robmcmullen-apple2/src/mmu.cpp

1138 lines
29 KiB
C++

//
// mmu.cpp: Memory management
//
// by James Hammons
// (C) 2013-2018 Underground Software
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- -----------------------------------------------------------
// JLH 09/27/2013 Created this file
#include "mmu.h"
#include "apple2.h"
#include "firmware/firmware.h"
#include "log.h"
#include "mockingboard.h"
#include "sound.h"
#include "video.h"
// Debug defines
//#define LC_DEBUG
// Address Map enumeration
enum { AM_RAM, AM_ROM, AM_BANKED, AM_READ, AM_WRITE, AM_READ_WRITE, AM_END_OF_LIST };
// Internal vars
uint8_t ** addrPtrRead[0x10000];
uint8_t ** addrPtrWrite[0x10000];
uint16_t addrOffset[0x10000];
READFUNC(funcMapRead[0x10000]);
WRITEFUNC(funcMapWrite[0x10000]);
READFUNC(slotHandlerR[8]);
WRITEFUNC(slotHandlerW[8]);
READFUNC(slotHandler2KR[8]);
WRITEFUNC(slotHandler2KW[8]);
uint8_t enabledSlot;
struct AddressMap
{
uint16_t start;
uint16_t end;
int type;
uint8_t ** memory;
uint8_t ** altMemory;
READFUNC(read);
WRITEFUNC(write);
};
#define ADDRESS_MAP_END { 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
// Dunno if I like this approach or not...
//ADDRESS_MAP_START()
// AM_RANGE(0x0000, 0xBFFF) AM_RAM AM_BASE(ram) AM_SHARE(1)
// AM_RANGE(0xC000, 0xC001) AM_READWRITE(readFunc, writeFunc)
//ADDRESS_MAP_END
// Would need a pointer for 80STORE as well...
uint8_t * pageZeroMemory = &ram[0x0000]; // $0000 - $01FF
uint8_t * mainMemoryR = &ram[0x0200]; // $0200 - $BFFF (read)
uint8_t * mainMemoryW = &ram[0x0200]; // $0200 - $BFFF (write)
uint8_t * mainMemoryTextR = &ram[0x0400]; // $0400 - $07FF (read)
uint8_t * mainMemoryTextW = &ram[0x0400]; // $0400 - $07FF (write)
uint8_t * mainMemoryHGRR = &ram[0x2000]; // $2000 - $3FFF (read)
uint8_t * mainMemoryHGRW = &ram[0x2000]; // $2000 - $3FFF (write)
uint8_t * slotMemory = &rom[0xC100]; // $C100 - $C7FF
uint8_t * peripheralMemory= &rom[0xC800]; // $C800 - $CFFF
uint8_t * slot3Memory = &rom[0xC300]; // $C300 - $C3FF
uint8_t * slot4Memory = &rom[0xC400]; // $C400 - $C4FF
uint8_t * slot6Memory = &diskROM[0]; // $C600 - $C6FF
uint8_t * lcBankMemoryR = &ram[0xD000]; // $D000 - $DFFF (read)
uint8_t * lcBankMemoryW = &ram[0xD000]; // $D000 - $DFFF (write)
uint8_t * upperMemoryR = &ram[0xE000]; // $E000 - $FFFF (read)
uint8_t * upperMemoryW = &ram[0xE000]; // $E000 - $FFFF (write)
// Function prototypes
uint8_t ReadNOP(uint16_t);
void WriteNOP(uint16_t, uint8_t);
uint8_t ReadMemory(uint16_t);
void WriteMemory(uint16_t, uint8_t);
uint8_t SlotR(uint16_t address);
void SlotW(uint16_t address, uint8_t byte);
uint8_t Slot2KR(uint16_t address);
void Slot2KW(uint16_t address, uint8_t byte);
uint8_t ReadKeyboard(uint16_t);
void Switch80STORE(uint16_t, uint8_t);
void SwitchRAMRD(uint16_t, uint8_t);
void SwitchRAMWRT(uint16_t, uint8_t);
void SwitchSLOTCXROM(uint16_t, uint8_t);
void SwitchALTZP(uint16_t, uint8_t);
void SwitchSLOTC3ROM(uint16_t, uint8_t);
uint8_t SwitchINTC8ROMR(uint16_t);
void SwitchINTC8ROMW(uint16_t, uint8_t);
void Switch80COL(uint16_t, uint8_t);
void SwitchALTCHARSET(uint16_t, uint8_t);
uint8_t ReadKeyStrobe(uint16_t);
uint8_t ReadBANK2(uint16_t);
uint8_t ReadLCRAM(uint16_t);
uint8_t ReadRAMRD(uint16_t);
uint8_t ReadRAMWRT(uint16_t);
uint8_t ReadSLOTCXROM(uint16_t);
uint8_t ReadALTZP(uint16_t);
uint8_t ReadSLOTC3ROM(uint16_t);
uint8_t Read80STORE(uint16_t);
uint8_t ReadVBL(uint16_t);
uint8_t ReadTEXT(uint16_t);
uint8_t ReadMIXED(uint16_t);
uint8_t ReadPAGE2(uint16_t);
uint8_t ReadHIRES(uint16_t);
uint8_t ReadALTCHARSET(uint16_t);
uint8_t Read80COL(uint16_t);
void WriteKeyStrobe(uint16_t, uint8_t);
uint8_t ReadSpeaker(uint16_t);
void WriteSpeaker(uint16_t, uint8_t);
uint8_t SwitchLCR(uint16_t);
void SwitchLCW(uint16_t, uint8_t);
void SwitchLC(void);
uint8_t SwitchTEXTR(uint16_t);
void SwitchTEXTW(uint16_t, uint8_t);
uint8_t SwitchMIXEDR(uint16_t);
void SwitchMIXEDW(uint16_t, uint8_t);
uint8_t SwitchPAGE2R(uint16_t);
void SwitchPAGE2W(uint16_t, uint8_t);
uint8_t SwitchHIRESR(uint16_t);
void SwitchHIRESW(uint16_t, uint8_t);
uint8_t SwitchDHIRESR(uint16_t);
void SwitchDHIRESW(uint16_t, uint8_t);
void SwitchIOUDIS(uint16_t, uint8_t);
uint8_t ReadButton0(uint16_t);
uint8_t ReadButton1(uint16_t);
uint8_t ReadPaddle0(uint16_t);
uint8_t ReadIOUDIS(uint16_t);
uint8_t ReadDHIRES(uint16_t);
// The main Apple //e memory map
AddressMap memoryMap[] = {
{ 0x0000, 0x01FF, AM_RAM, &pageZeroMemory, 0, 0, 0 },
{ 0x0200, 0xBFFF, AM_BANKED, &mainMemoryR, &mainMemoryW, 0, 0 },
// These will overlay over the previously written memory accessors
{ 0x0400, 0x07FF, AM_BANKED, &mainMemoryTextR, &mainMemoryTextW, 0, 0 },
{ 0x2000, 0x3FFF, AM_BANKED, &mainMemoryHGRR, &mainMemoryHGRW, 0, 0 },
{ 0xC000, 0xC001, AM_READ_WRITE, 0, 0, ReadKeyboard, Switch80STORE },
{ 0xC002, 0xC003, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchRAMRD },
{ 0xC004, 0xC005, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchRAMWRT },
{ 0xC006, 0xC007, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchSLOTCXROM },
{ 0xC008, 0xC009, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchALTZP },
{ 0xC00A, 0xC00B, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchSLOTC3ROM },
{ 0xC00C, 0xC00D, AM_READ_WRITE, 0, 0, ReadKeyboard, Switch80COL },
{ 0xC00E, 0xC00F, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchALTCHARSET },
{ 0xC010, 0xC010, AM_READ_WRITE, 0, 0, ReadKeyStrobe, WriteKeyStrobe },
{ 0xC011, 0xC011, AM_READ_WRITE, 0, 0, ReadBANK2, WriteKeyStrobe },
{ 0xC012, 0xC012, AM_READ_WRITE, 0, 0, ReadLCRAM, WriteKeyStrobe },
{ 0xC013, 0xC013, AM_READ_WRITE, 0, 0, ReadRAMRD, WriteKeyStrobe },
{ 0xC014, 0xC014, AM_READ_WRITE, 0, 0, ReadRAMWRT, WriteKeyStrobe },
{ 0xC015, 0xC015, AM_READ_WRITE, 0, 0, ReadSLOTCXROM, WriteKeyStrobe },
{ 0xC016, 0xC016, AM_READ_WRITE, 0, 0, ReadALTZP, WriteKeyStrobe },
{ 0xC017, 0xC017, AM_READ_WRITE, 0, 0, ReadSLOTC3ROM, WriteKeyStrobe },
{ 0xC018, 0xC018, AM_READ_WRITE, 0, 0, Read80STORE, WriteKeyStrobe },
{ 0xC019, 0xC019, AM_READ_WRITE, 0, 0, ReadVBL, WriteKeyStrobe },
{ 0xC01A, 0xC01A, AM_READ_WRITE, 0, 0, ReadTEXT, WriteKeyStrobe },
{ 0xC01B, 0xC01B, AM_READ_WRITE, 0, 0, ReadMIXED, WriteKeyStrobe },
{ 0xC01C, 0xC01C, AM_READ_WRITE, 0, 0, ReadPAGE2, WriteKeyStrobe },
{ 0xC01D, 0xC01D, AM_READ_WRITE, 0, 0, ReadHIRES, WriteKeyStrobe },
{ 0xC01E, 0xC01E, AM_READ_WRITE, 0, 0, ReadALTCHARSET, WriteKeyStrobe },
{ 0xC01F, 0xC01F, AM_READ_WRITE, 0, 0, Read80COL, WriteKeyStrobe },
// $C020 is "Cassette Out (RO)"
{ 0xC020, 0xC02F, AM_READ, 0, 0, ReadFloatingBus, 0 },
// May have to put a "floating bus" read there... :-/
// Apparently, video RAM is put on 'non-responding address'. So will
// need to time those out.
// So... $C020-$C08F, when read, return video data.
// $C090-$C7FF do also, as long as the slot the range refers to is empty
// and last and least is $CFFF, which is the Expansion ROM disable.
{ 0xC030, 0xC03F, AM_READ_WRITE, 0, 0, ReadSpeaker, WriteSpeaker },
{ 0xC050, 0xC051, AM_READ_WRITE, 0, 0, SwitchTEXTR, SwitchTEXTW },
{ 0xC052, 0xC053, AM_READ_WRITE, 0, 0, SwitchMIXEDR, SwitchMIXEDW },
{ 0xC054, 0xC055, AM_READ_WRITE, 0, 0, SwitchPAGE2R, SwitchPAGE2W },
{ 0xC056, 0xC057, AM_READ_WRITE, 0, 0, SwitchHIRESR, SwitchHIRESW },
{ 0xC05E, 0xC05F, AM_READ_WRITE, 0, 0, SwitchDHIRESR, SwitchDHIRESW },
{ 0xC061, 0xC061, AM_READ, 0, 0, ReadButton0, 0 },
{ 0xC062, 0xC062, AM_READ, 0, 0, ReadButton1, 0 },
{ 0xC064, 0xC067, AM_READ, 0, 0, ReadPaddle0, 0 },
{ 0xC07E, 0xC07E, AM_READ_WRITE, 0, 0, ReadIOUDIS, SwitchIOUDIS },
{ 0xC07F, 0xC07F, AM_READ_WRITE, 0, 0, ReadDHIRES, SwitchIOUDIS },
{ 0xC080, 0xC08F, AM_READ_WRITE, 0, 0, SwitchLCR, SwitchLCW },
{ 0xC100, 0xC7FF, AM_READ_WRITE, 0, 0, SlotR, SlotW },
{ 0xC800, 0xCFFE, AM_READ_WRITE, 0, 0, Slot2KR, Slot2KW },
{ 0xCFFF, 0xCFFF, AM_READ_WRITE, 0, 0, SwitchINTC8ROMR, SwitchINTC8ROMW },
{ 0xD000, 0xDFFF, AM_BANKED, &lcBankMemoryR, &lcBankMemoryW, 0, 0 },
{ 0xE000, 0xFFFF, AM_BANKED, &upperMemoryR, &upperMemoryW, 0, 0 },
ADDRESS_MAP_END
};
/*
Some stuff that may be useful:
N.B.: Page 5-22 of UTA2E has INTC8ROM ON/OFF backwards
INTC8ROM is turned OFF by R/W access to $CFFF
INTC8ROM is turned ON by $C3xx access and SLOTC3ROM' (off)
WRONG: (INTC8ROM on puts card's slot ROM/RAM(?) access in $C800-$CFFF)
OK, so it's slightly more complex than that. Basically, when there is an access to $CFFF, all peripheral cards must *stop* responding to I/O STROBE'. Only when a card gets an I/O SELECT' signal, can it respond to I/O STROBE'.
INTC8ROM inhibits I/O STROBE' and activates the MB ROM in $C800-$CFFF
INTC8ROM is 1 by access to $C3xx when SLOTC3ROM is 0
INTC8ROM is 0 by access to $CFFF
ICX = INTCXROM (aka SLOTCXROM), SC3 = SLOTC3ROM
ICX=0,SC3=0 ICX=0,SC3=1 ICX=1,SC3=0 ICX=1,SC3=1
$C100-$C2FF slot slot internal internal
$C300-$C3FF internal slot internal internal
$C400-$CFFF slot slot internal internal
Read from $C800-$CFFF causes I/O STROBE to go low (and INTCXROM and INTC8ROM are not set)
*/
void SetupAddressMap(void)
{
for(uint32_t i=0; i<0x10000; i++)
{
funcMapRead[i] = ReadNOP;
funcMapWrite[i] = WriteNOP;
addrPtrRead[i] = 0;
addrPtrWrite[i] = 0;
addrOffset[i] = 0;
}
for(uint32_t i=0; i<8; i++)
{
slotHandlerR[i] = ReadNOP;
slotHandlerW[i] = WriteNOP;
slotHandler2KR[i] = ReadNOP;
slotHandler2KW[i] = WriteNOP;
}
uint32_t i=0;
while (memoryMap[i].type != AM_END_OF_LIST)
{
switch (memoryMap[i].type)
{
case AM_RAM:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
funcMapWrite[j] = WriteMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrPtrWrite[j] = memoryMap[i].memory;
addrOffset[j] = j - memoryMap[i].start;
//WriteLog("SetupAddressMap: j=$%04X, addrOffset[j]=$%04X\n", j, addrOffset[j]);
}
break;
case AM_ROM:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrOffset[j] = j - memoryMap[i].start;
}
break;
case AM_BANKED:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
funcMapWrite[j] = WriteMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrPtrWrite[j] = memoryMap[i].altMemory;
addrOffset[j] = j - memoryMap[i].start;
}
break;
case AM_READ:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
funcMapRead[j] = memoryMap[i].read;
break;
case AM_WRITE:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
funcMapWrite[j] = memoryMap[i].write;
break;
case AM_READ_WRITE:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = memoryMap[i].read;
funcMapWrite[j] = memoryMap[i].write;
}
break;
}
i++;
};
// This should correctly set up the LC pointers, but it doesn't
// for some reason... :-/
// It's because we were storing pointers directly, instead of pointers
// to the pointer... It's complicated. :-)
SwitchLC();
}
//
// Reset the MMU state after a power down event
//
void ResetMMUPointers(void)
{
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
}
else
{
mainMemoryTextR = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
}
mainMemoryR = (ramrd ? &ram2[0x0200] : &ram[0x0200]);
mainMemoryHGRR = (ramrd ? &ram2[0x2000] : &ram[0x2000]);
mainMemoryW = (ramwrt ? &ram2[0x0200] : &ram[0x0200]);
mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
// slot6Memory = (intCXROM ? &rom[0xC600] : &diskROM[0]);
// slot3Memory = (slotC3ROM ? &rom[0] : &rom[0xC300]);
pageZeroMemory = (altzp ? &ram2[0x0000] : &ram[0x0000]);
SwitchLC();
#if 1
WriteLog("RAMWRT = %s\n", (ramwrt ? "ON" : "off"));
WriteLog("RAMRD = %s\n", (ramrd ? "ON" : "off"));
WriteLog("SLOTCXROM = %s\n", (intCXROM ? "ON" : "off"));
WriteLog("SLOTC3ROM = %s\n", (slotC3ROM ? "ON" : "off"));
WriteLog("ALTZP = %s\n", (altzp ? "ON" : "off"));
#endif
}
//
// Set up slot access
//
void InstallSlotHandler(uint8_t slot, SlotData * slotData)
{
// Sanity check
if (slot > 7)
{
WriteLog("InstallSlotHandler: Caller attempted to put device into slot #%u...\n", slot);
return;
}
// Set up I/O read & write functions
for(uint32_t i=0; i<16; i++)
{
if (slotData->ioR)
funcMapRead[0xC080 + (slot * 16) + i] = slotData->ioR;
if (slotData->ioW)
funcMapWrite[0xC080 + (slot * 16) + i] = slotData->ioW;
}
// Set up memory access read/write functions
if (slotData->pageR)
slotHandlerR[slot] = slotData->pageR;
if (slotData->pageW)
slotHandlerW[slot] = slotData->pageW;
if (slotData->extraR)
slotHandler2KR[slot] = slotData->extraR;
if (slotData->extraW)
slotHandler2KW[slot] = slotData->extraW;
/*
Was thinking about how to make these things more self-contained, so that the management overhead would be less. IOW, you should be able to make an object (struct) that holds everything needed to interface the MMU with itself--InstallSlotHandler *almost* does this, but not quite. A consequence of this approach is that we would have to add generic slot I/O handlers into the mix, but that shouldn't be too horrible. So it could be something like so:
struct Card
{
void * object;
uint16_t type; // Probably an enum so we can figure out what 'object' is
READFUNC(slotIOR);
WRITEFUNC(slotIOW);
READFUNC(slotPageR);
WRITEFUNC(slotPageW);
READFUNC(slot2KR);
WRITEFUNC(slot2KW);
}
So instead of a bunch of crappy shit that sucks in here, we would have a simple thing like:
Card * slots[8];
to encapsulate slots. This also makes it easier to move them around and makes things less error prone.
So maybe...
*/
}
//
// Built-in functions
//
uint8_t ReadNOP(uint16_t)
{
// This is for unconnected reads, and some software looks at addresses like
// these. In particular, Mr. Robot and His Robot Factory failed in that it
// was looking at the first byte of each slots 256 byte driver space and
// failing if it saw a zero there. Now I have no idea what happens in the
// real hardware, but I suspect it would return something that looks like
// ReadFloatingBus().
return 0xFF;
}
void WriteNOP(uint16_t, uint8_t)
{
}
uint8_t ReadMemory(uint16_t address)
{
//WriteLog("ReadMemory: addr=$%04X, addrPtrRead[addr]=$%X, addrOffset[addr]=$%X, val=$%02X\n", address, addrPtrRead[address], addrOffset[address], addrPtrRead[address][addrOffset[address]]);
// We are guaranteed a valid address here by the setup function, so there's
// no need to do any checking here.
return (*addrPtrRead[address])[addrOffset[address]];
}
void WriteMemory(uint16_t address, uint8_t byte)
{
// We can write protect memory this way, but it adds a branch to the mix.
// :-/ (this can be avoided by setting up another bank of memory which we
// ignore... hmm...)
if ((*addrPtrWrite[address]) == 0)
return;
(*addrPtrWrite[address])[addrOffset[address]] = byte;
}
//
// The main memory access functions used by V65C02
//
uint8_t AppleReadMem(uint16_t address)
{
#if 0
if (address == 0xD4 || address == 0xAC20)
WriteLog("Reading $%X...\n", address);
#endif
#if 0
uint8_t memRead = (*(funcMapRead[address]))(address);
static uint16_t lastAddr = 0;
static uint32_t lastCount = 0;
if ((address > 0xC000 && address < 0xC100) || address == 0xC601)
{
if (lastAddr == address)
lastCount++;
else
{
if (lastCount > 1)
WriteLog("%d times...\n", lastCount);
WriteLog("Reading $%02X from $%X ($%02X, $%02X)\n", memRead, address, diskROM[1], rom[0xC601]);
lastCount = 1;
lastAddr = address;
}
}
return memRead;
#else
return (*(funcMapRead[address]))(address);
#endif
}
void AppleWriteMem(uint16_t address, uint8_t byte)
{
#if 0
static uint16_t lastAddr = 0;
static uint32_t lastCount = 0;
if ((address > 0xC000 && address < 0xC100) || address == 0xC601)
{
if (lastAddr == address)
lastCount++;
else
{
if (lastCount > 1)
WriteLog("%d times...\n", lastCount);
WriteLog("Writing to $%X\n", address);
lastCount = 1;
lastAddr = address;
}
}
#endif
#if 0
if (address == 0xD4 || address == 0xAC20)
WriteLog("Writing $%02X @ $%X...\n", byte, address);
#endif
#if 0
//if (address >= 0x0827 && address <= 0x082A)
if (address == 0x000D)
WriteLog("Writing $%02X @ $%X (PC=$%04X)...\n", byte, address, mainCPU.pc);
#endif
(*(funcMapWrite[address]))(address, byte);
}
//
// Generic slot handlers. These are set up here so that we can catch INTCXROM,
// INTC8ROM & SLOTC3ROM here instead of having to catch them in each slot handler.
//
uint8_t SlotR(uint16_t address)
{
//WriteLog("SlotR: address=$%04X, intCXROM=%d, slotC3ROM=%d, intC8ROM=%d\n", address, intCXROM, slotC3ROM, intC8ROM);
if (intCXROM)
return rom[address];
uint8_t slot = (address & 0xF00) >> 8;
enabledSlot = slot;
if ((slotC3ROM == 0) && (slot == 3))
{
intC8ROM = 1;
return rom[address];
}
return (*(slotHandlerR[slot]))(address & 0xFF);
}
void SlotW(uint16_t address, uint8_t byte)
{
if (intCXROM)
return;
uint8_t slot = (address & 0xF00) >> 8;
enabledSlot = slot;
if ((slotC3ROM == 0) && (slot == 3))
{
intC8ROM = 1;
return;
}
(*(slotHandlerW[slot]))(address & 0xFF, byte);
}
//
// Slot handling for 2K address space at $C800-$CFFF
//
uint8_t Slot2KR(uint16_t address)
{
if (intCXROM || intC8ROM)
return rom[address];
return (*(slotHandler2KR[enabledSlot]))(address & 0x7FF);
}
void Slot2KW(uint16_t address, uint8_t byte)
{
if (intCXROM || intC8ROM)
return;
(*(slotHandler2KW[enabledSlot]))(address & 0x7FF, byte);
}
//
// Actual emulated I/O functions follow
//
uint8_t ReadKeyboard(uint16_t /*addr*/)
{
return lastKeyPressed | ((uint8_t)keyDown << 7);
}
void Switch80STORE(uint16_t address, uint8_t)
{
store80Mode = (bool)(address & 0x01);
WriteLog("Setting 80STORE to %s...\n", (store80Mode ? "ON" : "off"));
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
}
else
{
mainMemoryTextR = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
}
}
void SwitchRAMRD(uint16_t address, uint8_t)
{
ramrd = (bool)(address & 0x01);
mainMemoryR = (ramrd ? &ram2[0x0200] : &ram[0x0200]);
mainMemoryHGRR = (ramrd ? &ram2[0x2000] : &ram[0x2000]);
if (store80Mode)
return;
mainMemoryTextR = (ramrd ? &ram2[0x0400] : &ram[0x0400]);
}
void SwitchRAMWRT(uint16_t address, uint8_t)
{
ramwrt = (bool)(address & 0x01);
mainMemoryW = (ramwrt ? &ram2[0x0200] : &ram[0x0200]);
mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
if (store80Mode)
return;
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
}
//
// Since any slots that aren't populated are set to read from the ROM anyway,
// we only concern ourselves with switching populated slots here. (Note that
// the MB slot is a split ROM / I/O device, and it's taken care of in the
// MB handler.)
//
// N.B.: SLOTCXROM is also INTCXROM
//
void SwitchSLOTCXROM(uint16_t address, uint8_t)
{
WriteLog("Setting SLOTCXROM to %s...\n", (address & 0x01 ? "ON" : "off"));
intCXROM = (bool)(address & 0x01);
// INTC8ROM trumps all (only in the $C800--$CFFF range... which we don't account for yet... :-/)
// if (intC8ROM)
// return;
#if 0
#if 1
if (intCXROM)
{
slot3Memory = &rom[0xC300];
slot6Memory = &rom[0xC600];
}
else
{
slot3Memory = (slotC3ROM ? &rom[0] : &rom[0xC300]);
slot6Memory = &diskROM[0];
}
#else
// slot3Memory = (intCXROM ? &rom[0xC300] : &rom[0]);
slot6Memory = (intCXROM ? &rom[0xC600] : &diskROM[0]);
#endif
#endif
}
void SwitchALTZP(uint16_t address, uint8_t)
{
altzp = (bool)(address & 0x01);
pageZeroMemory = (altzp ? &ram2[0x0000] : &ram[0x0000]);
SwitchLC();
}
//extern bool dumpDis;
//
// The interpretation of this name is that if it's set then we access the ROM
// for the card actually sitting in SLOT 3 (if any)
//
void SwitchSLOTC3ROM(uint16_t address, uint8_t)
{
//dumpDis = true;
//WriteLog("Setting SLOTC3ROM to %s...\n", (address & 0x01 ? "ON" : "off"));
slotC3ROM = (bool)(address & 0x01);
#if 1
if (intCXROM)
slot3Memory = &rom[0xC300];
else
slot3Memory = (slotC3ROM ? &rom[0] : &rom[0xC300]);
#else
// slotC3ROM = false;
// Seems the h/w forces this with an 80 column card in slot 3...
slot3Memory = (slotC3ROM ? &rom[0] : &rom[0xC300]);
// slot3Memory = &rom[0xC300];
#endif
}
/*
We need to see where this is being switched from; if we know that, we can switch in the appropriate ROM to $C800-$CFFF. N.B.: Will probably need a custom handler routine, as some cards (like the Apple Hi-Speed SCSI card) split the 2K range into a 1K RAM space and a 1K bank switch ROM space.
*/
//
// This is a problem with split ROM / I/O regions. Because we can't do that
// cleanly, we have to have a read handler for this.
//
// N.B.: We could add AM_IOREAD_WRITE and AM_READ_IOWRITE to the memory handlers
// to take care of split ROM / I/O regions...
//
uint8_t SwitchINTC8ROMR(uint16_t)
{
WriteLog("Hitting INTC8ROM (read)...\n");
intC8ROM = false;
return rom[0xCFFF];
}
//
// This resets the INTC8ROM switch (RW)
//
void SwitchINTC8ROMW(uint16_t, uint8_t)
{
WriteLog("Hitting INTC8ROM (write)...\n");
intC8ROM = false;
}
void Switch80COL(uint16_t address, uint8_t)
{
col80Mode = (bool)(address & 0x01);
}
void SwitchALTCHARSET(uint16_t address, uint8_t)
{
alternateCharset = (bool)(address & 0x01);
WriteLog("Setting ALTCHARSET to %s...\n", (alternateCharset ? "ON" : "off"));
}
uint8_t ReadKeyStrobe(uint16_t)
{
// No character data is read from here, just the 'any key was pressed'
// signal...
uint8_t byte = (uint8_t)keyDown << 7;
keyDown = false;
return byte;
}
uint8_t ReadBANK2(uint16_t)
{
return (lcState < 0x04 ? 0x80 : 0x00);
}
uint8_t ReadLCRAM(uint16_t)
{
// If bits 0 & 1 are set, but not at the same time, then it's ROM
uint8_t lcROM = (lcState & 0x1) ^ ((lcState & 0x02) >> 1);
return (lcROM ? 0x00 : 0x80);
}
uint8_t ReadRAMRD(uint16_t)
{
return (uint8_t)ramrd << 7;
}
uint8_t ReadRAMWRT(uint16_t)
{
return (uint8_t)ramwrt << 7;
}
uint8_t ReadSLOTCXROM(uint16_t)
{
return (uint8_t)intCXROM << 7;
}
uint8_t ReadALTZP(uint16_t)
{
return (uint8_t)altzp << 7;
}
uint8_t ReadSLOTC3ROM(uint16_t)
{
return (uint8_t)slotC3ROM << 7;
}
uint8_t Read80STORE(uint16_t)
{
return (uint8_t)store80Mode << 7;
}
uint8_t ReadVBL(uint16_t)
{
return (uint8_t)vbl << 7;
}
uint8_t ReadTEXT(uint16_t)
{
return (uint8_t)textMode << 7;
}
uint8_t ReadMIXED(uint16_t)
{
return (uint8_t)mixedMode << 7;
}
uint8_t ReadPAGE2(uint16_t)
{
return (uint8_t)displayPage2 << 7;
}
uint8_t ReadHIRES(uint16_t)
{
return (uint8_t)hiRes << 7;
}
uint8_t ReadALTCHARSET(uint16_t)
{
return (uint8_t)alternateCharset << 7;
}
uint8_t Read80COL(uint16_t)
{
return (uint8_t)col80Mode << 7;
}
void WriteKeyStrobe(uint16_t, uint8_t)
{
keyDown = false;
}
uint8_t ReadSpeaker(uint16_t)
{
ToggleSpeaker();
return 0;
}
void WriteSpeaker(uint16_t, uint8_t)
{
ToggleSpeaker();
}
uint8_t SwitchLCR(uint16_t address)
{
lcState = address & 0x0B;
SwitchLC();
return 0;
}
void SwitchLCW(uint16_t address, uint8_t)
{
lcState = address & 0x0B;
SwitchLC();
}
void SwitchLC(void)
{
switch (lcState)
{
case 0x00:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read RAM bank 2, no write\n");
#endif
// [R ] Read RAM bank 2; no write
lcBankMemoryR = (altzp ? &ram2[0xD000] : &ram[0xD000]);
lcBankMemoryW = 0;
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = 0;
break;
case 0x01:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read ROM, write bank 2\n");
#endif
// [RR] Read ROM; write RAM bank 2
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = (altzp ? &ram2[0xD000] : &ram[0xD000]);
upperMemoryR = &rom[0xE000];
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x02:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read ROM, no write\n");
#endif
// [R ] Read ROM; no write
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = 0;
upperMemoryR = &rom[0xE000];
upperMemoryW = 0;
break;
case 0x03:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read/write bank 2\n");
#endif
// [RR] Read RAM bank 2; write RAM bank 2
lcBankMemoryR = (altzp ? &ram2[0xD000] : &ram[0xD000]);
lcBankMemoryW = (altzp ? &ram2[0xD000] : &ram[0xD000]);
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x08:
// [R ] Read RAM bank 1; no write
lcBankMemoryR = (altzp ? &ram2[0xC000] : &ram[0xC000]);
lcBankMemoryW = 0;
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = 0;
break;
case 0x09:
// [RR] Read ROM; write RAM bank 1
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = (altzp ? &ram2[0xC000] : &ram[0xC000]);
upperMemoryR = &rom[0xE000];
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x0A:
// [R ] Read ROM; no write
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = 0;
upperMemoryR = &rom[0xE000];
upperMemoryW = 0;
break;
case 0x0B:
// [RR] Read RAM bank 1; write RAM bank 1
lcBankMemoryR = (altzp ? &ram2[0xC000] : &ram[0xC000]);
lcBankMemoryW = (altzp ? &ram2[0xC000] : &ram[0xC000]);
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
}
}
uint8_t SwitchTEXTR(uint16_t address)
{
WriteLog("Setting TEXT to %s...\n", (address & 0x01 ? "ON" : "off"));
textMode = (bool)(address & 0x01);
return 0;
}
void SwitchTEXTW(uint16_t address, uint8_t)
{
WriteLog("Setting TEXT to %s...\n", (address & 0x01 ? "ON" : "off"));
textMode = (bool)(address & 0x01);
}
uint8_t SwitchMIXEDR(uint16_t address)
{
WriteLog("Setting MIXED to %s...\n", (address & 0x01 ? "ON" : "off"));
mixedMode = (bool)(address & 0x01);
return 0;
}
void SwitchMIXEDW(uint16_t address, uint8_t)
{
WriteLog("Setting MIXED to %s...\n", (address & 0x01 ? "ON" : "off"));
mixedMode = (bool)(address & 0x01);
}
uint8_t SwitchPAGE2R(uint16_t address)
{
WriteLog("Setting PAGE2 to %s...\n", (address & 0x01 ? "ON" : "off"));
displayPage2 = (bool)(address & 0x01);
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
}
return 0;
}
void SwitchPAGE2W(uint16_t address, uint8_t)
{
WriteLog("Setting PAGE2 to %s...\n", (address & 0x01 ? "ON" : "off"));
displayPage2 = (bool)(address & 0x01);
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
}
}
uint8_t SwitchHIRESR(uint16_t address)
{
WriteLog("Setting HIRES to %s...\n", (address & 0x01 ? "ON" : "off"));
hiRes = (bool)(address & 0x01);
return 0;
}
void SwitchHIRESW(uint16_t address, uint8_t)
{
WriteLog("Setting HIRES to %s...\n", (address & 0x01 ? "ON" : "off"));
hiRes = (bool)(address & 0x01);
}
uint8_t SwitchDHIRESR(uint16_t address)
{
WriteLog("Setting DHIRES to %s (ioudis = %s)...\n", ((address & 0x01) ^ 0x01 ? "ON" : "off"), (ioudis ? "ON" : "off"));
// Hmm, this breaks convention too, like SLOTCXROM
if (ioudis)
dhires = !((bool)(address & 0x01));
return 0;
}
void SwitchDHIRESW(uint16_t address, uint8_t)
{
WriteLog("Setting DHIRES to %s (ioudis = %s)...\n", ((address & 0x01) ^ 0x01 ? "ON" : "off"), (ioudis ? "ON" : "off"));
if (ioudis)
dhires = !((bool)(address & 0x01));
}
void SwitchIOUDIS(uint16_t address, uint8_t)
{
ioudis = !((bool)(address & 0x01));
}
uint8_t ReadButton0(uint16_t)
{
return (uint8_t)openAppleDown << 7;
}
uint8_t ReadButton1(uint16_t)
{
return (uint8_t)closedAppleDown << 7;
}
// The way the paddles work is that a strobe is written (or read) to $C070,
// then software counts down the time that it takes for the paddle outputs
// to have bit 7 return to 0. If there are no paddles connected, bit 7
// stays at 1.
// NB: This is really paddles 0-3, not just 0 :-P
uint8_t ReadPaddle0(uint16_t)
{
return 0xFF;
}
uint8_t ReadIOUDIS(uint16_t)
{
return (uint8_t)ioudis << 7;
}
uint8_t ReadDHIRES(uint16_t)
{
return (uint8_t)dhires << 7;
}
// Whenever a read is done to a MMIO location that is unconnected to anything,
// it actually sees the RAM access done by the video generation hardware. Some
// programs exploit this, so we emulate it here.
// N.B.: frameCycles will be off by the true amount because this only
// increments by the amount of a speaker cycle, not the cycle count when
// the access happens... !!! FIX !!!
uint8_t ReadFloatingBus(uint16_t)
{
// Get the currently elapsed cycle count for this frame
uint32_t frameCycles = mainCPU.clock - frameCycleStart;
// Make counters out of the cycle count. There are 65 cycles per line.
uint32_t numLines = frameCycles / 65;
uint32_t numHTicks = frameCycles - (numLines * 65);
// Convert these to H/V counters
uint32_t hcount = numHTicks - 1;
// HC sees zero twice:
if (hcount == 0xFFFFFFFF)
hcount = 0;
uint32_t vcount = numLines + 0xFA;
// Now do the address calculations
uint32_t sum = 0xD + ((hcount & 0x38) >> 3)
+ (((vcount & 0xC0) >> 6) | ((vcount & 0xC0) >> 4));
uint32_t address = ((vcount & 0x38) << 4) | ((sum & 0x0F) << 3) | (hcount & 0x07);
// Add in particulars for the gfx mode we're in...
if (textMode || (!textMode && !hiRes))
address |= (!(!store80Mode && displayPage2) ? 0x400 : 0)
| (!store80Mode && displayPage2 ? 0x800 : 0);
else
address |= (!(!store80Mode && displayPage2) ? 0x2000: 0)
| (!store80Mode && displayPage2 ? 0x4000 : 0)
| ((vcount & 0x07) << 10);
// The address so read is *always* in main RAM, not alt RAM
return ram[address];
}