & 0x01);
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}
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else if (addr == 0xC0EC)
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{
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return floppyDrive.ReadWrite();
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}
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else if (addr == 0xC0ED)
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{
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return floppyDrive.GetLatchValue();
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}
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else if (addr == 0xC0EE)
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{
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floppyDrive.SetReadMode();
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}
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else if (addr == 0xC0EF)
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{
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floppyDrive.SetWriteMode();
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}
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//This sux...
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if (addr >= 0xC100 && addr <= 0xCFFF) // The $C000-$CFFF block is *never* RAM
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b = rom[addr];
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else if (addr >= 0xD000)
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{
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if (readRAM)
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{
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if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
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b = ram[addr - 0x1000];
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else
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b = ram[addr];
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}
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else
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b = rom[addr];
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}
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else
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b = ram[addr];
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return b;
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}
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/*
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A-9 (Mockingboard)
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APPENDIX F Assembly Language Program Listings
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2007-05-29 05:16:51 +00:00
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1 *PRIMARY ROUTINES
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2 *FOR SLOT 4
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3 *
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4 ORG $9000
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5 * ;ADDRESSES
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FOR FIRST
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6522
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6 ORB EQU $C400 ;PORT B
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7 ORA EQU $C401 ;PORT A
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8 DDRB EQU $C402 ;DATA DIRECTION
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REGISTER (A)
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9 DDRA EQU $C403 ;DATA DIRECTION
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REGISTER (B)
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10 * ;ADDRESSES
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FOR SECOND
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6522
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11 ORB2 EQU $C480 ;PORT B
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12 ORA2 EQU $C481 ;PORT A
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13 DDRB2 EQU $C482 ;DATA DIRECTION
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REGISTER (B)
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14 DDRA2 EQU $C483 ;DATA DIRECTION
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REGISTER (A)
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2007-05-29 03:06:33 +00:00
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*/
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void WrMem(uint16 addr, uint8 b)
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{
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//temp...
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//extern V6809REGS regs;
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//if (addr >= 0xC800 && addr <= 0xCBFE)
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//if (addr == 0xC80F || addr == 0xC80D)
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// WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/
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#if 0
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if (addr >= 0xC000 && addr <= 0xC0FF)
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WriteLog("\n*** Write at I/O address %04X\n", addr);
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#endif
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/*
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Check the BIKO version on Asimov to see if it's been cracked or not...
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7F3D: 29 07 AND #$07 [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]
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7F3F: C9 06 CMP #$06 [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
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7F41: 90 03 BCC $7F46 [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
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[7F43: 4C 83 7E JMP $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")
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7F46: AA TAX [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]
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; INX here *ensures* 1 - 6!!! BUG!!!
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; Or is it? Could this be part of a braindead copy protection scheme? It's
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; awfully close to NOP ($EA)...
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; Nothing else touches it once it's been written... Hmm...
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7F47: E8 INX [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]
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7F48: F8 SED [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
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7F49: 18 CLC [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
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7F4A: BD 15 4E LDA $4E15,X [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]
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; 4E13: 03 00
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; 4E15: 25 25 15 15 10 20
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|
|
|
; 4E1B: 03 41 99 99 01 00 12
|
|
|
|
; 4E22: 99 70
|
|
|
|
|
|
|
|
7F4D: 65 FC ADC $FC [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]
|
|
|
|
7F4F: 65 FC ADC $FC [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]
|
|
|
|
7F51: 65 FC ADC $FC [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]
|
|
|
|
7F53: 65 FC ADC $FC [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
|
|
|
|
|
|
|
|
; NO checking is done on the raised stat! Aarrrgggghhhhh!
|
|
|
|
|
|
|
|
7F55: 9D 15 4E STA $4E15,X [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
|
|
|
|
7F58: D8 CLD [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]
|
|
|
|
|
|
|
|
; Print "ALAKAZAM!" and so on...
|
|
|
|
|
|
|
|
7F59: 20 2C 40 JSR $402C [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]
|
|
|
|
*/
|
|
|
|
#if 0
|
|
|
|
if (addr == 0x7F47)
|
|
|
|
WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
|
|
|
|
#endif
|
|
|
|
/*
|
|
|
|
CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
|
|
|
|
SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
|
|
|
|
|
|
|
|
CLRAUXRD = $C002 ;read from main 48K (WR-only)
|
|
|
|
SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)
|
|
|
|
|
|
|
|
CLRAUXWR = $C004 ;write to main 48K (WR-only)
|
|
|
|
SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)
|
|
|
|
|
|
|
|
CLRCXROM = $C006 ;use ROM on cards (WR-only)
|
|
|
|
SETCXROM = $C007 ;use internal ROM (WR-only)
|
|
|
|
|
|
|
|
CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)
|
|
|
|
SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)
|
|
|
|
|
|
|
|
CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)
|
|
|
|
SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)
|
|
|
|
|
|
|
|
CLR80VID = $C00C ;disable 80-column display mode (WR-only)
|
|
|
|
SET80VID = $C00D ;enable 80-column display mode (WR-only)
|
|
|
|
|
|
|
|
CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
|
|
|
|
SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
|
|
|
|
*/
|
|
|
|
if (addr == 0xC00E)
|
|
|
|
{
|
|
|
|
alternateCharset = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC00F)
|
|
|
|
{
|
|
|
|
alternateCharset = true;
|
|
|
|
}
|
|
|
|
else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe
|
|
|
|
{
|
|
|
|
keyDown = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC050)
|
|
|
|
{
|
|
|
|
textMode = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC051)
|
|
|
|
{
|
|
|
|
textMode = true;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC052)
|
|
|
|
{
|
|
|
|
mixedMode = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC053)
|
|
|
|
{
|
|
|
|
mixedMode = true;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC054)
|
|
|
|
{
|
|
|
|
displayPage2 = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC055)
|
|
|
|
{
|
|
|
|
displayPage2 = true;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC056)
|
|
|
|
{
|
|
|
|
hiRes = false;
|
|
|
|
}
|
|
|
|
else if (addr == 0xC057)
|
|
|
|
{
|
|
|
|
hiRes = true;
|
|
|
|
}
|
|
|
|
else if ((addr & 0xFFF8) == 0xC0E0)
|
|
|
|
{
|
|
|
|
floppyDrive.ControlStepper(addr & 0x07);
|
|
|
|
}
|
|
|
|
else if ((addr & 0xFFFE) == 0xC0E8)
|
|
|
|
{
|
|
|
|
floppyDrive.ControlMotor(addr & 0x01);
|
|
|
|
}
|
|
|
|
else if ((addr & 0xFFFE) == 0xC0EA)
|
|
|
|
{
|
|
|
|
floppyDrive.DriveEnable(addr & 0x01);
|
|
|
|
}
|
|
|
|
else if (addr == 0xC0EC)
|
|
|
|
{
|
|
|
|
//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
|
|
|
|
floppyDrive.ReadWrite();
|
|
|
|
}
|
|
|
|
else if (addr == 0xC0ED)
|
|
|
|
{
|
|
|
|
floppyDrive.SetLatchValue(b);
|
|
|
|
}
|
|
|
|
else if (addr == 0xC0EE)
|
|
|
|
{
|
|
|
|
floppyDrive.SetReadMode();
|
|
|
|
}
|
|
|
|
else if (addr == 0xC0EF)
|
|
|
|
{
|
|
|
|
floppyDrive.SetWriteMode();
|
|
|
|
}
|
|
|
|
//Still need to add missing I/O switches here...
|
|
|
|
|
|
|
|
if (addr >= 0xD000)
|
|
|
|
{
|
|
|
|
if (writeRAM)
|
|
|
|
{
|
|
|
|
if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
|
|
|
|
ram[addr - 0x1000] = b;
|
|
|
|
else
|
|
|
|
ram[addr] = b;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ram[addr] = b;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Load a file into RAM/ROM image space
|
|
|
|
//
|
|
|
|
bool LoadImg(char * filename, uint8 * ram, int size)
|
|
|
|
{
|
|
|
|
FILE * fp = fopen(filename, "rb");
|
|
|
|
|
|
|
|
if (fp == NULL)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
fread(ram, 1, size, fp);
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SaveApple2State(const char * filename)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool LoadApple2State(const char * filename)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Main loop
|
|
|
|
//
|
|
|
|
int main(int /*argc*/, char * /*argv*/[])
|
|
|
|
{
|
|
|
|
InitLog("./apple2.log");
|
|
|
|
LoadSettings();
|
|
|
|
srand(time(NULL)); // Initialize RNG
|
|
|
|
|
|
|
|
// Zero out memory
|
|
|
|
//Need to bankify this stuff for the IIe emulation...
|
|
|
|
memset(ram, 0, 0x10000);
|
|
|
|
memset(rom, 0, 0x10000);
|
|
|
|
|
|
|
|
// Set up V65C02 execution context
|
|
|
|
memset(&mainCPU, 0, sizeof(V65C02REGS));
|
|
|
|
mainCPU.RdMem = RdMem;
|
|
|
|
mainCPU.WrMem = WrMem;
|
|
|
|
mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
|
|
|
|
|
|
|
|
if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
|
|
|
|
{
|
|
|
|
WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//This is now included...
|
|
|
|
/* if (!LoadImg(settings.diskPath, diskRom, 0x100))
|
|
|
|
{
|
|
|
|
WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);
|
|
|
|
// return -1;
|
|
|
|
}//*/
|
|
|
|
|
|
|
|
//Load up disk image from config file (for now)...
|
|
|
|
floppyDrive.LoadImage(settings.diskImagePath1, 0);
|
|
|
|
floppyDrive.LoadImage(settings.diskImagePath2, 1);
|
|
|
|
// floppyDrive.LoadImage("./disks/temp.nib", 1); // Load temp .nib file into second drive...
|
|
|
|
|
|
|
|
//Kill the DOS ROM in slot 6 for now...
|
|
|
|
//not
|
|
|
|
memcpy(rom + 0xC600, diskROM, 0x100);
|
|
|
|
|
|
|
|
WriteLog("About to initialize video...\n");
|
|
|
|
if (!InitVideo())
|
|
|
|
{
|
|
|
|
cout << "Aborting!" << endl;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Have to do this *after* video init but *before* sound init...!
|
|
|
|
//Shouldn't be necessary since we're not doing emulation in the ISR...
|
|
|
|
if (settings.autoStateSaving)
|
|
|
|
{
|
|
|
|
// Load last state from file...
|
|
|
|
if (!LoadApple2State(settings.autoStatePath))
|
|
|
|
WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// State loading!
|
|
|
|
if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))
|
|
|
|
{
|
|
|
|
cout << "Couldn't load state file!" << endl;
|
|
|
|
cout << "Aborting!!" << endl;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//A P Y X S PC
|
|
|
|
//-- -- -- -- ----- -----
|
|
|
|
//00 75 3B 53 FD 01 41 44
|
|
|
|
|
|
|
|
mainCPU.cpuFlags = 0;
|
|
|
|
mainCPU.a = 0x00;
|
|
|
|
mainCPU.x = 0x53;
|
|
|
|
mainCPU.y = 0x3B;
|
|
|
|
mainCPU.cc = 0x75;
|
|
|
|
mainCPU.sp = 0xFD;
|
|
|
|
mainCPU.pc = 0x4441;
|
|
|
|
|
|
|
|
textMode = false;
|
|
|
|
mixedMode = false;
|
|
|
|
displayPage2 = false;
|
|
|
|
hiRes = true;
|
|
|
|
|
|
|
|
//kludge...
|
|
|
|
readHiRam = true;
|
|
|
|
//dumpDis=true;
|
|
|
|
//kludge II...
|
|
|
|
memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
WriteLog("About to initialize audio...\n");
|
|
|
|
SoundInit();
|
|
|
|
SDL_EnableUNICODE(1); // Needed to do key translation shit
|
|
|
|
|
|
|
|
gui = new GUI(surface); // Set up the GUI system object...
|
|
|
|
gui->AddMenuTitle("Apple2");
|
|
|
|
gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
|
|
|
|
gui->AddMenuItem("");
|
|
|
|
gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
|
|
|
|
gui->CommitItemsToMenu();
|
|
|
|
|
|
|
|
SetupBlurTable(); // Set up the color TV emulation blur table
|
|
|
|
running = true; // Set running status...
|
|
|
|
|
|
|
|
InitializeEventList(); // Clear the event list before we use it...
|
|
|
|
SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval
|
|
|
|
SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 s intervals
|
|
|
|
startTicks = SDL_GetTicks();
|
|
|
|
|
|
|
|
WriteLog("Entering main loop...\n");
|
|
|
|
while (running)
|
|
|
|
{
|
|
|
|
double timeToNextEvent = GetTimeToNextEvent();
|
|
|
|
Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
|
|
|
|
//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
|
|
|
|
//(Fix so that this is not a requirement!)
|
|
|
|
mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
|
|
|
|
HandleNextEvent();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (settings.autoStateSaving)
|
|
|
|
{
|
|
|
|
// Save state here...
|
|
|
|
SaveApple2State(settings.autoStatePath);
|
|
|
|
}
|
|
|
|
floppyDrive.SaveImage();
|
|
|
|
|
|
|
|
SoundDone();
|
|
|
|
VideoDone();
|
|
|
|
SaveSettings();
|
|
|
|
LogDone();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Apple II keycodes
|
|
|
|
-----------------
|
|
|
|
|
|
|
|
Key Aln CTL SHF BTH
|
|
|
|
-----------------------
|
|
|
|
space $A0 $A0 $A0 $A0 No xlation
|
|
|
|
RETURN $8D $8D $8D $8D No xlation
|
|
|
|
0 $B0 $B0 $B0 $B0 Need to screen shift+0 (?)
|
|
|
|
1! $B1 $B1 $A1 $A1 No xlation
|
|
|
|
2" $B2 $B2 $A2 $A2 No xlation
|
|
|
|
3# $B3 $B3 $A3 $A3 No xlation
|
|
|
|
4$ $B4 $B4 $A4 $A4 No xlation
|
|
|
|
5% $B5 $B5 $A5 $A5 No xlation
|
|
|
|
6& $B6 $B6 $A6 $A6 No xlation
|
|
|
|
7' $B7 $B7 $A7 $A7 No xlation
|
|
|
|
8( $B8 $B8 $A8 $A8 No xlation
|
|
|
|
9) $B9 $B9 $A9 $A9 No xlation
|
|
|
|
:* $BA $BA $AA $AA No xlation
|
|
|
|
;+ $BB $BB $AB $AB No xlation
|
|
|
|
,< $AC $AC $BC $BC No xlation
|
|
|
|
-= $AD $AD $BD $BD No xlation
|
|
|
|
.> $AE $AE $BE $BE No xlation
|
|
|
|
/? $AF $AF $BF $BF No xlation
|
|
|
|
A $C1 $81 $C1 $81
|
|
|
|
B $C2 $82 $C2 $82
|
|
|
|
C $C3 $83 $C3 $83
|
|
|
|
D $C4 $84 $C4 $84
|
|
|
|
E $C5 $85 $C5 $85
|
|
|
|
F $C6 $86 $C6 $86
|
|
|
|
G $C7 $87 $C7 $87
|
|
|
|
H $C8 $88 $C8 $88
|
|
|
|
I $C9 $89 $C9 $89
|
|
|
|
J $CA $8A $CA $8A
|
|
|
|
K $CB $8B $CB $8B
|
|
|
|
L $CC $8C $CC $8C
|
|
|
|
M $CD $8D $DD $9D -> ODD
|
|
|
|
N^ $CE $8E $DE $9E -> ODD
|
|
|
|
O $CF $8F $CF $8F
|
|
|
|
P@ $D0 $90 $C0 $80 Need to xlate CTL+SHFT+P & SHFT+P (?)
|
|
|
|
Q $D1 $91 $D1 $91
|
|
|
|
R $D2 $92 $D2 $92
|
|
|
|
S $D3 $93 $D3 $93
|
|
|
|
T $D4 $94 $D4 $94
|
|
|
|
U $D5 $95 $D5 $95
|
|
|
|
V $D6 $96 $D6 $96
|
|
|
|
W $D7 $97 $D7 $97
|
|
|
|
X $D8 $98 $D8 $98
|
|
|
|
Y $D9 $99 $D9 $99
|
|
|
|
Z $DA $9A $DA $9A
|
|
|
|
<- $88 $88 $88 $88
|
|
|
|
-> $95 $95 $95 $95
|
|
|
|
ESC $9B $9B $9B $9B No xlation
|
|
|
|
|
|
|
|
*/
|
|
|
|
static void FrameCallback(void)
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event))
|
|
|
|
{
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
if (event.key.keysym.unicode != 0)
|
|
|
|
{
|
|
|
|
//Need to do some key translation here, and screen out non-apple keys as well...
|
|
|
|
if (event.key.keysym.sym == SDLK_TAB) // Prelim key screening...
|
|
|
|
break;
|
|
|
|
|
|
|
|
lastKeyPressed = event.key.keysym.unicode;
|
|
|
|
keyDown = true;
|
|
|
|
//kludge: should have a caps lock thingy here...
|
|
|
|
//or all uppercase for ][+...
|
|
|
|
if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
|
|
|
|
lastKeyPressed &= 0xDF; // Convert to upper case...
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTRL+RESET key emulation (mapped to CTRL+`)
|
|
|
|
// This doesn't work...
|
|
|
|
// if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))
|
|
|
|
// if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))
|
|
|
|
if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))
|
|
|
|
//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!
|
|
|
|
//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...
|
|
|
|
mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
|
|
|
|
|
|
|
|
if (event.key.keysym.sym == SDLK_RIGHT)
|
|
|
|
lastKeyPressed = 0x15, keyDown = true;
|
|
|
|
else if (event.key.keysym.sym == SDLK_LEFT)
|
|
|
|
lastKeyPressed = 0x08, keyDown = true;
|
|
|
|
|
|
|
|
// Use ALT+Q to exit, as well as the usual window decoration method
|
|
|
|
if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
|
|
|
|
running = false;
|
|
|
|
|
|
|
|
if (event.key.keysym.sym == SDLK_F12)
|
|
|
|
dumpDis = !dumpDis; // Toggle the disassembly process
|
|
|
|
else if (event.key.keysym.sym == SDLK_F11)
|
|
|
|
floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
|
|
|
|
else if (event.key.keysym.sym == SDLK_F9)
|
|
|
|
{
|
|
|
|
floppyDrive.CreateBlankImage();
|
|
|
|
// SpawnMessage("Image cleared...");
|
|
|
|
}//*/
|
|
|
|
else if (event.key.keysym.sym == SDLK_F10)
|
|
|
|
{
|
|
|
|
floppyDrive.SwapImages();
|
|
|
|
// SpawnMessage("Image swapped...");
|
|
|
|
}//*/
|
|
|
|
|
|
|
|
if (event.key.keysym.sym == SDLK_F2)// Toggle the palette
|
|
|
|
TogglePalette();
|
|
|
|
else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types
|
|
|
|
CycleScreenTypes();
|
|
|
|
|
|
|
|
// if (event.key.keysym.sym == SDLK_F5) // Temp GUI launch key
|
|
|
|
if (event.key.keysym.sym == SDLK_F1) // GUI launch key
|
|
|
|
//NOTE: Should parse the output to determine whether or not the user requested
|
|
|
|
// to quit completely... !!! FIX !!!
|
|
|
|
gui->Run();
|
|
|
|
|
|
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
|
|
running = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
HandleSoundAtFrameEdge(); // Sound stuff... (ick)
|
|
|
|
RenderVideoFrame();
|
|
|
|
SetCallbackTime(FrameCallback, 16666.66666667);
|
|
|
|
|
|
|
|
while (SDL_GetTicks() - startTicks < 16); // Wait for next frame...
|
|
|
|
startTicks = SDL_GetTicks();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BlinkTimer(void)
|
|
|
|
{
|
|
|
|
flash = !flash;
|
|
|
|
SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 sec intervals
|
|
|
|
}
|