Added MXE cross compile script.

This commit is contained in:
Shamus Hammons 2013-10-11 15:10:47 -05:00
parent a29f1654b4
commit dd5438d5a6
4 changed files with 101 additions and 86 deletions

View File

@ -7,10 +7,15 @@
#
FIND = find
FINDSDL2 := $(shell which $(CROSS)sdl2-config 2> /dev/null)
# Figure out which system we're compiling for, and set the appropriate variables
ifeq "$(OSTYPE)" "msys" # Win32
ifeq "$(CROSS)" ""
OSTYPE := $(shell uname -a)
# Win32
ifeq "$(findstring Msys,$(OSTYPE))" "Msys"
SYSTYPE = __GCCWIN32__
EXESUFFIX = .exe
@ -18,9 +23,8 @@ ICON = obj/icon.o
SDLLIBTYPE = --libs
MSG = Win32 on MinGW
else
#ifeq "$(OSTYPE)" "darwin"
ifeq "darwin" "$(findstring darwin,$(OSTYPE))" # Should catch both 'darwin' and 'darwin7.0'
# Should catch both 'darwin' and 'darwin7.0'
else ifeq "$(findstring Darwin,$(OSTYPE))" "Darwin"
SYSTYPE = __GCCUNIX__ -D_OSX_
EXESUFFIX =
@ -28,7 +32,8 @@ ICON =
SDLLIBTYPE = --static-libs
MSG = Mac OS X
else # *nix
# *nix
else ifeq "$(findstring Linux,$(OSTYPE))" "Linux"
SYSTYPE = __GCCUNIX__
EXESUFFIX =
@ -36,13 +41,32 @@ ICON =
SDLLIBTYPE = --libs
MSG = generic Unix/Linux
# Throw error, unknown OS
else
$(error OS TYPE UNDETECTED)
endif
# Cross compile using MXE under Linux host
else
SYSTYPE = __GCCWIN32__
EXESUFFIX = .exe
ICON = obj/icon.o
SDLLIBTYPE = --libs
MSG = Win32 under MXE (cross compile)
endif
CC = gcc
LD = gcc
CC = $(CROSS)gcc
LD = $(CROSS)gcc
TARGET = apple2
SDL_CFLAGS = `$(CROSS)sdl2-config --cflags`
SDL_LIBS = `$(CROSS)sdl2-config $(SDLLIBTYPE)`
DEFINES = -D$(SYSTYPE)
GCC_DEPS = -MMD
# Note that we use optimization level 2 instead of 3--3 doesn't seem to gain much over 2
#CFLAGS = -MMD -Wall -Wno-switch -O2 -D$(SYSTYPE) -ffast-math -fomit-frame-pointer `sdl2-config --cflags`
#CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -O2 -D$(SYSTYPE) \
@ -52,12 +76,15 @@ TARGET = apple2
#CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -D$(SYSTYPE) \
# -ffast-math -fomit-frame-pointer `sdl2-config --cflags` -fprofile-arcs -ftest-coverage
# No optimization for profiling with gprof...
CFLAGS = -MMD -Wall -Wno-switch -D$(SYSTYPE) \
-ffast-math `sdl2-config --cflags` -pg -g
CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -D$(SYSTYPE) \
-ffast-math `sdl2-config --cflags` -pg -g
#CFLAGS = -MMD -Wall -Wno-switch -D$(SYSTYPE) \
# -ffast-math `sdl2-config --cflags` -pg -g
#CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -D$(SYSTYPE) \
# -ffast-math `sdl2-config --cflags` -pg -g
# -fomit-frame-pointer `sdl2-config --cflags` -g
# -fomit-frame-pointer `sdl2-config --cflags` -DLOG_UNMAPPED_MEMORY_ACCESSES
CFLAGS = $(GCC_DEPS) -Wall -Wno-switch $(DEFINES) -ffast-math $(SDL_CFLAGS) -pg -g
CPPFLAGS = $(GCC_DEPS) -Wall -Wno-switch -Wno-non-virtual-dtor $(DEFINES) \
-ffast-math $(SDL_CFLAGS) -pg -g
LDFLAGS =
@ -65,9 +92,11 @@ LDFLAGS =
# Link in the gcov library (for profiling purposes)
#LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -lgcov
# Link in the gprof lib
LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -pg
#LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -pg
LIBS = -L/usr/local/lib -L/usr/lib $(SDL_LIBS) -lstdc++ -lz $(GLLIB) -pg
INCS = -I. -I./src -I/usr/local/include -I/usr/include
#INCS = -I. -I./src -I/usr/local/include -I/usr/include
INCS = -I. -I./src
OBJS = \
obj/button.o \
@ -107,15 +136,19 @@ all: checkenv message obj $(TARGET)$(EXESUFFIX)
checkenv:
@echo
@echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m"
ifeq "" "$(shell which sdl2-config)"
ifeq "$(FINDSDL2)" ""
@echo
@echo
@echo -e "\033[01;33mIt seems that you don't have the SDL 2 development libraries installed.
@echo -e "\033[01;33mIt seems that you don't have the SDL 2 development libraries installed. If you"
@echo -e "have installed them, make sure that the sdl2-config file is somewhere in your"
@echo -e "path and is executable.\033[00m"
@echo
#Is there a better way to break out of the makefile?
@break
@false;
# @break
# YES! But ignores all the echo's above... :-/
#$(error SDL2 MISSING)
else
@echo -e "\033[01;37mOK\033[00m"
endif
@ -139,7 +172,7 @@ obj:
ifneq "" "$(ICON)"
$(ICON): res/$(TARGET).rc res/$(TARGET).ico
@echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m"
@windres -i res/$(TARGET).rc -o $(ICON) --include-dir=./res
@$(CROSS)windres -i res/$(TARGET).rc -o $(ICON) --include-dir=./res
endif
obj/%.o: src/%.c

21
cross-compile Executable file
View File

@ -0,0 +1,21 @@
#!/bin/bash
#
# Short script to do cross compilation with MXE on Linux
#
# by James Hammons
# (C) 2012 Underground Software
#
export PATH=/opt/mxe/usr/bin:$PATH
make CROSS=i686-pc-mingw32- clean && make CROSS=i686-pc-mingw32-
#TARGET = apple2
#echo "Cross compiling $(TARGET) for Win32..."
#export PATH=/opt/mxe/usr/bin:$PATH
#rm Makefile
#/opt/mxe/usr/i686-pc-mingw32/qt/bin/qmake
#make clean && make
#make CROSS=i686-pc-mingw32-
#rel=`svn info | grep Revision | cut -f 2 -d ' '`
#rel=`git log -1 --pretty=format:%ci | cut -d ' ' -f 1 | tr -d -`
#cd release && upx -9v $(TARGET).exe && zip -9v $(TARGET)-$rel.zip $(TARGET).exe

View File

@ -538,8 +538,6 @@ GUI2::~GUI2(void)
void GUI2::Init(SDL_Renderer * renderer)
{
// overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
// SDL_TEXTUREACCESS_STREAMING, 128, 256);
overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_TARGET, 128, 380);
@ -552,46 +550,21 @@ void GUI2::Init(SDL_Renderer * renderer)
if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
WriteLog("GUI: Could not set blend mode for overlay.\n");
// uint32_t * texturePointer = (uint32_t *)scrBuffer;
for(uint32_t i=0; i<128*380; i++)
texturePointer[i] = 0xA0A000A0;
texturePointer[i] = 0xB0A000A0;
SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
// olSrc.x = olSrc.y = 0;
// olSrc.w = 128;
// olSrc.h = 380;
olDst.x = VIRTUAL_SCREEN_WIDTH;
olDst.y = 2;
olDst.w = 128;
olDst.h = 380;
iconSelection = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, 54, 54);
disk1Icon = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, 40, 40);
disk2Icon = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, 40, 40);
powerOffIcon = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, 40, 40);
powerOnIcon = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, 40, 40);
SDL_SetTextureBlendMode(iconSelection, SDL_BLENDMODE_BLEND);
SDL_SetTextureBlendMode(disk1Icon, SDL_BLENDMODE_BLEND);
SDL_SetTextureBlendMode(disk2Icon, SDL_BLENDMODE_BLEND);
SDL_SetTextureBlendMode(powerOffIcon, SDL_BLENDMODE_BLEND);
SDL_SetTextureBlendMode(powerOnIcon, SDL_BLENDMODE_BLEND);
Bitmap * bm1 = (Bitmap *)((void *)&icon_selection);
SDL_UpdateTexture(iconSelection, NULL, (Uint32 *)bm1->pixelData, 54 * sizeof(Uint32));
bm1 = (Bitmap *)((void *)&disk_1);
SDL_UpdateTexture(disk1Icon, NULL, (Uint32 *)bm1->pixelData, 40 * sizeof(Uint32));
bm1 = (Bitmap *)((void *)&disk_2);
SDL_UpdateTexture(disk2Icon, NULL, (Uint32 *)bm1->pixelData, 40 * sizeof(Uint32));
bm1 = (Bitmap *)((void *)&power_off);
SDL_UpdateTexture(powerOffIcon, NULL, (Uint32 *)bm1->pixelData, 40 * sizeof(Uint32));
bm1 = (Bitmap *)((void *)&power_on);
SDL_UpdateTexture(powerOnIcon, NULL, (Uint32 *)bm1->pixelData, 40 * sizeof(Uint32));
iconSelection = CreateTexture(renderer, &icon_selection);
disk1Icon = CreateTexture(renderer, &disk_1);
disk2Icon = CreateTexture(renderer, &disk_2);
powerOffIcon = CreateTexture(renderer, &power_off);
powerOnIcon = CreateTexture(renderer, &power_on);
if (SDL_SetRenderTarget(renderer, overlay) < 0)
{
@ -599,18 +572,7 @@ void GUI2::Init(SDL_Renderer * renderer)
}
else
{
SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, powerOffIcon, powerOffIcon, powerOffIcon, powerOffIcon };
SDL_Rect dst;
dst.w = dst.h = 40;
dst.x = 24;
dst.y = 2 + 7;
for(int i=0; i<7; i++)
{
SDL_RenderCopy(renderer, icons[i], NULL, &dst);
dst.y += 54;
}
DrawSidebarIcons(renderer);
// Set render target back to default
SDL_SetRenderTarget(renderer, NULL);
}
@ -619,6 +581,19 @@ void GUI2::Init(SDL_Renderer * renderer)
}
SDL_Texture * GUI2::CreateTexture(SDL_Renderer * renderer, const void * source)
{
Bitmap * bitmap = (Bitmap *)source;
SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
bitmap->width * sizeof(Uint32));
return texture;
}
void GUI2::MouseDown(int32_t x, int32_t y, uint32_t buttons)
{
}
@ -652,11 +627,9 @@ void GUI2::MouseMove(int32_t x, int32_t y, uint32_t buttons)
{
if (x < (VIRTUAL_SCREEN_WIDTH - 100))
{
iconSelected = -1;
lastIconSelected = -1;
iconSelected = lastIconSelected = -1;
HandleIconSelection(sdlRenderer);
//printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
// sidebarOut = false;
sidebarState = SBS_HIDING;
dx = 8;
}
@ -664,12 +637,12 @@ void GUI2::MouseMove(int32_t x, int32_t y, uint32_t buttons)
// something!
else
{
if (y < 3 || y > 382)
if (y < 4 || y > 383)
{
iconSelected = -1;
}
else
iconSelected = (y - 2) / 54;
iconSelected = (y - 4) / 54;
if (iconSelected != lastIconSelected)
{
@ -692,31 +665,18 @@ void GUI2::HandleIconSelection(SDL_Renderer * renderer)
return;
}
SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
dst.w = dst.h = 54;
dst.x = 24 - 7;
dst.y = 2;
// Draw the icon selector, if an icon is selected
if (iconSelected >= 0)
{
dst.y += iconSelected * 54;
SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
dst.w = dst.h = 54;
dst.x = 24 - 7;
dst.y = 2 + (iconSelected * 54);
SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
}
#if 1
DrawSidebarIcons(renderer);
#else
SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, powerOffIcon, powerOffIcon, powerOffIcon, powerOffIcon };
dst.w = dst.h = 40;
dst.x = 24;
dst.y = 2 + 7;
for(int i=0; i<7; i++)
{
SDL_RenderCopy(renderer, icons[i], NULL, &dst);
dst.y += 54;
}
#endif
// Set render target back to default
SDL_SetRenderTarget(renderer, NULL);

View File

@ -44,6 +44,7 @@ class GUI2
// Everything else is a class method...
static void Init(SDL_Renderer *);
static SDL_Texture * CreateTexture(SDL_Renderer *, const void *);
static void MouseDown(int32_t, int32_t, uint32_t);
static void MouseUp(int32_t, int32_t, uint32_t);
static void MouseMove(int32_t, int32_t, uint32_t);