robmcmullen-apple2/src/gui/window.cpp

184 lines
4.7 KiB
C++

//
// WINDOW.CPP
//
// Graphical User Interface window class
// by James Hammons
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 02/03/2006 Created this file
// JLH 02/09/2006 Fixed various problems with the class implementation
// JLH 02/14/2006 Added window rendering
//
#include "window.h"
#include "button.h"
#include "guimisc.h" // Various support functions
#include <algorithm>
// Debug support...
//#define DESTRUCTOR_TESTING
// Rendering experiment...
//BAH
//#define USE_COVERAGE_LISTS
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define MASK_R 0xFF000000
#define MASK_G 0x00FF0000
#define MASK_B 0x0000FF00
#define MASK_A 0x000000FF
#else
#define MASK_R 0x000000FF
#define MASK_G 0x0000FF00
#define MASK_B 0x00FF0000
#define MASK_A 0xFF000000
#endif
//
// Window class implementation
//
// NOTE: FG/BG colors are hard-wired
//
Window::Window(uint32_t x/*= 0*/, uint32_t y/*= 0*/, uint32_t w/*= 0*/, uint32_t h/*= 0*/,
void (* f)(Element *)/*= NULL*/):
Element(x, y, w, h, 0x4D, 0xFF, 0x84, 0xFF, 0x1F, 0x84, 0x84, 0xFF), handler(f),
cbWidth((closeBox[0] << 8) | closeBox[1]), cbHeight((closeBox[2] << 8) | closeBox[3]),
cbUp(SDL_CreateRGBSurfaceFrom(&closeBox[4], cbWidth, cbHeight, 32, cbWidth * 4,
MASK_R, MASK_G, MASK_B, MASK_A)),
cbDown(SDL_CreateRGBSurfaceFrom(&closeBoxDown[4], cbWidth, cbHeight, 32, cbWidth * 4,
MASK_R, MASK_G, MASK_B, MASK_A)),
cbHover(SDL_CreateRGBSurfaceFrom(&closeBoxHover[4], cbWidth, cbHeight, 32, cbWidth * 4,
MASK_R, MASK_G, MASK_B, MASK_A)), drawBackground(true)
{
//Could probably move this into the initializer list as well...
// closeButton = new Button(w - (cbWidth + 1), 1, cbUp, cbHover, cbDown, this);
// list.push_back(closeButton);
CreateBackstore();
Draw(); // Can we do this in the constructor??? Mebbe.
}
Window::~Window()
{
#ifdef DESTRUCTOR_TESTING
printf("Inside ~Window()...\n");
#endif
for(uint32_t i=0; i<list.size(); i++)
if (list[i])
delete list[i];
SDL_FreeSurface(cbUp);
SDL_FreeSurface(cbDown);
SDL_FreeSurface(cbHover);
}
void Window::HandleKey(SDL_Scancode key)
{
if (key == SDL_SCANCODE_ESCAPE)
{
SDL_Event event;
event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
SDL_PushEvent(&event);
}
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
list[i]->HandleKey(key);
}
void Window::HandleMouseMove(uint32_t x, uint32_t y)
{
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
// Make coords relative to upper right corner of this window...
list[i]->HandleMouseMove(x - extents.x, y - extents.y);
}
void Window::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
{
#if 1
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
// Make coords relative to upper right corner of this window...
list[i]->HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
#else //? This works in draggablewindow2...
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
{
// Make coords relative to upper right corner of this window...
list[i]->HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
if (list[i]->Inside(x - extents.x, y - extents.y))
clicked = false;
}
#endif
}
void Window::Draw(void)
{
#ifdef USE_COVERAGE_LISTS
// These are *always* top level and parentless, so no need to traverse up through
// the parent chain...
for(std::list<SDL_Rect>::iterator i=coverList.begin(); i!=coverList.end(); i++)
SDL_FillRect(screen, &(*i), bgColor);
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
list[i]->Draw();
#else
if (drawBackground)
{
// These are *always* top level and parentless, so no need to traverse up through
// the parent chain...
SDL_FillRect(screen, &extents, bgColor);
}
else
RestoreScreenFromBackstore();
// Handle the items this window contains...
for(uint32_t i=0; i<list.size(); i++)
list[i]->Draw();
#endif
//Prolly don't need this since the close button will do this for us...
//Close button isn't mandatory anymore...
needToRefreshScreen = true;
}
// This is only called if a close button has been added
void Window::Notify(Element * e)
{
if (e == closeButton)
{
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = WINDOW_CLOSE;
event.user.data1 = (void *)this;
SDL_PushEvent(&event);
}
}
void Window::AddElement(Element * e)
{
list.push_back(e);
}
void Window::AddCloseButton(void)
{
// Only allow this to happen once!
if (closeButton == NULL)
{
closeButton = new Button(extents.w - (cbWidth + 1), 1, cbUp, cbHover, cbDown, this);
list.push_back(closeButton);
}
}
void Window::SetBackgroundDraw(bool state)
{
drawBackground = state;
}