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123 lines
4.5 KiB
Plaintext
123 lines
4.5 KiB
Plaintext
Extracting music from Modulae
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=============================
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This is a walkthrough for how I located and extracted the music from FTA's
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Modulae demo, straight from the 2mg disk image.
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We'll begin by disassembling the boot block. The boot block is the first
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block on disk, and is always loaded into `$0800`.
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[source,shell]
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----
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./disasm modulae.2mg 800 0 1 > boot.s
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----
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This command says to extract one 512-byte block starting at block 0, into memory
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location `$800` and disassemble it.
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If we analyze the disassembled boot block, we will see that the function at
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`$08f9` loads a block from disk. Following that backward, we discover that
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at `$08c9`, it loads blocks 7--13 into RAM starting at `$9400`. Then it
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calls a function at `$0a00` and passes it the address of the RAM it just loaded.
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Blocks 7--13 contain the main loader, it's a routine responsible for
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loading the rest of the disk into various parts of RAM. The call to
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`$0a00` decrunches the loader. To help with that, I built a tool that can
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properly decrunch those blocks.
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[source,shell]
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----
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./decrunch modulae.2mg 7 6 loader
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----
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This basically extracts 6 blocks from the disk image, starting at block 7. It
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decrunches them, and saves the result into a file called `loader`.
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Now we can disassemble the loader.
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[source,shell]
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----
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./disasm loader 9400 > loader.s
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----
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The `disasm` command will disassemble the entire file if the offset and size
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arguements are omitted. It also will work on a byte-level if the file passed
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isn't a 2mg disk image.
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We remember from the previous disassembly that these blocks should be
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loaded into RAM at `$9400`, so we pass that address to `disasm`.
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Now we inspect the loader disassembly. After a bit of inspection, we can
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see that the main loading is done at `$9ad6`. It uses a table of addresses
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located at `$9bad` to determine which blocks to load and where in RAM to put
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them. It then later runs the decruncher (still at `$0a00`) on various blocks
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of RAM.
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This table is the thing we care about. The first word is the starting
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block on disk, which is followed by a bunch of 8-byte records. The first
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dword of each record is the target address, the second dword is the number
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of 256-byte pages to load. It loads these sequentially from the disk,
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beginning at the starting block. It ends when a record is 0 pages long.
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I built a `dumptbl` tool that makes it easier to parse this table into
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human readable format, telling us which blocks to load and where. We can
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then choose to inspect the various blocks, one by one and determine which
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ones we care about.
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The table we want to dump is at `$9bad`, we need to calculate that
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position relative to the start of the file to determine its disk offset.
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----
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$9bad - $9400 = $07ad
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----
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Thus, we call `dumptbl` with the following:
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[source,shell]
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----
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./dumptbl loader 7ad
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----
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(Note how we pass `loader` which is the unpacked binary, and not
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`loader.s` which is the disassembly).
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Using this table, we can inspect various blocks.
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The very first entry in the table is actually interesting. It consists of
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58 blocks, starting at block 16 on disk, uncrunched. If we look at this
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data, it's actually the ``And now, FTA Presents...'' raw audio data.
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It's stored as an unsigned 8-bit PCM data. It's in mono, and should
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be played back at 11,025 Hz. I went ahead and slapped a `.wav` header
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onto the audio data to save it for posterity. You'll find it in the
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songs/modulae folder.
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I also found a music player. Starting at block 801, 27 blocks are loaded
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into `$1000`.
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The music player uses a wavebank loaded into `$9:0000`, and music data at
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`$a:0400`. Sure enough, we can find those blocks in the table used by the main
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loader. The music data is crunched, the sound data isn't.
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[source,shell]
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----
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./decrunch modulae.2mg 828 130 intro.wb raw
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./decrunch modulae.2mg 958 5 intro.song
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----
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Now, there should technically be two different music files in Modulae. One
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for the intro, and the other for the main demo. The music player doesn't
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seem to reference them, so I'm guessing a *second* music player is actually loaded
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at another point. Instead of hunting for it, I decide to check the entries
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of the main loader. Sure enough, I find another song and wavebank.
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[source,shell]
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----
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./decrunch modulae.2mg 189 133 demo.wb raw
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./decrunch modulae.2mg 162 27 demo.song
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----
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And thus we have both songs extracted. The final step is to trim off the
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excess padding. Since the songs are padded to block boundaries, they have
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useless extra padding at the end. `trimwb` and `trimmusic` will calculate the
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proper length of the wavebank and song files and output trimmed down versions.
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