robmcmullen-apple2/src/settings.cpp

128 lines
5.6 KiB
C++

//
// SETTINGS.CPP: Game configuration loading/saving support
//
// by James Hammons
// (C) 2005 Underground Software
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 01/04/2006 Added changelog ;-)
//
#include "settings.h"
#include <stdlib.h>
#include <string>
#include <SDL2/SDL.h>
#include "sdlemu_config.h"
#include "log.h"
using namespace std;
// Global variables
Settings settings;
// Private function prototypes
static void CheckForTrailingSlash(char * path);
//
// Load Apple2's settings
//
void LoadSettings(void)
{
if (sdlemu_init_config("./apple2.cfg") == 0 // CWD
&& sdlemu_init_config("~/apple2.cfg") == 0 // Home
&& sdlemu_init_config("~/.apple2/apple2.cfg") == 0 // Home under .apple2 directory
&& sdlemu_init_config("apple2.cfg") == 0) // Somewhere in the path
WriteLog("Settings: Couldn't find configuration file. Using defaults...\n");
settings.useJoystick = sdlemu_getval_bool("useJoystick", false);
settings.joyport = sdlemu_getval_int("joyport", 0);
settings.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
settings.frameSkip = sdlemu_getval_int("frameSkip", 0);
settings.fullscreen = sdlemu_getval_bool("fullscreen", false);
settings.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
settings.glFilter = sdlemu_getval_int("glFilterType", 0);
settings.renderType = sdlemu_getval_int("renderType", 0);
settings.autoStateSaving = sdlemu_getval_bool("autoSaveState", true);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
settings.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDL_SCANCODE_UP);
settings.p1KeyBindings[1] = sdlemu_getval_int("p1k_down", SDL_SCANCODE_DOWN);
settings.p1KeyBindings[2] = sdlemu_getval_int("p1k_left", SDL_SCANCODE_LEFT);
settings.p1KeyBindings[3] = sdlemu_getval_int("p1k_right", SDL_SCANCODE_RIGHT);
settings.p1KeyBindings[4] = sdlemu_getval_int("p1k_c", SDL_SCANCODE_Z);
settings.p1KeyBindings[5] = sdlemu_getval_int("p1k_b", SDL_SCANCODE_X);
settings.p1KeyBindings[6] = sdlemu_getval_int("p1k_a", SDL_SCANCODE_C);
settings.p1KeyBindings[7] = sdlemu_getval_int("p1k_option", SDL_SCANCODE_APOSTROPHE);
settings.p1KeyBindings[8] = sdlemu_getval_int("p1k_pause", SDL_SCANCODE_RETURN);
settings.p1KeyBindings[9] = sdlemu_getval_int("p1k_0", SDL_SCANCODE_KP_0);
settings.p1KeyBindings[10] = sdlemu_getval_int("p1k_1", SDL_SCANCODE_KP_1);
settings.p1KeyBindings[11] = sdlemu_getval_int("p1k_2", SDL_SCANCODE_KP_2);
settings.p1KeyBindings[12] = sdlemu_getval_int("p1k_3", SDL_SCANCODE_KP_3);
settings.p1KeyBindings[13] = sdlemu_getval_int("p1k_4", SDL_SCANCODE_KP_4);
settings.p1KeyBindings[14] = sdlemu_getval_int("p1k_5", SDL_SCANCODE_KP_5);
settings.p1KeyBindings[15] = sdlemu_getval_int("p1k_6", SDL_SCANCODE_KP_6);
settings.p1KeyBindings[16] = sdlemu_getval_int("p1k_7", SDL_SCANCODE_KP_7);
settings.p1KeyBindings[17] = sdlemu_getval_int("p1k_8", SDL_SCANCODE_KP_8);
settings.p1KeyBindings[18] = sdlemu_getval_int("p1k_9", SDL_SCANCODE_KP_9);
settings.p1KeyBindings[19] = sdlemu_getval_int("p1k_pound", SDL_SCANCODE_KP_DIVIDE);
settings.p1KeyBindings[20] = sdlemu_getval_int("p1k_star", SDL_SCANCODE_KP_MULTIPLY);
settings.p2KeyBindings[0] = sdlemu_getval_int("p2k_up", SDL_SCANCODE_UP);
settings.p2KeyBindings[1] = sdlemu_getval_int("p2k_down", SDL_SCANCODE_DOWN);
settings.p2KeyBindings[2] = sdlemu_getval_int("p2k_left", SDL_SCANCODE_LEFT);
settings.p2KeyBindings[3] = sdlemu_getval_int("p2k_right", SDL_SCANCODE_RIGHT);
settings.p2KeyBindings[4] = sdlemu_getval_int("p2k_c", SDL_SCANCODE_Z);
settings.p2KeyBindings[5] = sdlemu_getval_int("p2k_b", SDL_SCANCODE_X);
settings.p2KeyBindings[6] = sdlemu_getval_int("p2k_a", SDL_SCANCODE_C);
settings.p2KeyBindings[7] = sdlemu_getval_int("p2k_option", SDL_SCANCODE_APOSTROPHE);
settings.p2KeyBindings[8] = sdlemu_getval_int("p2k_pause", SDL_SCANCODE_RETURN);
settings.p2KeyBindings[9] = sdlemu_getval_int("p2k_0", SDL_SCANCODE_KP_0);
settings.p2KeyBindings[10] = sdlemu_getval_int("p2k_1", SDL_SCANCODE_KP_1);
settings.p2KeyBindings[11] = sdlemu_getval_int("p2k_2", SDL_SCANCODE_KP_2);
settings.p2KeyBindings[12] = sdlemu_getval_int("p2k_3", SDL_SCANCODE_KP_3);
settings.p2KeyBindings[13] = sdlemu_getval_int("p2k_4", SDL_SCANCODE_KP_4);
settings.p2KeyBindings[14] = sdlemu_getval_int("p2k_5", SDL_SCANCODE_KP_5);
settings.p2KeyBindings[15] = sdlemu_getval_int("p2k_6", SDL_SCANCODE_KP_6);
settings.p2KeyBindings[16] = sdlemu_getval_int("p2k_7", SDL_SCANCODE_KP_7);
settings.p2KeyBindings[17] = sdlemu_getval_int("p2k_8", SDL_SCANCODE_KP_8);
settings.p2KeyBindings[18] = sdlemu_getval_int("p2k_9", SDL_SCANCODE_KP_9);
settings.p2KeyBindings[19] = sdlemu_getval_int("p2k_pound", SDL_SCANCODE_KP_DIVIDE);
settings.p2KeyBindings[20] = sdlemu_getval_int("p2k_star", SDL_SCANCODE_KP_MULTIPLY);
strcpy(settings.BIOSPath, sdlemu_getval_string("BIOSROM", "./ROMs/apple2.rom"));
strcpy(settings.disksPath, sdlemu_getval_string("disks", "./disks"));
strcpy(settings.diskImagePath1, sdlemu_getval_string("floppyImage1", "./disks/bt1_boot.dsk"));
strcpy(settings.diskImagePath2, sdlemu_getval_string("floppyImage2", "./disks/bt1_char.dsk"));
strcpy(settings.autoStatePath, sdlemu_getval_string("autoStateFilename", "./apple2auto.state"));
CheckForTrailingSlash(settings.disksPath);
}
//
// Save Apple2's settings
//
void SaveSettings(void)
{
}
//
// Check path for a trailing slash, and append if not present
//
static void CheckForTrailingSlash(char * path)
{
if (strlen(path) > 0)
if (path[strlen(path) - 1] != '/')
strcat(path, "/"); // NOTE: Possible buffer overflow
}