// // Apple 2 SDL Portable Apple Emulator // // by James Hammons // (C) 2005 Underground Software // // Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by // Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are // also derived from ApplePC. Too bad it was closed source--it could have been // *the* premier Apple II emulator out there. // // JLH = James Hammons // // WHO WHEN WHAT // --- ---------- ------------------------------------------------------------ // JLH 11/12/2005 Initial port to SDL // JLH 11/18/2005 Wired up graphic soft switches // JLH 12/02/2005 Setup timer subsystem for more accurate time keeping // JLH 12/12/2005 Added preliminary state saving support // JLH 09/24/2013 Added //e support // // STILL TO DO: // // - Port to SDL [DONE] // - GUI goodies // - Weed out unneeded functions [DONE] // - Disk I/O [DONE] // - 128K IIe related stuff [DONE] // - State loading/saving // #include "apple2.h" #include #include #include #include #include #include #include #include #include "log.h" #include "video.h" #include "sound.h" #include "settings.h" #include "v65c02.h" #include "applevideo.h" #include "timing.h" #include "floppy.h" #include "firmware.h" #include "mmu.h" #include "gui/gui.h" #include "gui/window.h" #include "gui/draggablewindow2.h" #include "gui/textedit.h" // Debug and misc. defines #define THREADED_65C02 #define CPU_THREAD_OVERFLOW_COMPENSATION #define DEBUG_LC //#define CPU_CLOCK_CHECKING //#define THREAD_DEBUGGING #define SOFT_SWITCH_DEBUGGING // Global variables uint8_t ram[0x10000], rom[0x10000]; // RAM & ROM spaces uint8_t ram2[0x10000]; // Auxillary RAM //uint8_t diskRom[0x100]; // Disk ROM space V65C02REGS mainCPU; // v65C02 execution context uint8_t appleType = APPLE_TYPE_IIE; FloppyDrive floppyDrive; // Local variables uint8_t lastKeyPressed = 0; bool keyDown = false; bool openAppleDown = false; bool closedAppleDown = false; bool store80Mode = false; bool vbl = false; bool slotCXROM = false; bool slotC3ROM = false; bool ramrd = false; bool ramwrt = false; bool altzp = false; bool ioudis = true; bool dhires = false; //static FloppyDrive floppyDrive; enum { LC_BANK_1, LC_BANK_2 }; static uint8_t visibleBank = LC_BANK_1; static bool readRAM = false; static bool writeRAM = false; static bool running = true; // Machine running state flag... static uint32_t startTicks; static bool pauseMode = false; static GUI * gui = NULL; // Local functions (technically, they're global...) bool LoadImg(char * filename, uint8_t * ram, int size); uint8_t RdMem(uint16_t addr); void WrMem(uint16_t addr, uint8_t b); static void SaveApple2State(const char * filename); static bool LoadApple2State(const char * filename); // Local timer callback functions static void FrameCallback(void); static void BlinkTimer(void); #ifdef THREADED_65C02 // Test of threaded execution of 6502 static SDL_Thread * cpuThread = NULL; //static SDL_mutex * cpuMutex = NULL; static SDL_cond * cpuCond = NULL; static SDL_sem * mainSem = NULL; static bool cpuFinished = false; static bool cpuSleep = false; // NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz // Let's try a thread... /* Here's how it works: Execute 1 frame's worth, then sleep. Other stuff wakes it up */ int CPUThreadFunc(void * data) { // Mutex must be locked for conditional to work... // Also, must be created in the thread that uses it... SDL_mutex * cpuMutex = SDL_CreateMutex(); // decrement mainSem... //SDL_SemWait(mainSem); #ifdef CPU_THREAD_OVERFLOW_COMPENSATION float overflow = 0.0; #endif do { if (cpuSleep) SDL_CondWait(cpuCond, cpuMutex); // decrement mainSem... #ifdef THREAD_DEBUGGING WriteLog("CPU: SDL_SemWait(mainSem);\n"); #endif SDL_SemWait(mainSem); // There are exactly 800 slices of 21.333 cycles per frame, so it works out // evenly. #if 0 uint32_t cycles = 17066; #ifdef CPU_THREAD_OVERFLOW_COMPENSATION // ODD! It's closer *without* this overflow compensation. ??? WHY ??? overflow += 0.666666667; if (overflow > 1.0) { overflow -= 1.0; cycles++; } #endif #ifdef THREAD_DEBUGGING WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n"); #endif Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now! // Adjust the sound routine's last cycle toggled time base // Also, since we're finished executing, .clock is now valid #ifdef THREAD_DEBUGGING WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n"); #endif AdjustLastToggleCycles(mainCPU.clock); #else #ifdef THREAD_DEBUGGING WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n"); #endif for(int i=0; i<800; i++) { uint32_t cycles = 21; overflow += 0.333333334; if (overflow > 1.0) { cycles++; overflow -= 1.0; } Execute65C02(&mainCPU, cycles); WriteSampleToBuffer(); // Dunno if this is correct (seems to be close enough)... vbl = (i < 670 ? true : false); } #endif #ifdef THREAD_DEBUGGING WriteLog("CPU: SDL_mutexP(cpuMutex);\n"); #endif SDL_mutexP(cpuMutex); // increment mainSem... #ifdef THREAD_DEBUGGING WriteLog("CPU: SDL_SemPost(mainSem);\n"); #endif SDL_SemPost(mainSem); #ifdef THREAD_DEBUGGING WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n"); #endif SDL_CondWait(cpuCond, cpuMutex); #ifdef THREAD_DEBUGGING WriteLog("CPU: SDL_mutexV(cpuMutex);\n"); #endif SDL_mutexV(cpuMutex); } while (!cpuFinished); SDL_DestroyMutex(cpuMutex); return 0; } #endif // Test GUI function Element * TestWindow(void) { Element * win = new DraggableWindow2(10, 10, 128, 128); // ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win)); return win; } Element * QuitEmulator(void) { gui->Stop(); running = false; return NULL; } /* Small Apple II memory map: $C010 - Clear bit 7 of keyboard data ($C000) $C030 - Toggle speaker diaphragm $C051 - Display text $C054 - Select page 1 $C056 - Select lo-res $C058 - Set annuciator-0 output to 0 $C05A - Set annuciator-0 output to 0 $C05D - Set annuciator-0 output to 1 $C05F - Set annuciator-0 output to 1 $C0E0 - Disk control stepper ($C0E0-7) $C0E9 - Disk control motor (on) $C0EA - Disk enable (drive 1) $C0EC - Disk R/W $C0EE - Disk set read mode */ // // V65C02 read/write memory functions // uint8_t RdMem(uint16_t addr) { uint8_t b; #if 0 if (addr >= 0xC000 && addr <= 0xC0FF) WriteLog("\n*** Read at I/O address %04X\n", addr); #endif #if 0 if (addr >= 0xC080 && addr <= 0xC08F) WriteLog("\n*** Read at I/O address %04X\n", addr); #endif if ((addr & 0xFFF0) == 0xC000) // Read $C000-$C00F { return lastKeyPressed | (keyDown ? 0x80 : 0x00); } // else if ((addr & 0xFFF8) == 0xC010) // Read $C010-$C01F else if (addr == 0xC010) { //This is bogus: keyDown is set to false, so return val NEVER is set... //Fixed... //Also, this is IIe/IIc only...! uint8_t retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00); keyDown = false; return retVal; } // These are //e locations else if (addr == 0xC011) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RDBANK2 (read)\n"); #endif return (visibleBank == LC_BANK_2 ? 0x80 : 0x00); } else if (addr == 0xC012) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RDLCRAM (read)\n"); #endif return (readRAM ? 0x80 : 0x00); } else if (addr == 0xC013) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMRD (read)\n"); #endif return (ramrd ? 0x80 : 0x00); } else if (addr == 0xC014) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMWRT (read)\n"); #endif return (ramwrt ? 0x80 : 0x00); } else if (addr == 0xC015) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTCXROM (read)\n"); #endif return (slotCXROM ? 0x80 : 0x00); } else if (addr == 0xC016) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTZP (read)\n"); #endif return (altzp ? 0x80 : 0x00); } else if (addr == 0xC017) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTC3ROM (read)\n"); #endif return (slotC3ROM ? 0x80 : 0x00); } else if (addr == 0xC018) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80STORE (read)\n"); #endif return (store80Mode ? 0x80 : 0x00); } else if (addr == 0xC019) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("VBL (read)\n"); #endif // NB: The doco suggests that this signal goes LOW when in the VBI. // Which means that we need to control this by counting lines somewhere. return (vbl ? 0x80 : 0x00); } else if (addr == 0xC01A) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("TEXT (read)\n"); #endif return (textMode ? 0x80 : 0x00); } else if (addr == 0xC01B) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("MIXED (read)\n"); #endif return (mixedMode ? 0x80 : 0x00); } else if (addr == 0xC01C) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("PAGE2 (read)\n"); #endif return (displayPage2 ? 0x80 : 0x00); } else if (addr == 0xC01D) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("HIRES (read)\n"); #endif return (hiRes ? 0x80 : 0x00); } else if (addr == 0xC01E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTCHARSET (read)\n"); #endif return (alternateCharset ? 0x80 : 0x00); } else if (addr == 0xC01F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80COL (read)\n"); #endif return (col80Mode ? 0x80 : 0x00); } else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F { ToggleSpeaker(); //should it return something else here??? return 0x00; } else if (addr == 0xC050) // Read $C050 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("TEXT off (read)\n"); #endif textMode = false; } else if (addr == 0xC051) // Read $C051 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("TEXT on (read)\n"); #endif textMode = true; } else if (addr == 0xC052) // Read $C052 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("MIXED off (read)\n"); #endif mixedMode = false; } else if (addr == 0xC053) // Read $C053 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("MIXED on (read)\n"); #endif mixedMode = true; } else if (addr == 0xC054) // Read $C054 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("PAGE2 off (read)\n"); #endif displayPage2 = false; } else if (addr == 0xC055) // Read $C055 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("PAGE2 on (read)\n"); #endif displayPage2 = true; } else if (addr == 0xC056) // Read $C056 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("HIRES off (read)\n"); #endif hiRes = false; } else if (addr == 0xC057) // Read $C057 { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("HIRES on (read)\n"); #endif hiRes = true; } else if (addr == 0xC05E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("DHIRES on (read)\n"); #endif if (ioudis) dhires = true; } else if (addr == 0xC05F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("DHIRES off (read)\n"); #endif if (ioudis) dhires = false; } else if (addr == 0xC061) // Read $C061 { // Open Apple key (or push button 0) return (openAppleDown ? 0x80 : 0x00); } else if (addr == 0xC062) // Read $C062 { // Open Apple key (or push button 0) return (closedAppleDown ? 0x80 : 0x00); } // The way the paddles work is that a strobe is written (or read) to $C070, // then software counts down the time that it takes for the paddle outputs // to have bit 7 return to 0. If there are no paddles connected, bit 7 // stays at 1. else if (addr == 0xC064) // Paddles 0-3 { return 0xFF; } else if (addr == 0xC065) { return 0xFF; } else if (addr == 0xC066) { return 0xFF; } else if (addr == 0xC067) { return 0xFF; } else if (addr == 0xC07E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("IOUDIS (read)\n"); #endif return (ioudis ? 0x80 : 0x00); } else if (addr == 0xC07F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("DHIRES (read)\n"); #endif return (dhires ? 0x80 : 0x00); } //Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is //memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank. //[SHOULD BE FIXED NOW] //OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it //visible, two makes it R/W. /* 301 LDA $E000 304 PHA 305 LDA $C081 308 PLA 309 PHA 30A CMP $E000 30D BNE $332 30F LDA $C083 312 LDA $C083 315 LDA #$A5 317 STA $D000 31A CMP $D000 31D BNE $332 31F LSR A 320 STA $D000 323 CMP $D000 326 BNE $332 328 LDA $C081 32B LDA $C081 32E LDA #$01 330 BNE $334 332 LDA #$00 334 STA $300 337 PLA 338 CMP $E000 33B BEQ $340 33D LDA $C080 340 RTS A = PEEK($C082) */ else if ((addr & 0xFFFB) == 0xC080) { #ifdef DEBUG_LC WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n"); #endif //$C080 49280 OECG R Read RAM bank 2; no write visibleBank = LC_BANK_2; readRAM = true; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC081) { #ifdef DEBUG_LC WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n"); #endif //$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2 visibleBank = LC_BANK_2; readRAM = false; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC082) { #ifdef DEBUG_LC WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n"); #endif //$C082 49282 OECG R Read ROM; no write visibleBank = LC_BANK_2; readRAM = false; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC083) { #ifdef DEBUG_LC WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n"); #endif //$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2 visibleBank = LC_BANK_2; readRAM = true; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC088) { #ifdef DEBUG_LC WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr); #endif //$C088 49288 OECG R Read RAM bank 1; no write visibleBank = LC_BANK_1; readRAM = true; writeRAM = false; //Hm. Some stuff seems to want this. //nope, was looking at $C0E8... return 0xFF; } else if ((addr & 0xFFFB) == 0xC089) { #ifdef DEBUG_LC WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n"); #endif //$C089 49289 OECG RR Read ROM; write RAM bank 1 visibleBank = LC_BANK_1; readRAM = false; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC08A) { #ifdef DEBUG_LC WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n"); #endif //$C08A 49290 OECG R Read ROM; no write visibleBank = LC_BANK_1; readRAM = false; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC08B) { #ifdef DEBUG_LC WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n"); #endif //$C08B 49291 OECG RR Read/write RAM bank 1 visibleBank = LC_BANK_1; readRAM = true; writeRAM = true; } else if ((addr & 0xFFF8) == 0xC0E0) { floppyDrive.ControlStepper(addr & 0x07); } else if ((addr & 0xFFFE) == 0xC0E8) { floppyDrive.ControlMotor(addr & 0x01); } else if ((addr & 0xFFFE) == 0xC0EA) { floppyDrive.DriveEnable(addr & 0x01); } else if (addr == 0xC0EC) { return floppyDrive.ReadWrite(); } else if (addr == 0xC0ED) { return floppyDrive.GetLatchValue(); } else if (addr == 0xC0EE) { floppyDrive.SetReadMode(); } else if (addr == 0xC0EF) { floppyDrive.SetWriteMode(); } //#define LC_DEBUGGING #ifdef LC_DEBUGGING bool showpath = false; if (addr >= 0xD000 && addr <= 0xD00F) showpath = true; #endif //This sux... if (addr >= 0xC100 && addr <= 0xC7FF) // The $C000-$CFFF block is *never* RAM { // Looks like the ][e ref manual got this one wrong: slotCXROM set should mean // use internal ROM, NOT slot ROM. :-/ // (fixed now, by setting the switch correctly in the write mem section :-P) if (!slotCXROM) // if (slotCXROM) b = rom[addr]; else { if (addr >= 0xC100 && addr <= 0xC1FF) b = parallelROM[addr & 0xFF]; else if (addr >= 0xC600 && addr <= 0xC6FF) b = diskROM[addr & 0xFF]; else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM) b = rom[addr]; else b = 0xFF; // b = rom[addr]; } #ifdef LC_DEBUGGING if (showpath) WriteLog("b is from $C100-$CFFF block...\n"); #endif } else if (addr >= 0xC800 && addr <= 0xCFFF) // 2K peripheral or OS ROM { b = rom[addr]; } else if (addr >= 0xD000) { if (readRAM) { if (addr <= 0xDFFF && visibleBank == LC_BANK_1) #ifdef LC_DEBUGGING { #endif // b = ram[addr - 0x1000]; b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]); #ifdef LC_DEBUGGING if (showpath) WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n"); } #endif else #ifdef LC_DEBUGGING { #endif // b = ram[addr]; b = (altzp ? ram2[addr] : ram[addr]); #ifdef LC_DEBUGGING if (showpath) WriteLog("b is from LC bank #2 (ram[addr])...\n"); } #endif } else #ifdef LC_DEBUGGING { #endif b = rom[addr]; #ifdef LC_DEBUGGING if (showpath) WriteLog("b is from LC ROM (rom[addr])...\n"); } #endif } else { // 80STORE only works for WRITING, not READING! #if 0 // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)... if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode) { if (displayPage2) b = ram2[addr]; else b = ram[addr]; return b; } #endif // Finally, check for auxillary/altzp write switches if (addr < 0x0200) b = (altzp ? ram2[addr] : ram[addr]); else b = (ramrd ? ram2[addr] : ram[addr]); #ifdef LC_DEBUGGING if (showpath) WriteLog("b is from ram[addr]...\n"); #endif } #ifdef LC_DEBUGGING if (addr >= 0xD000 && addr <= 0xD00F) { WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]); } #endif return b; } /* A-9 (Mockingboard) APPENDIX F Assembly Language Program Listings 1 *PRIMARY ROUTINES 2 *FOR SLOT 4 3 * 4 ORG $9000 5 * ;ADDRESSES FOR FIRST 6522 6 ORB EQU $C400 ;PORT B 7 ORA EQU $C401 ;PORT A 8 DDRB EQU $C402 ;DATA DIRECTION REGISTER (A) 9 DDRA EQU $C403 ;DATA DIRECTION REGISTER (B) 10 * ;ADDRESSES FOR SECOND 6522 11 ORB2 EQU $C480 ;PORT B 12 ORA2 EQU $C481 ;PORT A 13 DDRB2 EQU $C482 ;DATA DIRECTION REGISTER (B) 14 DDRA2 EQU $C483 ;DATA DIRECTION REGISTER (A) */ void WrMem(uint16_t addr, uint8_t b) { //temp... //extern V6809REGS regs; //if (addr >= 0xC800 && addr <= 0xCBFE) //if (addr == 0xC80F || addr == 0xC80D) // WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/ #if 0 if (addr >= 0xC000 && addr <= 0xC0FF) WriteLog("\n*** Write at I/O address %04X\n", addr); #endif /* Check the BIKO version on Asimov to see if it's been cracked or not... 7F3D: 29 07 AND #$07 [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00] 7F3F: C9 06 CMP #$06 [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00] 7F41: 90 03 BCC $7F46 [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00] [7F43: 4C 83 7E JMP $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!") 7F46: AA TAX [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00] ; INX here *ensures* 1 - 6!!! BUG!!! ; Or is it? Could this be part of a braindead copy protection scheme? It's ; awfully close to NOP ($EA)... ; Nothing else touches it once it's been written... Hmm... 7F47: E8 INX [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00] 7F48: F8 SED [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00] 7F49: 18 CLC [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00] 7F4A: BD 15 4E LDA $4E15,X [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00] ; 4E13: 03 00 ; 4E15: 25 25 15 15 10 20 ; 4E1B: 03 41 99 99 01 00 12 ; 4E22: 99 70 7F4D: 65 FC ADC $FC [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00] 7F4F: 65 FC ADC $FC [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00] 7F51: 65 FC ADC $FC [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00] 7F53: 65 FC ADC $FC [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00] ; NO checking is done on the raised stat! Aarrrgggghhhhh! 7F55: 9D 15 4E STA $4E15,X [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00] 7F58: D8 CLD [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00] ; Print "ALAKAZAM!" and so on... 7F59: 20 2C 40 JSR $402C [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00] */ #if 0 if (addr == 0x7F47) WriteLog("\n*** Byte %02X written at address %04X\n", b, addr); #endif /* I think this is IIc/IIe only... CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write) SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only) CLRAUXRD = $C002 ;read from main 48K (WR-only) SETAUXRD = $C003 ;read from aux/alt 48K (WR-only) CLRAUXWR = $C004 ;write to main 48K (WR-only) SETAUXWR = $C005 ;write to aux/alt 48K (WR-only) CLRCXROM = $C006 ;use ROM on cards (WR-only) SETCXROM = $C007 ;use internal ROM (WR-only) CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only) SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only) CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only) SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only) CLR80VID = $C00C ;disable 80-column display mode (WR-only) SET80VID = $C00D ;enable 80-column display mode (WR-only) CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only) SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only) */ if (addr == 0xC000) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80STORE off (write)\n"); #endif store80Mode = false; } else if (addr == 0xC001) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80STORE on (write)\n"); #endif store80Mode = true; } else if (addr == 0xC002) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMRD off (write)\n"); #endif ramrd = false; } else if (addr == 0xC003) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMRD on (write)\n"); #endif ramrd = true; } else if (addr == 0xC004) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMWRT off (write)\n"); #endif ramwrt = false; } else if (addr == 0xC005) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("RAMWRT on (write)\n"); #endif ramwrt = true; } else if (addr == 0xC006) { // This is the only soft switch that breaks the usual convention. #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTCXROM on (write)\n"); #endif slotCXROM = true; } else if (addr == 0xC007) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTCXROM off (write)\n"); #endif slotCXROM = false; } else if (addr == 0xC008) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTZP off (write)\n"); #endif altzp = false; } else if (addr == 0xC009) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTZP on (write)\n"); #endif altzp = true; } else if (addr == 0xC00A) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTC3ROM off (write)\n"); #endif slotC3ROM = false; } else if (addr == 0xC00B) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("SLOTC3ROM on (write)\n"); #endif slotC3ROM = true; } else if (addr == 0xC00C) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80COL off (write)\n"); #endif col80Mode = false; } else if (addr == 0xC00D) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("80COL on (write)\n"); #endif col80Mode = true; } else if (addr == 0xC00E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTCHARSET off (write)\n"); #endif alternateCharset = false; } else if (addr == 0xC00F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("ALTCHARSET on (write)\n"); #endif alternateCharset = true; } else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe { //Actually, according to the A2 ref, this should do nothing since a write //is immediately preceded by a read leaving it in the same state it was... //But leaving this out seems to fuck up the key handling of some games... keyDown = false; } else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F { //Likewise, the speaker is supposed to do nothing if you write to it, and //for the same reason. But without this, you get no sound in David's //Midnight Magic... ToggleSpeaker(); } else if (addr == 0xC050) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("TEXT off (write)\n"); #endif textMode = false; } else if (addr == 0xC051) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("TEXT on (write)\n"); #endif textMode = true; } else if (addr == 0xC052) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("MIXED off (write)\n"); #endif mixedMode = false; } else if (addr == 0xC053) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("MIXED on (write)\n"); #endif mixedMode = true; } else if (addr == 0xC054) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("PAGE2 off (write)\n"); #endif displayPage2 = false; } else if (addr == 0xC055) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("PAGE2 on (write)\n"); #endif displayPage2 = true; } else if (addr == 0xC056) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("HIRES off (write)\n"); #endif hiRes = false; } else if (addr == 0xC057) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("HIRES on (write)\n"); #endif hiRes = true; } else if (addr == 0xC05E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("DHIRES on (write)\n"); #endif if (ioudis) dhires = true; //static int goDumpDis = 0; //goDumpDis++; //if (goDumpDis == 2) // dumpDis = true; } else if (addr == 0xC05F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("DHIRES off (write)\n"); #endif if (ioudis) dhires = false; } else if (addr == 0xC07E) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("IOUDIS on (write)\n"); #endif ioudis = true; } else if (addr == 0xC07F) { #ifdef SOFT_SWITCH_DEBUGGING WriteLog("IOUDIS off (write)\n"); #endif ioudis = false; } else if ((addr & 0xFFFB) == 0xC080) { #ifdef DEBUG_LC WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n"); #endif //$C080 49280 OECG R Read RAM bank 2; no write visibleBank = LC_BANK_2; readRAM = true; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC081) { #ifdef DEBUG_LC WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n"); #endif //$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2 visibleBank = LC_BANK_2; readRAM = false; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC082) { #ifdef DEBUG_LC WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n"); #endif //$C082 49282 OECG R Read ROM; no write visibleBank = LC_BANK_2; readRAM = false; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC083) { #ifdef DEBUG_LC WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n"); #endif //$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2 visibleBank = LC_BANK_2; readRAM = true; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC088) { #ifdef DEBUG_LC WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n"); #endif //$C088 49288 OECG R Read RAM bank 1; no write visibleBank = LC_BANK_1; readRAM = true; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC089) { #ifdef DEBUG_LC WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n"); #endif //$C089 49289 OECG RR Read ROM; write RAM bank 1 visibleBank = LC_BANK_1; readRAM = false; writeRAM = true; } else if ((addr & 0xFFFB) == 0xC08A) { #ifdef DEBUG_LC WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n"); #endif //$C08A 49290 OECG R Read ROM; no write visibleBank = LC_BANK_1; readRAM = false; writeRAM = false; } else if ((addr & 0xFFFB) == 0xC08B) { #ifdef DEBUG_LC WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n"); #endif //$C08B 49291 OECG RR Read/write RAM bank 1 visibleBank = LC_BANK_1; readRAM = true; writeRAM = true; } //This is determined by which slot it is in--this assumes slot 6. !!! FIX !!! else if ((addr & 0xFFF8) == 0xC0E0) { floppyDrive.ControlStepper(addr & 0x07); } else if ((addr & 0xFFFE) == 0xC0E8) { floppyDrive.ControlMotor(addr & 0x01); } else if ((addr & 0xFFFE) == 0xC0EA) { floppyDrive.DriveEnable(addr & 0x01); } else if (addr == 0xC0EC) { //change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still... //or DoIO floppyDrive.ReadWrite(); } else if (addr == 0xC0ED) { floppyDrive.SetLatchValue(b); } else if (addr == 0xC0EE) { floppyDrive.SetReadMode(); } else if (addr == 0xC0EF) { floppyDrive.SetWriteMode(); } if (addr >= 0xC000 && addr <= 0xCFFF) return; // Protect LC bank #1 from being written to! if (addr >= 0xD000) { if (writeRAM) { #if 0 if (addr <= 0xDFFF && visibleBank == LC_BANK_1) ram[addr - 0x1000] = b; else ram[addr] = b; #else if (addr <= 0xDFFF && visibleBank == LC_BANK_1) { if (altzp) ram2[addr - 0x1000] = b; else ram[addr - 0x1000] = b; } else { if (altzp) ram2[addr] = b; else ram[addr] = b; } #endif } return; } // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)... if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode) { if (displayPage2) ram2[addr] = b; else ram[addr] = b; return; } // Finally, check for auxillary/altzp write switches #if 0 if (ramwrt) ram2[addr] = b; else { if (altzp) ram2[addr] = b; else ram[addr] = b; } #else if (addr < 0x0200) // if (addr < 0x0200 || addr >= 0xD000) { #if 0 if (addr == 0x38) WriteLog("Write $38: $%02X\n", b); else if (addr == 0x39) WriteLog("Write $39: $%02X\n", b); #endif if (altzp) ram2[addr] = b; else ram[addr] = b; } else { if (ramwrt) ram2[addr] = b; else ram[addr] = b; } #endif } // // Load a file into RAM/ROM image space // bool LoadImg(char * filename, uint8_t * ram, int size) { FILE * fp = fopen(filename, "rb"); if (fp == NULL) return false; fread(ram, 1, size, fp); fclose(fp); return true; } static void SaveApple2State(const char * filename) { } static bool LoadApple2State(const char * filename) { return false; } #ifdef CPU_CLOCK_CHECKING uint8_t counter = 0; uint32_t totalCPU = 0; uint64_t lastClock = 0; #endif // // Main loop // int main(int /*argc*/, char * /*argv*/[]) { InitLog("./apple2.log"); LoadSettings(); srand(time(NULL)); // Initialize RNG // Zero out memory memset(ram, 0, 0x10000); memset(rom, 0, 0x10000); memset(ram2, 0, 0x10000); #if 1 // Set up MMU SetupAddressMap(); // Set up V65C02 execution context memset(&mainCPU, 0, sizeof(V65C02REGS)); mainCPU.RdMem = AppleReadMem; mainCPU.WrMem = AppleWriteMem; #else mainCPU.RdMem = RdMem; mainCPU.WrMem = WrMem; #endif mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET; // alternateCharset = true; // if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000)) if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000)) { WriteLog("Could not open file '%s'!\n", settings.BIOSPath); return -1; } //This is now included... /* if (!LoadImg(settings.diskPath, diskRom, 0x100)) { WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath); // return -1; }//*/ //Load up disk image from config file (for now)... floppyDrive.LoadImage(settings.diskImagePath1, 0); floppyDrive.LoadImage(settings.diskImagePath2, 1); // floppyDrive.LoadImage("./disks/temp.nib", 1); // Load temp .nib file into second drive... //Kill the DOS ROM in slot 6 for now... //not // memcpy(rom + 0xC600, diskROM, 0x100); // memcpy(rom + 0xC700, diskROM, 0x100); // Slot 7??? WriteLog("About to initialize video...\n"); if (!InitVideo()) { std::cout << "Aborting!" << std::endl; return -1; } // Have to do this *after* video init but *before* sound init...! //Shouldn't be necessary since we're not doing emulation in the ISR... if (settings.autoStateSaving) { // Load last state from file... if (!LoadApple2State(settings.autoStatePath)) WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath); } #if 0 // State loading! if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000)) { cout << "Couldn't load state file!" << endl; cout << "Aborting!!" << endl; return -1; } //A P Y X S PC //-- -- -- -- ----- ----- //00 75 3B 53 FD 01 41 44 mainCPU.cpuFlags = 0; mainCPU.a = 0x00; mainCPU.x = 0x53; mainCPU.y = 0x3B; mainCPU.cc = 0x75; mainCPU.sp = 0xFD; mainCPU.pc = 0x4441; textMode = false; mixedMode = false; displayPage2 = false; hiRes = true; //kludge... readHiRam = true; //dumpDis=true; //kludge II... memcpy(ram + 0xD000, ram + 0xC000, 0x1000); #endif WriteLog("About to initialize audio...\n"); SoundInit(); //nope SDL_EnableUNICODE(1); // Needed to do key translation shit // gui = new GUI(surface); // Set up the GUI system object... // gui = new GUI(mainSurface); // Set up the GUI system object... // SDL 2... this will likely cause Apple 2 to crash // gui = new GUI(NULL); // Set up the GUI system object... #if 0 gui->AddMenuTitle("Apple2"); gui->AddMenuItem("Test!", TestWindow/*, hotkey*/); gui->AddMenuItem(""); gui->AddMenuItem("Quit", QuitEmulator, SDLK_q); gui->CommitItemsToMenu(); #endif SetupBlurTable(); // Set up the color TV emulation blur table running = true; // Set running status... InitializeEventList(); // Clear the event list before we use it... SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 s intervals startTicks = SDL_GetTicks(); #ifdef THREADED_65C02 cpuCond = SDL_CreateCond(); mainSem = SDL_CreateSemaphore(1); cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL); //Hmm... CPU does POST (+1), wait, then WAIT (-1) // SDL_sem * mainMutex = SDL_CreateMutex(); #endif WriteLog("Entering main loop...\n"); while (running) { double timeToNextEvent = GetTimeToNextEvent(); #ifndef THREADED_65C02 Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent)); #endif //We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!! //(Fix so that this is not a requirement!) //Fixed, but mainCPU.clock is destroyed in the bargain. Oh well. // mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent); #ifdef CPU_CLOCK_CHECKING #ifndef THREADED_65C02 totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent); #endif #endif // Handle CPU time delta for sound... //Don't need this anymore now that we use absolute time... // AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent)); HandleNextEvent(); } #ifdef THREADED_65C02 WriteLog("Main: cpuFinished = true;\n"); cpuFinished = true; //#warning "If sound thread is behind, CPU thread will never wake up... !!! FIX !!!" [DONE] //What to do? How do you know when the CPU is sleeping??? //USE A CONDITIONAL!!! OF COURSE!!!!!!11!11!11!!!1! #if 0 SDL_mutexP(mainMutex); SDL_CondWait(mainCond, mainMutex); // Wait for CPU thread to get to signal point... SDL_mutexV(mainMutex); #else //Nope, use a semaphore... WriteLog("Main: SDL_SemWait(mainSem);\n"); SDL_SemWait(mainSem);//should lock until CPU thread is waiting... #endif WriteLog("Main: SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up\n"); SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up WriteLog("Main: SDL_WaitThread(cpuThread, NULL);\n"); SDL_WaitThread(cpuThread, NULL); //nowok:SDL_WaitThread(CPUThreadFunc, NULL); WriteLog("Main: SDL_DestroyCond(cpuCond);\n"); SDL_DestroyCond(cpuCond); //SDL_DestroyMutex(mainMutex); SDL_DestroySemaphore(mainSem); #endif if (settings.autoStateSaving) { // Save state here... SaveApple2State(settings.autoStatePath); } floppyDrive.SaveImage(0); floppyDrive.SaveImage(1); SoundDone(); VideoDone(); SaveSettings(); LogDone(); return 0; } /* Apple II keycodes ----------------- Key Aln CTL SHF BTH ----------------------- space $A0 $A0 $A0 $A0 No xlation RETURN $8D $8D $8D $8D No xlation 0 $B0 $B0 $B0 $B0 Need to screen shift+0 (?) 1! $B1 $B1 $A1 $A1 No xlation 2" $B2 $B2 $A2 $A2 No xlation 3# $B3 $B3 $A3 $A3 No xlation 4$ $B4 $B4 $A4 $A4 No xlation 5% $B5 $B5 $A5 $A5 No xlation 6& $B6 $B6 $A6 $A6 No xlation 7' $B7 $B7 $A7 $A7 No xlation 8( $B8 $B8 $A8 $A8 No xlation 9) $B9 $B9 $A9 $A9 No xlation :* $BA $BA $AA $AA No xlation ;+ $BB $BB $AB $AB No xlation ,< $AC $AC $BC $BC No xlation -= $AD $AD $BD $BD No xlation .> $AE $AE $BE $BE No xlation /? $AF $AF $BF $BF No xlation A $C1 $81 $C1 $81 B $C2 $82 $C2 $82 C $C3 $83 $C3 $83 D $C4 $84 $C4 $84 E $C5 $85 $C5 $85 F $C6 $86 $C6 $86 G $C7 $87 $C7 $87 H $C8 $88 $C8 $88 I $C9 $89 $C9 $89 J $CA $8A $CA $8A K $CB $8B $CB $8B L $CC $8C $CC $8C M $CD $8D $DD $9D -> ODD N^ $CE $8E $DE $9E -> ODD O $CF $8F $CF $8F P@ $D0 $90 $C0 $80 Need to xlate CTL+SHFT+P & SHFT+P (?) Q $D1 $91 $D1 $91 R $D2 $92 $D2 $92 S $D3 $93 $D3 $93 T $D4 $94 $D4 $94 U $D5 $95 $D5 $95 V $D6 $96 $D6 $96 W $D7 $97 $D7 $97 X $D8 $98 $D8 $98 Y $D9 $99 $D9 $99 Z $DA $9A $DA $9A <- $88 $88 $88 $88 -> $95 $95 $95 $95 ESC $9B $9B $9B $9B No xlation */ //static uint64_t lastCPUCycles = 0; static uint32_t frameCount = 0; static void FrameCallback(void) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { // Problem with using SDL_TEXTINPUT is that it causes key delay. :-/ case SDL_TEXTINPUT: //Need to do some key translation here, and screen out non-apple keys as well... //(really, could do it all in SDL_KEYDOWN, would just have to get symbols & // everything else done separately. this is slightly easier. :-P) // if (event.key.keysym.sym == SDLK_TAB) // Prelim key screening... if (event.edit.text[0] == '\t') // Prelim key screening... break; lastKeyPressed = event.edit.text[0]; keyDown = true; //kludge: should have a caps lock thingy here... //or all uppercase for ][+... // if (lastKeyPressed >= 'a' && lastKeyPressed <='z') // lastKeyPressed &= 0xDF; // Convert to upper case... break; case SDL_KEYDOWN: // CTRL+RESET key emulation (mapped to CTRL+`) // This doesn't work... // if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL)) // if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL)) if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL)) //NOTE that this shouldn't take place until the key is lifted... !!! FIX !!! //ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card... mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET; if (event.key.keysym.sym == SDLK_RIGHT) lastKeyPressed = 0x15, keyDown = true; else if (event.key.keysym.sym == SDLK_LEFT) lastKeyPressed = 0x08, keyDown = true; else if (event.key.keysym.sym == SDLK_UP) lastKeyPressed = 0x0B, keyDown = true; else if (event.key.keysym.sym == SDLK_DOWN) lastKeyPressed = 0x0A, keyDown = true; else if (event.key.keysym.sym == SDLK_RETURN) lastKeyPressed = 0x0D, keyDown = true; else if (event.key.keysym.sym == SDLK_ESCAPE) lastKeyPressed = 0x1B, keyDown = true; else if (event.key.keysym.sym == SDLK_BACKSPACE) lastKeyPressed = 0x7F, keyDown = true; // Fix CTRL+key combo... if (event.key.keysym.mod & KMOD_CTRL) { if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) { lastKeyPressed = (event.key.keysym.sym - SDLK_a) + 1; keyDown = true; //printf("Key combo pressed: CTRL+%c\n", lastKeyPressed + 0x40); } } // Use ALT+Q to exit, as well as the usual window decoration method if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT)) running = false; if (event.key.keysym.sym == SDLK_PAUSE) { pauseMode = !pauseMode; if (pauseMode) { SoundPause(); SpawnMessage("*** PAUSED ***"); } else { SoundResume(); SpawnMessage("*** RESUME ***"); } } // Paddle buttons 0 & 1 if (event.key.keysym.sym == SDLK_INSERT) openAppleDown = true; if (event.key.keysym.sym == SDLK_PAGEUP) closedAppleDown = true; if (event.key.keysym.sym == SDLK_F11) dumpDis = !dumpDis; // Toggle the disassembly process // else if (event.key.keysym.sym == SDLK_F11) // floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk... else if (event.key.keysym.sym == SDLK_F9) { floppyDrive.CreateBlankImage(); // SpawnMessage("Image cleared..."); }//*/ else if (event.key.keysym.sym == SDLK_F10) { floppyDrive.SwapImages(); // SpawnMessage("Image swapped..."); }//*/ if (event.key.keysym.sym == SDLK_F2)// Toggle the palette TogglePalette(); else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types CycleScreenTypes(); // if (event.key.keysym.sym == SDLK_F5) // Temp GUI launch key if (event.key.keysym.sym == SDLK_F1) // GUI launch key //NOTE: Should parse the output to determine whether or not the user requested // to quit completely... !!! FIX !!! gui->Run(); if (event.key.keysym.sym == SDLK_F5) { VolumeDown(); char volStr[19] = "[****************]"; // volStr[GetVolume()] = 0; for(int i=GetVolume(); i<16; i++) volStr[1 + i] = '-'; SpawnMessage("Volume: %s", volStr); } else if (event.key.keysym.sym == SDLK_F6) { VolumeUp(); char volStr[19] = "[****************]"; // volStr[GetVolume()] = 0; for(int i=GetVolume(); i<16; i++) volStr[1 + i] = '-'; SpawnMessage("Volume: %s", volStr); } static bool fullscreenDebounce = false; if (event.key.keysym.sym == SDLK_F12) { if (!fullscreenDebounce) { ToggleFullScreen(); fullscreenDebounce = true; } } // else break; case SDL_KEYUP: if (event.key.keysym.sym == SDLK_F12) fullscreenDebounce = false; // Paddle buttons 0 & 1 if (event.key.keysym.sym == SDLK_INSERT) openAppleDown = false; if (event.key.keysym.sym == SDLK_PAGEUP) closedAppleDown = false; // if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) // keyDown = false; break; case SDL_QUIT: running = false; } } //#warning "!!! Taking MAJOR time hit with the video frame rendering !!!" RenderVideoFrame(); SetCallbackTime(FrameCallback, 16666.66666667); #ifdef CPU_CLOCK_CHECKING //We know it's stopped, so we can get away with this... counter++; if (counter == 60) { uint64_t clock = GetCurrentV65C02Clock(); //totalCPU += (uint32_t)(clock - lastClock); printf("Executed %u cycles...\n", (uint32_t)(clock - lastClock)); lastClock = clock; // totalCPU = 0; counter = 0; } #endif //Instead of this, we should yield remaining time to other processes... !!! FIX !!! [DONE] //lessee... //nope. //Actually, slows things down too much... //SDL_Delay(10); // while (SDL_GetTicks() - startTicks < 16); // Wait for next frame... // This is the problem: If you set the interval to 16, it runs faster than // 1/60s per frame. If you set it to 17, it runs slower. What we need is to // have it do 16 for one frame, then 17 for two others. Then it should average // out to 1/60s per frame every 3 frames. frameCount = (frameCount + 1) % 3; uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0); while (SDL_GetTicks() - startTicks < waitFrameTime) SDL_Delay(1); // Wait for next frame... startTicks = SDL_GetTicks(); #if 0 uint64_t cpuCycles = GetCurrentV65C02Clock(); uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles); WriteLog("FrameCallback: used %i cycles\n", cyclesBurned); lastCPUCycles = cpuCycles; #endif //let's wait, then signal... //works longer, but then still falls behind... #ifdef THREADED_65C02 if (!pauseMode) SDL_CondSignal(cpuCond);//OK, let the CPU go another frame... #endif } static void BlinkTimer(void) { flash = !flash; SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 sec intervals } /* Next problem is this: How to have events occur and synchronize with the rest of the threads? o Have the CPU thread manage the timer mechanism? (need to have a method of carrying remainder CPU cycles over...) One way would be to use a fractional accumulator, then subtract 1 every time it overflows. Like so: double overflow = 0; uint32_t time = 20; while (!done) { Execute6808(&soundCPU, time); overflow += 0.289115646; if (overflow > 1.0) { overflow -= 1.0; time = 21; } else time = 20; } */