vinace/src/gui/c-sound.cpp

64 lines
1.6 KiB
C++

/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* apple
* Copyright (C) 2009 <>
*
* apple is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* apple is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "c-sound.hpp"
#include <iostream>
//#include <unistd.h>
//#include <fcntl.h>
#define SOUND_PERIOD_USEC 20000
// 20kHz sound frequency
#define SOUND_FREQUENCY 20000
// Delay starting sound of one period
#define SAMPLES_SHIFT (SOUND_FREQUENCY*SOUND_PERIOD_USEC/1000000)
CSound::CSound(CSpeaker *speaker) {
this->speaker = speaker;
running = false;
}
void CSound::start() {
// TODO : Pthread seems to allow real time thread launching... explore that way !
if (pthread_create(&(this->thread),
NULL,
CSound::thread_manager,
(void *)this
)) {
printf("CSound : Could not start thread -> No sound.\n");
}
}
void CSound::stop() {
running = false;
}
void *CSound::thread_manager(void* sound) {
((CSound*)sound)->run();
return 0;
}
void CSound::run() {
running = true;
while(running) {
usleep(SOUND_PERIOD_USEC); // Sleep 20ms before sending sound again
send_sound();
}
}