Add an acknowledgement and a bug based on testing on real HW.

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Jeremy Rand 2020-12-10 22:31:46 -05:00
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This project would not have been a success without help from the Apple // community, especiall the appleiigs slack channel where I got tons of help and encouragement. I have to thank some people for their support, help, contribution of code and other materials that helped make BuGS possible. Please know that if your name is missing, that is my fault. I should have been keeping track of this early on but I find myself writing this in the later days of the project and I am almost certainly going to make a mistake. I apologize if I have left you off and I would encourage you to contact me and help me correct my mistake.
* @fatdog on slack who provided multiple sound samples for the game including the spider, flea and the beat sound.
* Mark Collins who pointed me to a source of sound effects and information on how to convert digital sound into a format that would work on the GS.
* John Brooks who was instrumental in getting the animation algorithm performant. He described a series of optimizations that I could persue and sure enough, implementing a couple of them got me back to 60 frames per second. He also provided code for a fast random number generator and fast mouse polling.
* Antoine Vignau for his technical support, especially when it came time to look at sound. He often posted comments that warned me that the road I was going down was going to be a problem (like trying to use the toolbox for polling the mouse) and of course he was right.

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This is a list of the software bugs (as opposed to the bugs in the game that you shoot) that still need attention:
* On the latest build (0136579125034f41f8415b496d5ba706e86d65d9) on real HW, on startup I head the spider loop once and then I can play a game and finish that game. But when I try to start a second game, I crash. The stack looks corrupted and execution is way off in the weeds somewhere. This isn't happening on either emulator.
* A spider moving left to right went off screen and left garbage on the RHS as it exited. I have only seen this once. I think it coincided with the player dying.
* Sometimes when the player dies, the "you can shoot" indicator is left behind as garbage on-screen.
* If you die holding the mouse button down, your next game will start shooting without pressing the mouse button.