/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */ /* * Vinace * Copyright (C) P.Y. Rollo 2009 * * Vinace is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Vinace is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _C_GAME_UNIT_HPP_ #define _C_GAME_UNIT_HPP_ #include "c-unit.hpp" // // Game unit : Joystick/Paddles, buttons and outputs // class CGameUnit: public CUnit { public: CGameUnit(); void reset(); void write(BYTE addr, BYTE byte); BYTE read(BYTE addr); FLAG_RW(pb0); FLAG_RW(pb1); FLAG_RW(pb2); FLAG_RO(an0); FLAG_RO(an1); FLAG_RO(an2); FLAG_RO(an3); FLAG_RW(paddl0); FLAG_RW(paddl1); FLAG_RW(paddl2); FLAG_RW(paddl3); FLAG_RO(ptrig); private: void access(BYTE addr); }; #endif // _C_GAME_UNIT_HPP_