40 lines
679 B
C++
40 lines
679 B
C++
//
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// GUI.H
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//
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// Graphical User Interface support
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//
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#ifndef __GUI_H__
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#define __GUI_H__
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#include <SDL2/SDL.h>
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#include <list>
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class Menu; // Now *this* should work, since we've got pointers...
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class MenuItems;
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class Element;
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class GUI
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{
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public:
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GUI(SDL_Surface *);
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~GUI();
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void AddMenuTitle(const char *);
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void AddMenuItem(const char *, Element * (* a)(void) = NULL, SDL_Scancode k = SDL_SCANCODE_UNKNOWN);
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void CommitItemsToMenu(void);
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void Run(void);
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void Stop(void);
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private:
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// Menu * mainMenu;
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MenuItems * menuItem;
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std::list<Element *> windowList;
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bool exitGUI;
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bool showMouse;
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SDL_Rect mouse, oldMouse;
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};
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#endif // __GUI_H__
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