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Track whether the looping sounds are or are not playing with some boolean values.
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BuGS/gameSound.s
128
BuGS/gameSound.s
@ -774,7 +774,12 @@ playExtraLifeSound entry
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startSegmentSound entry
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jsl stopSegmentSound
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lda segmentSoundIsPlaying
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bne startSegmentSound_doIt
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rtl
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startSegmentSound_doIt anop
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stz segmentSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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@ -798,12 +803,29 @@ startSegmentSound entry
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stopSegmentSound entry
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lda segmentSoundIsPlaying
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beq stopSegmentSound_doIt
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rtl
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stopSegmentSound_doIt anop
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lda #1
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sta segmentSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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ora #$20
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sta >SOUND_CONTROL_REG
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lda #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_ONE_SHOT_MODE+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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@ -818,7 +840,12 @@ stopSegmentSound entry
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startSpiderSound entry
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jsl stopSpiderSound
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lda spiderSoundIsPlaying
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bne startSpiderSound_doIt
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rtl
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startSpiderSound_doIt anop
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stz spiderSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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@ -837,20 +864,25 @@ startSpiderSound entry
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lda #SOUND_REG_CONTROL+SPIDER_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SPIDER_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SPIDER_CONTROL+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SPIDER_CONTROL+SOUND_LEFT_SPEAKER
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lda #SPIDER_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SPIDER_CONTROL+SOUND_HALTED+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SPIDER_CONTROL+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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long m
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rtl
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updateSpiderSound entry
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lda spiderSoundIsPlaying
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beq updateSpiderSound_doIt
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rtl
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updateSpiderSound_doIt anop
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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@ -870,12 +902,29 @@ updateSpiderSound entry
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stopSpiderSound entry
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lda spiderSoundIsPlaying
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beq stopSpiderSound_doIt
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rtl
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stopSpiderSound_doIt anop
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lda #1
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sta spiderSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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ora #$20
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sta >SOUND_CONTROL_REG
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lda #SOUND_REG_CONTROL+SPIDER_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_ONE_SHOT_MODE+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_REG_CONTROL+SPIDER_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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@ -890,7 +939,12 @@ stopSpiderSound entry
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startScorpionSound entry
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jsl stopSpiderSound
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lda scorpionSoundIsPlaying
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bne startScorpionSound_doIt
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rtl
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startScorpionSound_doIt anop
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stz scorpionSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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@ -909,19 +963,24 @@ startScorpionSound entry
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lda #SOUND_REG_CONTROL+SCORPION_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SCORPION_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SCORPION_CONTROL+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SCORPION_CONTROL+SOUND_LEFT_SPEAKER
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lda #SCORPION_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SCORPION_CONTROL+SOUND_HALTED+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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lda #SCORPION_CONTROL+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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long m
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rtl
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updateScorpionSound entry
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lda scorpionSoundIsPlaying
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beq updateScorpionSound_doIt
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rtl
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updateScorpionSound_doIt anop
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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@ -940,13 +999,31 @@ updateScorpionSound entry
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rtl
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stopScorpionSound entry
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lda scorpionSoundIsPlaying
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beq stopScorpionSound_doIt
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rtl
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stopScorpionSound_doIt anop
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lda #1
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sta scorpionSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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ora #$20
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sta >SOUND_CONTROL_REG
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lda #SOUND_REG_CONTROL+SCORPION_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_ONE_SHOT_MODE+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_REG_CONTROL+SCORPION_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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@ -1002,19 +1079,27 @@ startFleaSound_doIt anop
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lda #SOUND_REG_CONTROL+FLEA_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #FLEA_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #FLEA_CONTROL+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #FLEA_CONTROL+SOUND_LEFT_SPEAKER
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lda #FLEA_CONTROL+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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lda #FLEA_CONTROL+SOUND_HALTED+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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lda #FLEA_CONTROL+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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long m
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rtl
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stopFleaSound entry
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lda fleaSoundIsPlaying
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beq stopFleaSound_doIt
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rtl
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stopFleaSound_doIt anop
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lda #1
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sta fleaSoundIsPlaying
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short m
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lda >SOUND_SYSTEM_VOLUME
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and #$0f
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@ -1023,21 +1108,30 @@ stopFleaSound entry
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lda #SOUND_REG_CONTROL+FLEA_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_HALTED+SOUND_RIGHT_SPEAKER
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lda #SOUND_ONE_SHOT_MODE+SOUND_RIGHT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_ONE_SHOT_MODE+SOUND_HALTED+SOUND_LEFT_SPEAKER
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lda #SOUND_ONE_SHOT_MODE+SOUND_LEFT_SPEAKER
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_REG_CONTROL+FLEA_OSC_NUM
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sta >SOUND_ADDR_LOW
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lda #SOUND_ONE_SHOT_MODE+SOUND_RIGHT_SPEAKER+SOUND_HALTED
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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lda #SOUND_ONE_SHOT_MODE+SOUND_LEFT_SPEAKER+SOUND_HALTED
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sta >SOUND_DATA_REG
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sta >SOUND_DATA_REG
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long m
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lda #1
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sta fleaSoundIsPlaying
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rtl
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bonusSoundOscReg dc i2'SOUND_REG_CONTROL+BONUS_OSC_NUM'
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fleaSoundIsPlaying dc i2'1'
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fleaSoundFreqOffset dc i2'0'
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segmentSoundIsPlaying dc i2'1'
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spiderSoundIsPlaying dc i2'1'
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scorpionSoundIsPlaying dc i2'1'
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end
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