// // Virtual AY-3-8910 Emulator // // by James Hammons // (C) 2018 Underground Software // // This was written mainly from the General Instruments datasheet for the 8910 // part. I would have used the one from MAME, but it was so poorly written and // so utterly incomprehensible that I decided to start from scratch to see if I // could do any better; and so here we are. I *did* use a bit of code from // MAME's AY-3-8910 RNG, as it was just too neat not to use. :-) // #include "vay8910.h" #include // for memset() #include "log.h" #include "sound.h" // AY-3-8910 register IDs enum { AY_AFINE = 0, AY_ACOARSE, AY_BFINE, AY_BCOARSE, AY_CFINE, AY_CCOARSE, AY_NOISEPER, AY_ENABLE, AY_AVOL, AY_BVOL, AY_CVOL, AY_EFINE, AY_ECOARSE, AY_ESHAPE, AY_PORTA, AY_PORTB }; // Class variable instantiation/initialization float VAY_3_8910::maxVolume = 8192.0f; float VAY_3_8910::normalizedVolume[16];// = {}; VAY_3_8910::VAY_3_8910() { // Our normalized volume levels are from 0 to -48 dB, in 3 dB steps. // N.B.: It's 3dB steps because those sound the best. Dunno what it really // is, as nothing in the documentation tells you (it only says that // each channel's volume is normalized from 0 to 1.0V). float level = 1.0f; for(int i=15; i>=0; i--) { normalizedVolume[i] = level; level /= 1.4125375446228; // 10.0 ^ (3.0 / 20.0) = 3 dB } // In order to get a scale that goes from 0 to 1 smoothly, we renormalize // our volumes so that volume[0] is actually 0, and volume[15] is 1. // Basically, we're sliding the curve down the Y-axis so that volume[0] // touches the X-axis, then stretching the result so that it fits into the // interval (0, 1). float vol0 = normalizedVolume[0]; float vol15 = normalizedVolume[15] - vol0; for(int i=0; i<16; i++) normalizedVolume[i] = (normalizedVolume[i] - vol0) / vol15; #if 0 WriteLog("\nRenormalized volume, level (max=%d):\n", (int)maxVolume); for(int i=0; i<16; i++) WriteLog("%lf, %d\n", normalizedVolume[i], (int)(normalizedVolume[i] * maxVolume)); WriteLog("\n"); #endif } void VAY_3_8910::Reset(void) { memset(this, 0, sizeof(struct VAY_3_8910)); prng = 1; // Set correct PRNG seed } void VAY_3_8910::WriteControl(uint8_t value) { if ((value & 0x04) == 0) Reset(); else if ((value & 0x03) == 0x03) regLatch = data; else if ((value & 0x03) == 0x02) SetRegister(); } void VAY_3_8910::WriteData(uint8_t value) { data = value; } void VAY_3_8910::SetRegister(void) { #if 0 static char regname[16][32] = { "AY_AFINE ", "AY_ACOARSE ", "AY_BFINE ", "AY_BCOARSE ", "AY_CFINE ", "AY_CCOARSE ", "AY_NOISEPER", "AY_ENABLE ", "AY_AVOL ", "AY_BVOL ", "AY_CVOL ", "AY_EFINE ", "AY_ECOARSE ", "AY_ESHAPE ", "AY_PORTA ", "AY_PORTB " }; WriteLog("*** AY(%d) Reg: %s = $%02X\n", chipNum, regname[reg], value); #endif uint16_t value = (uint16_t)data; switch (regLatch) { case AY_AFINE: // The square wave period is the passed in value times 16, so we handle // that here. period[0] = (period[0] & 0xF000) | (value << 4); break; case AY_ACOARSE: period[0] = ((value & 0x0F) << 12) | (period[0] & 0xFF0); break; case AY_BFINE: period[1] = (period[1] & 0xF000) | (value << 4); break; case AY_BCOARSE: period[1] = ((value & 0x0F) << 12) | (period[1] & 0xFF0); break; case AY_CFINE: period[2] = (period[2] & 0xF000) | (value << 4); break; case AY_CCOARSE: period[2] = ((value & 0x0F) << 12) | (period[2] & 0xFF0); break; case AY_NOISEPER: // Like the square wave period, the value is the what's passed * 16. noisePeriod = (value & 0x1F) << 4; break; case AY_ENABLE: toneEnable[0] = (value & 0x01 ? false : true); toneEnable[1] = (value & 0x02 ? false : true); toneEnable[2] = (value & 0x04 ? false : true); noiseEnable[0] = (value & 0x08 ? false : true); noiseEnable[1] = (value & 0x10 ? false : true); noiseEnable[2] = (value & 0x20 ? false : true); break; case AY_AVOL: volume[0] = value & 0x0F; envEnable[0] = (value & 0x10 ? true : false); if (envEnable[0]) { envCount[0] = 0; volume[0] = (envAttack ? 0 : 15); envDirection[0] = (envAttack ? 1 : -1); } break; case AY_BVOL: volume[1] = value & 0x0F; envEnable[1] = (value & 0x10 ? true : false); if (envEnable[1]) { envCount[1] = 0; volume[1] = (envAttack ? 0 : 15); envDirection[1] = (envAttack ? 1 : -1); } break; case AY_CVOL: volume[2] = value & 0x0F; envEnable[2] = (value & 0x10 ? true : false); if (envEnable[2]) { envCount[2] = 0; volume[2] = (envAttack ? 0 : 15); envDirection[2] = (envAttack ? 1 : -1); } break; case AY_EFINE: // The envelope period is 256 times the passed in value envPeriod = (envPeriod & 0xFF0000) | (value << 8); break; case AY_ECOARSE: envPeriod = (value << 16) | (envPeriod & 0xFF00); break; case AY_ESHAPE: envAttack = (value & 0x04 ? true : false); envAlternate = (value & 0x02 ? true : false); envHold = (value & 0x01 ? true : false); // If the Continue bit is *not* set, the Alternate bit is forced to the // Attack bit, and Hold is forced on. if (!(value & 0x08)) { envAlternate = envAttack; envHold = true; } // Reset all voice envelope counts... for(int i=0; i<3; i++) { envCount[i] = 0; envDirection[i] = (envAttack ? 1 : -1); // Only reset the volume if the envelope is enabled! if (envEnable[i]) volume[i] = (envAttack ? 0 : 15); } break; } } // // Generate one sample and quit // bool logAYInternal = false; uint16_t VAY_3_8910::GetSample(void) { uint16_t sample = 0; // Number of cycles per second to run the PSG is the 6502 clock rate // divided by the host sample rate const static double exactCycles = 1020484.32 / (double)SAMPLE_RATE; static double overflow = 0; int fullCycles = (int)exactCycles; overflow += exactCycles - (double)fullCycles; if (overflow >= 1.0) { fullCycles++; overflow -= 1.0; } for(int i=0; i 16)) { count[j]++; // It's (period / 2) because one full period of a square wave // is zero for half of its period and one for the other half! if (count[j] > (period[j] / 2)) { count[j] = 0; state[j] = !state[j]; } } // Envelope generator only runs if the corresponding voice flag is // enabled. if (envEnable[j]) { envCount[j]++; // It's (EP / 16) because there are 16 volume steps in each EP. if (envCount[j] > (envPeriod / 16)) { // Attack 0 = \, 1 = / (attack lasts one EP) // Alternate = mirror envelope's last attack // Hold = run 1 EP, hold at level (Alternate XOR Attack) envCount[j] = 0; // We've hit a point where we need to make a change to the // envelope's volume, so do it: volume[j] += envDirection[j]; // If we hit the end of the EP, change the state of the // envelope according to the envelope's variables. if ((volume[j] > 15) || (volume[j] < 0)) { // Hold means we set the volume to (Alternate XOR // Attack) and stay there after the Attack EP. if (envHold) { volume[j] = (envAttack != envAlternate ? 15: 0); envDirection[j] = 0; } else { // If the Alternate bit is set, we mirror the // Attack pattern; otherwise we reset it to the // whatever level was set by the Attack bit. if (envAlternate) { envDirection[j] = -envDirection[j]; volume[j] += envDirection[j]; } else volume[j] = (envAttack ? 0 : 15); } } } } } // Noise generator (the PRNG) runs all the time: noiseCount++; if (noiseCount > noisePeriod) { noiseCount = 0; // The following is from MAME's AY-3-8910 code: // The Pseudo Random Number Generator of the 8910 is a 17-bit shift // register. The input to the shift register is bit0 XOR bit3 (bit0 // is the output). This was verified on AY-3-8910 and YM2149 chips. // The following is a fast way to compute bit17 = bit0 ^ bit3. // Instead of doing all the logic operations, we only check bit0, // relying on the fact that after three shifts of the register, // what now is bit3 will become bit0, and will invert, if // necessary, bit14, which previously was bit17. if (prng & 0x00001) { // This version is called the "Galois configuration". prng ^= 0x24000; // The noise wave *toggles* when a one shows up in bit0... noiseState = !noiseState; } prng >>= 1; } } // We mix channels A-C here into one sample, because the Mockingboard just // sums the output of the AY-3-8910 by tying their lines together. // We also handle the various cases (of which there are four) of mixing // pure tones and "noise" tones together. for(int i=0; i<3; i++) { // Set the volume level scaled by the maximum volume (which can be // altered outside of this module). int level = (int)(normalizedVolume[volume[i]] * maxVolume); if (toneEnable[i] && !noiseEnable[i]) sample += (state[i] ? level : 0); else if (!toneEnable[i] && noiseEnable[i]) sample += (noiseState ? level : 0); else if (toneEnable[i] && noiseEnable[i]) sample += (state[i] & noiseState ? level : 0); else if (!toneEnable[i] && !noiseEnable[i]) sample += level; } if (logAYInternal) { WriteLog(" (%d) State A,B,C: %s %s %s, Sample: $%04X, P: $%X, $%X, $%X\n", id, (state[0] ? "1" : "0"), (state[1] ? "1" : "0"), (state[2] ? "1" : "0"), sample, period[0], period[1], period[2]); } return sample; }