robmcmullen-apple2/src/gui/textedit.h

40 lines
969 B
C++

//
// TEXTEDIT.H
//
// Graphical User Interface text edit class
//
#ifndef __TEXTEDIT_H__
#define __TEXTEDIT_H__
#include <string>
#include "element.h"
class TextEdit: public Element
{
public:
TextEdit(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0, std::string s = "", Element * parent = NULL);
~TextEdit();
virtual void HandleKey(SDL_Scancode key);
virtual void HandleMouseMove(uint32_t x, uint32_t y);
virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
virtual void Draw(void);
virtual void Notify(Element *);
std::string GetText(void);
void SaveStateVariables(void);
void CheckStateAndRedrawIfNeeded(void);
protected:
bool activated, clicked, inside;
SDL_Surface * img;
std::string text;
uint32_t caretPos, scrollPos;
private:
bool activatedSave, clickedSave, insideSave;
uint32_t caretPosSave, scrollPosSave, lengthSave;
uint32_t hiliteColor, cursorColor;
};
#endif // __TEXTEDIT_H__