Add the code to support switching between fast and slow spiders.

This commit is contained in:
Jeremy Rand 2020-07-27 23:30:11 -04:00
parent 883d882d0e
commit 8bcd4fccf6
2 changed files with 113 additions and 21 deletions

View File

@ -725,12 +725,16 @@ checkKey_fast anop
lda #SPRITE_SPEED_FAST
jsl setFleaSpeed
lda #SPRITE_SPEED_FAST
jsl setSpiderSpeed
lda #SPRITE_SPEED_FAST
jmp setScorpionSpeed
checkKey_slow anop
lda #SPRITE_SPEED_SLOW
jsl setFleaSpeed
lda #SPRITE_SPEED_SLOW
jsl setSpiderSpeed
lda #SPRITE_SPEED_SLOW
jmp setScorpionSpeed
checkKey_quit anop

View File

@ -35,9 +35,10 @@ SPIDER_RHS_TILE_OFFSET equ SPIDER_TOP_ROW_OFFSET+(GAME_NUM_TILES_WIDE-1)*SI
; The spider starts 2 pixel rows above the top row offset so it can slide in on the edge of
; the screen on a diagonal and hit the centre of the tiles with the middle of its body.
SPIDER_STARTING_SHIFT equ 2
SPIDER_LHS_STARTING_SCREEN_OFFSET equ SCREEN_BYTES_PER_ROW*SPIDER_STARTING_SHIFT+6
SPIDER_RHS_STARTING_SCREEN_OFFSET equ SCREEN_BYTES_PER_ROW*SPIDER_STARTING_SHIFT+4
SPIDER_STARTING_SHIFT_SLOW equ 2
SPIDER_STARTING_SHIFT_FAST equ 1
SPIDER_LHS_STARTING_SCREEN_OFFSET equ SCREEN_BYTES_PER_ROW*SPIDER_STARTING_SHIFT_SLOW+6
SPIDER_RHS_STARTING_SCREEN_OFFSET equ SCREEN_BYTES_PER_ROW*SPIDER_STARTING_SHIFT_SLOW+4
; Every four frames, change the spider sprite
SPIDER_SPRITE_REFRESH_COUNT equ 4
@ -48,6 +49,17 @@ SPIDER_SCORE_300 equ 0
SPIDER_SCORE_600 equ 4
SPIDER_SCORE_900 equ 8
SPIDER_VERT_SPEED_SLOW equ SCREEN_BYTES_PER_ROW
SPIDER_VERT_SPEED_FAST equ SCREEN_BYTES_PER_ROW*2
SPIDER_MAX_SHIFT_IN_TILE_SLOW equ TILE_PIXEL_HEIGHT
SPIDER_MAX_SHIFT_IN_TILE_FAST equ TILE_PIXEL_HEIGHT/2
SPIDER_LEFT_SCREEN_SHIFT_SLOW equ 1
SPIDER_LEFT_SCREEN_SHIFT_FAST equ 0
SPIDER_RIGHT_SCREEN_SHIFT_SLOW equ 0
SPIDER_RIGHT_SCREEN_SHIFT_FAST equ 1
drawSpider entry
lda spiderState
@ -316,7 +328,7 @@ updateSpider_leftDown anop
updateSpider_rightDown anop
lda spiderScreenOffset
clc
adc #SCREEN_BYTES_PER_ROW
adc spiderVertSpeed
sta spiderScreenOffset
lda spiderShiftInTile
@ -329,7 +341,7 @@ updateSpider_leftUp anop
updateSpider_rightUp anop
lda spiderScreenOffset
sec
sbc #SCREEN_BYTES_PER_ROW
sbc spiderVertSpeed
sta spiderScreenOffset
lda spiderShiftInTile
@ -341,12 +353,14 @@ updateSpider_rightUp anop
updateSpider_rightDiagDown anop
lda spiderScreenOffset
clc
adc #SCREEN_BYTES_PER_ROW
adc spiderVertSpeed
sta spiderScreenOffset
lda spiderScreenShift
updateSpider_rightDiagDown_eor anop
eor #1
sta spiderScreenShift
cmp spiderRightStartingScreenShift
bne updateSpider_rightDiagDown_skipInc
inc spiderScreenOffset
@ -358,20 +372,22 @@ updateSpider_rightDiagDown_skipInc anop
jmp updateSpider_tilesDown
updateSpider_rightDiagDown_cont anop
cmp #SPIDER_STARTING_SHIFT
cmp spiderStartingShift
bne updateSpider_done
jmp updateSpider_tilesRight
updateSpider_leftDiagDown anop
lda spiderScreenOffset
clc
adc #SCREEN_BYTES_PER_ROW
adc spiderVertSpeed
sta spiderScreenOffset
lda spiderScreenShift
updateSpider_leftDiagDown_eor anop
eor #1
sta spiderScreenShift
beq updateSpider_leftDiagDown_skipInc
cmp spiderLeftStartingScreenShift
bne updateSpider_leftDiagDown_skipInc
dec spiderScreenOffset
updateSpider_leftDiagDown_skipInc anop
@ -382,7 +398,7 @@ updateSpider_leftDiagDown_skipInc anop
jmp updateSpider_tilesDown
updateSpider_leftDiagDown_cont anop
cmp #SPIDER_STARTING_SHIFT
cmp spiderStartingShift
bne updateSpider_done
jmp updateSpider_tilesLeft
@ -392,13 +408,15 @@ updateSpider_done anop
updateSpider_leftDiagUp anop
lda spiderScreenOffset
sec
sbc #SCREEN_BYTES_PER_ROW
sbc spiderVertSpeed
sta spiderScreenOffset
lda spiderScreenShift
updateSpider_leftDiagUp_eor anop
eor #1
sta spiderScreenShift
beq updateSpider_lefttDiagUp_skipInc
cmp spiderLeftStartingScreenShift
bne updateSpider_lefttDiagUp_skipInc
dec spiderScreenOffset
updateSpider_lefttDiagUp_skipInc anop
@ -409,7 +427,7 @@ updateSpider_lefttDiagUp_skipInc anop
jmp updateSpider_tilesUp
updateSpider_lefttDiagUp_cont anop
cmp #SPIDER_STARTING_SHIFT
cmp spiderStartingShift
bne updateSpider_done
jmp updateSpider_tilesLeft
rtl
@ -417,12 +435,14 @@ updateSpider_lefttDiagUp_cont anop
updateSpider_rightDiagUp anop
lda spiderScreenOffset
sec
sbc #SCREEN_BYTES_PER_ROW
sbc spiderVertSpeed
sta spiderScreenOffset
lda spiderScreenShift
updateSpider_rightDiagUp_eor anop
eor #1
sta spiderScreenShift
cmp spiderRightStartingScreenShift
bne updateSpider_rightDiagUp_skipInc
inc spiderScreenOffset
@ -434,7 +454,7 @@ updateSpider_rightDiagUp_skipInc anop
jmp updateSpider_tilesUp
updateSpider_rightDiagUp_cont anop
cmp #SPIDER_STARTING_SHIFT
cmp spiderStartingShift
bne updateSpider_done
jmp updateSpider_tilesRight
rtl
@ -487,7 +507,7 @@ updateSpider_tilesLeft_cont anop
rtl
updateSpider_tilesUp anop
lda #TILE_PIXEL_HEIGHT
lda spiderMaxShiftInTile
sta spiderShiftInTile
lda spiderCurrentRow
@ -558,7 +578,7 @@ updateSpider_upChangeDirDiagRight anop
rtl
updateSpider_tilesDown anop
lda #TILE_PIXEL_HEIGHT
lda spiderMaxShiftInTile
sta spiderShiftInTile
lda spiderCurrentRow
@ -640,8 +660,7 @@ addSpider entry
rtl
addSpider_doit anop
lda #SPIDER_STARTING_SHIFT
lda spiderStartingShift
sta spiderShiftInTile
lda #SPIDER_SPRITE_LAST_OFFSET
@ -666,7 +685,7 @@ addSpider_left anop
lda #SPIDER_STATE_LEFT_DIAG_DOWN
sta spiderState
lda #1
lda spiderLeftStartingScreenShift
sta spiderScreenShift
ldx #SPIDER_RHS_TILE_OFFSET
@ -700,7 +719,8 @@ addSpider_right anop
lda #SPIDER_STATE_RIGHT_DIAG_DOWN
sta spiderState
stz spiderScreenShift
lda spiderRightStartingScreenShift
sta spiderScreenShift
ldx #SPIDER_LHS_TILE_OFFSET
stx spiderTileOffsets
@ -730,6 +750,68 @@ addSpider_right anop
rtl
setSpiderSpeed entry
cmp #SPRITE_SPEED_FAST
beq setSpiderSpeed_fast
lda #SPIDER_VERT_SPEED_SLOW
sta spiderVertSpeed
lda #SPIDER_MAX_SHIFT_IN_TILE_SLOW
sta spiderMaxShiftInTile
lda #SPIDER_STARTING_SHIFT_SLOW
sta spiderStartingShift
lda #SPIDER_LEFT_SCREEN_SHIFT_SLOW
sta spiderLeftStartingScreenShift
lda #SPIDER_RIGHT_SCREEN_SHIFT_SLOW
sta spiderRightStartingScreenShift
; This is funky. This sets the instruction at these location to be an immediate eor
; instruction. That causes us to only move to the next byte every other frame.
short i,m
lda #$49
sta updateSpider_rightDiagDown_eor
sta updateSpider_rightDiagUp_eor
sta updateSpider_leftDiagDown_eor
sta updateSpider_leftDiagUp_eor
long i,m
rtl
setSpiderSpeed_fast anop
lda #SPIDER_VERT_SPEED_FAST
sta spiderVertSpeed
lda #SPIDER_MAX_SHIFT_IN_TILE_FAST
sta spiderMaxShiftInTile
lda #SPIDER_STARTING_SHIFT_FAST
sta spiderStartingShift
lda #SPIDER_LEFT_SCREEN_SHIFT_FAST
sta spiderLeftStartingScreenShift
lda #SPIDER_RIGHT_SCREEN_SHIFT_FAST
sta spiderRightStartingScreenShift
; This is funky. This sets the instruction at these location to be an immediate or
; instruction for the right and and immediate and instruction for the left. That causes
; us to only move to the next byte on every frame.
short i,m
lda #$09
sta updateSpider_rightDiagDown_eor
sta updateSpider_rightDiagUp_eor
lda #$29
sta updateSpider_leftDiagDown_eor
sta updateSpider_leftDiagUp_eor
long i,m
rtl
shootSpider entry
lda spiderState
cmp #SPIDER_STATE_LEFT_DIAG_DOWN
@ -767,6 +849,12 @@ spiderTargetRow dc i2'0'
spiderScoreType dc i2'0'
spiderScoreFrames dc i2'0'
spiderVertSpeed dc i2'SPIDER_VERT_SPEED_SLOW'
spiderMaxShiftInTile dc i2'SPIDER_MAX_SHIFT_IN_TILE_SLOW'
spiderStartingShift dc i2'SPIDER_STARTING_SHIFT_SLOW'
spiderLeftStartingScreenShift dc i2'SPIDER_LEFT_SCREEN_SHIFT_SLOW'
spiderRightStartingScreenShift dc i2'SPIDER_RIGHT_SCREEN_SHIFT_SLOW'
; 10 6 2
; 8 4 0