Add code to get scorpions animating to the left. Lots of cleanup, adding a global data section that also has important global constants.

This commit is contained in:
Jeremy Rand 2020-07-21 21:47:50 -04:00
parent 1ccdb1d0b6
commit c614164c14
20 changed files with 444 additions and 149 deletions

View File

@ -85,6 +85,7 @@
9D8FFC612491CAF0005C9327 /* game.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = game.h; sourceTree = "<group>"; };
9DB1505024C3801100558B87 /* gameFlea.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gameFlea.s; sourceTree = "<group>"; };
9DB1505124C6875C00558B87 /* gameScorpion.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gameScorpion.s; sourceTree = "<group>"; };
9DB1505224C7495400558B87 /* globals.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = globals.s; sourceTree = "<group>"; };
9DC4D7BD24B7652100BACF4B /* ship.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = ship.s; sourceTree = "<group>"; };
9DC4D7BE24B80C9600BACF4B /* shot.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = shot.s; sourceTree = "<group>"; };
9DC4D7BF24BE9F7100BACF4B /* tiles.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tiles.h; sourceTree = "<group>"; };
@ -135,6 +136,7 @@
9DB1505124C6875C00558B87 /* gameScorpion.s */,
9D62AF3B249871A300348F45 /* colour.s */,
9D2FF6DA24C4C79A000181E5 /* random.s */,
9DB1505224C7495400558B87 /* globals.s */,
9D3396F324AECACC003222B3 /* sprites */,
9D1716912491C49300C83148 /* main.rez */,
9D1716932491C49300C83148 /* Makefile */,

View File

@ -22,6 +22,8 @@
keep game
game start
using globalData
jsl setupScreen
lda colourPalette
@ -712,62 +714,7 @@ vblLoop2 anop
rtl
backupStack dc i2'0'
colourPalette dc i2'0'
shouldQuit dc i2'1'
tileJumpTable dc a4'solid0'
dc a4'mushroom4'
dc a4'mushroom3'
dc a4'mushroom2'
dc a4'mushroom1'
dc a4'symbolC'
dc a4'symbolP'
dc a4'symbolDot'
dc a4'symbolColon'
dc a4'poisonedMushroom4'
dc a4'poisonedMushroom3'
dc a4'poisonedMushroom2'
dc a4'poisonedMushroom1'
dc a4'letterA'
dc a4'letterB'
dc a4'letterC'
dc a4'letterD'
dc a4'letterE'
dc a4'letterF'
dc a4'letterG'
dc a4'letterH'
dc a4'letterI'
dc a4'letterJ'
dc a4'letterK'
dc a4'letterL'
dc a4'letterM'
dc a4'letterN'
dc a4'letterO'
dc a4'letterP'
dc a4'letterQ'
dc a4'letterR'
dc a4'letterS'
dc a4'letterT'
dc a4'letterU'
dc a4'letterV'
dc a4'letterW'
dc a4'letterX'
dc a4'letterY'
dc a4'letterZ'
dc a4'number0'
dc a4'number1'
dc a4'number2'
dc a4'number3'
dc a4'number4'
dc a4'number5'
dc a4'number6'
dc a4'number7'
dc a4'number8'
dc a4'number9'
dc a4'solid1'
dc a4'solid2'
dc a4'solid3'
dc a4'drawPlayer'
end

View File

@ -11,10 +11,16 @@
keep gameFlea
gameFlea start
using globalData
FLEA_STATE_NONE equ 0
FLEA_STATE_FALLING equ 1
FLEA_STATE_EXPLODING equ 2
FLEA_SCREEN_SPEED equ 2*SCREEN_BYTES_PER_ROW
FLEA_SLOW_UPDATES_PER_TILE equ 3
FLEA_FAST_UPDATES_PER_TILE equ 1
fleaState_none equ 0
fleaState_falling equ 1
fleaState_exploding equ 2
drawFlea entry
lda fleaState
@ -29,7 +35,7 @@ drawFlea entry
ldx fleaTileOffsets
lda tiles,x
bne drawFlea_skipTile1
lda #$1
lda #TILE_STATE_DIRTY
sta tiles,x
txa
sta dirtyGameTiles,y
@ -41,7 +47,7 @@ drawFlea_skipTile1 anop
ldx fleaTileOffsets+2
lda tiles,x
bne drawFlea_skipTile2
lda #$1
lda #TILE_STATE_DIRTY
sta tiles,x
txa
sta dirtyGameTiles,y
@ -53,7 +59,7 @@ drawFlea_skipTile2 anop
ldx fleaTileOffsets+4
lda tiles,x
bne drawFlea_skipTile3
lda #$1
lda #TILE_STATE_DIRTY
sta tiles,x
txa
sta dirtyGameTiles,y
@ -65,7 +71,7 @@ drawFlea_skipTile3 anop
ldx fleaTileOffsets+6
lda tiles,x
bne drawFlea_skipTile4
lda #$1
lda #TILE_STATE_DIRTY
sta tiles,x
txa
sta dirtyGameTiles,y
@ -80,7 +86,7 @@ drawFlea_done anop
fleaJump entry
cmp #fleaState_falling
cmp #FLEA_STATE_FALLING
bne fleaJump_explosion
lda fleaJumpTable,x
@ -105,16 +111,14 @@ updateFlea entry
bne updateFlea_cont
updateFlea_cont anop
cmp #fleaState_falling
cmp #FLEA_STATE_FALLING
beq updateFlea_cont2
; Handle explosion
lda fleaSprite
clc
adc #$4
beq updateFlea_explosionDone
sbc #$4
sta fleaSprite
cmp #$15
bge updateFlea_explosionDone
rtl
updateFlea_explosionDone anop
@ -136,15 +140,14 @@ updateFlea_bottomOfTile anop
bne updateFlea_nextAction
lda fleaSprite
cmp #$c
beq updateFlea_resetSprite
clc
adc #$4
sbc #$4
sta fleaSprite
bra updateFlea_nextAction
updateFlea_resetSprite anop
stz fleaSprite
lda #FLEA_SPRITE_LAST_OFFSET
sta fleaSprite
bra updateFlea_nextAction
updateFlea_nextTile anop
@ -154,7 +157,7 @@ updateFlea_nextTile anop
ldx fleaTileOffsets
stx fleaTileOffsets+4
lda tiles+8,x
cmp #$ffff
cmp #INVALID_TILE_NUM
beq updateFlea_bottom
sta fleaTileOffsets
@ -170,7 +173,7 @@ updateFlea_nextTile anop
jsl rand65535
and #$7
bne updateFlea_nextAction
lda #$10
lda #TILE_MUSHROOM4
sta tiles+4,x
bra updateFlea_nextAction
@ -193,18 +196,19 @@ addFlea entry
lda fleaState
bne addFlea_done
lda #fleaState_falling
lda #FLEA_STATE_FALLING
sta fleaState
lda #$3
lda #FLEA_SLOW_UPDATES_PER_TILE
sta fleaUpdatePerTile
sta fleaHeightInTile
lda #$140
lda #FLEA_SCREEN_SPEED
sta fleaSpeed
stz fleaSpriteCounter
stz fleaSprite
lda #FLEA_SPRITE_LAST_OFFSET
sta fleaSprite
jsl rand25
asl a
@ -221,7 +225,7 @@ addFlea entry
lda tiles+2,x
sec
sbc #$3c3
sbc #6*SCREEN_BYTES_PER_ROW+3
sta fleaScreenOffset
addFlea_done anop
@ -229,17 +233,18 @@ addFlea_done anop
shootFlea entry
lda fleaState
cmp #$1
cmp #FLEA_STATE_FALLING
bne shootFlea_done
lda fleaSpeed
cmp #$140
cmp #FLEA_SCREEN_SPEED
beq shootFlea_faster
lda #$2
lda #FLEA_STATE_EXPLODING
sta fleaState
stz fleaSprite
lda #EXPLOSION_LAST_OFFSET
sta fleaSprite
rtl
@ -247,7 +252,7 @@ shootFlea_faster anop
asl a
sta fleaSpeed
lda #$1
lda #FLEA_FAST_UPDATES_PER_TILE
sta fleaUpdatePerTile
lda fleaHeightInTile
@ -256,14 +261,14 @@ shootFlea_faster anop
bcc shootFlea_done
lda fleaScreenOffset
sbc #$a0
sbc #SCREEN_BYTES_PER_ROW
sta fleaScreenOffset
shootFlea_done anop
rtl
fleaState dc i2'fleaState_none'
fleaState dc i2'FLEA_STATE_NONE'
fleaScreenOffset dc i2'0'
fleaTileOffsets dc i2'0'
dc i2'0'
@ -273,19 +278,13 @@ fleaHeightInTile dc i2'0'
fleaSpriteCounter dc i2'0'
fleaSprite dc i2'0'
fleaJumpTable dc i4'flea1'
dc i4'flea2'
FLEA_SPRITE_LAST_OFFSET gequ 3*4
fleaJumpTable dc i4'flea4'
dc i4'flea3'
dc i4'flea4'
dc i4'flea2'
dc i4'flea1'
fleaSpeed dc i2'0'
fleaUpdatePerTile dc i2'0'
explosionJumpTable dc i4'explosion1'
dc i4'explosion2'
dc i4'explosion3'
dc i4'explosion4'
dc i4'explosion5'
dc i4'explosion6'
end

View File

@ -11,6 +11,7 @@
keep gameScorpion
gameScorpion start
using globalData
scorpionState_none equ 0
@ -20,16 +21,202 @@ scorpionState_exploding equ 3
drawScorpion entry
lda scorpionState
bne drawScorpion_cont
rtl
drawScorpion_cont anop
ldy scorpionScreenOffset
ldx scorpionSprite
jsl scorpionJump
ldx scorpionTileOffsets
lda tiles,x
bne drawScorpion_skipTile1
lda #$1
sta tiles,x
txa
cmp #RHS_FIRST_TILE_OFFSET
bge drawScorpion_nonGame1
ldy numDirtyGameTiles
sta dirtyGameTiles,y
iny
iny
sty numDirtyGameTiles
bra drawScorpion_skipTile1
drawScorpion_nonGame1 anop
ldy numDirtyNonGameTiles
sta dirtyNonGameTiles,y
iny
iny
sty numDirtyNonGameTiles
drawScorpion_skipTile1 anop
ldx scorpionTileOffsets+2
lda tiles,x
bne drawScorpion_skipTile2
lda #$1
sta tiles,x
txa
cmp #RHS_FIRST_TILE_OFFSET
bge drawScorpion_nonGame2
ldy numDirtyGameTiles
sta dirtyGameTiles,y
iny
iny
sty numDirtyGameTiles
bra drawScorpion_skipTile2
drawScorpion_nonGame2 anop
ldy numDirtyNonGameTiles
sta dirtyNonGameTiles,y
iny
iny
sty numDirtyNonGameTiles
drawScorpion_skipTile2 anop
ldx scorpionTileOffsets+4
lda tiles,x
bne drawScorpion_done
lda #$1
sta tiles,x
txa
cmp #RHS_FIRST_TILE_OFFSET
bge drawScorpion_nonGame3
ldy numDirtyGameTiles
sta dirtyGameTiles,y
iny
iny
sty numDirtyGameTiles
rtl
drawScorpion_nonGame3 anop
ldy numDirtyNonGameTiles
sta dirtyNonGameTiles,y
iny
iny
sty numDirtyNonGameTiles
drawScorpion_done anop
rtl
scorpionJump entry
cmp #scorpionState_left
bne scorpionJump_next
lda scorpionLeftJumpTable,x
sta jumpInst+1
lda scorpionLeftJumpTable+2,x
sta jumpInst+3
bra jumpInst
scorpionJump_next anop
cmp #scorpionState_right
bne scorpionJump_explosion
lda scorpionRightJumpTable,x
sta jumpInst+1
lda scorpionRightJumpTable+2,x
sta jumpInst+3
bra jumpInst
scorpionJump_explosion anop
tya
clc
adc #$4
tay
lda explosionJumpTable,x
sta jumpInst+1
lda explosionJumpTable+2,x
sta jumpInst+3
jumpInst jmp >leftScorpion1
nop
updateScorpion entry
lda scorpionState
beq updateScorpion_done
lda scorpionSprite
cmp #$3c
beq updateScorpionLeft_resetSprite
clc
adc #$4
sta scorpionSprite
bra updateScorpionLeft_nextAction
updateScorpionLeft_resetSprite anop
stz scorpionSprite
updateScorpionLeft_nextAction anop
lda scorpionShiftInTile
beq updateScorpionLeft_nextTile
dec a
sta scorpionShiftInTile
and #$1
beq updateScorpion_done
dec scorpionScreenOffset
bra updateScorpion_done
updateScorpionLeft_nextTile anop
dec scorpionScreenOffset
lda #$7
sta scorpionShiftInTile
ldx scorpionTileOffsets+2
cpx #LHS_FIRST_TILE_OFFSET
bge updateScorpion_offScreen
stx scorpionTileOffsets+4
ldx scorpionTileOffsets
stx scorpionTileOffsets+2
lda tiles+10,x
sta scorpionTileOffsets
rtl
updateScorpion_offScreen anop
stz scorpionState
updateScorpion_done anop
rtl
addScorpion entry
lda scorpionState
beq addScorpion_done
bne addScorpion_done
lda #scorpionState_left
sta scorpionState
ldx #24*16
stx scorpionTileOffsets
lda tiles+2,x
dec a
sta scorpionScreenOffset
lda tiles+12,x
sta scorpionTileOffsets+2
tax
lda tiles+12,x
sta scorpionTileOffsets+4
lda #$7
sta scorpionShiftInTile
addScorpion_done anop
rtl
@ -44,11 +231,8 @@ scorpionScreenOffset dc i2'0'
scorpionTileOffsets dc i2'0'
dc i2'0'
dc i2'0'
dc i2'0'
dc i2'0'
dc i2'0'
scorpionSpriteCounter dc i2'0'
scorpionSprite dc i2'0'
scorpionShiftInTile dc i2'0'
scorpionSprite dc i2'0'
scorpionLeftJumpTable dc i4'leftScorpion1s'
dc i4'leftScorpion1'
@ -66,12 +250,23 @@ scorpionLeftJumpTable dc i4'leftScorpion1s'
dc i4'leftScorpion4'
dc i4'leftScorpion4s'
dc i4'leftScorpion4'
scorpionRightJumpTable dc i4'rightScorpion1s'
dc i4'rightScorpion1'
dc i4'rightScorpion1s'
dc i4'rightScorpion1'
dc i4'rightScorpion2s'
dc i4'rightScorpion2'
dc i4'rightScorpion2s'
dc i4'rightScorpion2'
dc i4'rightScorpion3s'
dc i4'rightScorpion3'
dc i4'rightScorpion3s'
dc i4'rightScorpion3'
dc i4'rightScorpion4s'
dc i4'rightScorpion4'
dc i4'rightScorpion4s'
dc i4'rightScorpion4'
explosionJumpTable dc i4'explosion1'
dc i4'explosion2'
dc i4'explosion3'
dc i4'explosion4'
dc i4'explosion5'
dc i4'explosion6'
end

177
BuGS/globals.s Normal file
View File

@ -0,0 +1,177 @@
;
; globals.s
; BuGS
;
; Created by Jeremy Rand on 2020-07-21.
;Copyright © 2020 Jeremy Rand. All rights reserved.
;
case on
mcopy globals.macros
keep globals
globals start
rtl
end
globalData data
SCREEN_BYTES_PER_ROW gequ 160
SIZEOF_TILE_INFO gequ 16
GAME_NUM_TILES_WIDE gequ 25
GAME_NUM_TILES_TALL gequ 25
NUM_GAME_TILES gequ GAME_NUM_TILES_WIDE*GAME_NUM_TILES_TALL
RHS_NUM_TILES_WIDE gequ 2
NUM_RHS_NON_GAME_TILES gequ RHS_NUM_TILES_WIDE*GAME_NUM_TILES_TALL
RHS_FIRST_TILE gequ NUM_GAME_TILES
RHS_FIRST_TILE_OFFSET gequ RHS_FIRST_TILE*SIZEOF_TILE_INFO
LHS_NUM_TILES_WIDE gequ 13
NUM_LHS_NON_GAME_TILES gequ LHS_NUM_TILES_WIDE*GAME_NUM_TILES_TALL
LHS_FIRST_TILE gequ RHS_FIRST_TILE+NUM_RHS_NON_GAME_TILES
LHS_FIRST_TILE_OFFSET gequ LHS_FIRST_TILE*SIZEOF_TILE_INFO
NUM_NON_GAME_TILES gequ NUM_RHS_NON_GAME_TILES+NUM_LHS_NON_GAME_TILES
TOTAL_NUM_TILES gequ NUM_GAME_TILES+NUM_NON_GAME_TILES
INVALID_TILE_NUM gequ $ffff
TILE_STATE_CLEAN gequ 0
TILE_STATE_DIRTY gequ 1
TILE_EMPTY gequ 0
TILE_MUSHROOM1 gequ 1*4
TILE_MUSHROOM2 gequ 2*4
TILE_MUSHROOM3 gequ 3*4
TILE_MUSHROOM4 gequ 4*4
TILE_POISON_MUSHROOM1 gequ 9*4
TILE_POISON_MUSHROOM2 gequ 10*4
TILE_POISON_MUSHROOM3 gequ 11*4
TILE_POISON_MUSHROOM4 gequ 12*4
TILE_SYMBOL_C gequ 5*4
TILE_SYMBOL_P gequ 6*4
TILE_SYMBOL_DOT gequ 7*4
TILE_SYMBOL_COLON gequ 8*4
TILE_LETTER_A gequ 13*4
TILE_LETTER_B gequ 14*4
TILE_LETTER_C gequ 15*4
TILE_LETTER_D gequ 16*4
TILE_LETTER_E gequ 17*4
TILE_LETTER_F gequ 18*4
TILE_LETTER_G gequ 19*4
TILE_LETTER_H gequ 20*4
TILE_LETTER_I gequ 21*4
TILE_LETTER_J gequ 22*4
TILE_LETTER_K gequ 23*4
TILE_LETTER_L gequ 24*4
TILE_LETTER_M gequ 25*4
TILE_LETTER_N gequ 26*4
TILE_LETTER_O gequ 27*4
TILE_LETTER_P gequ 28*4
TILE_LETTER_Q gequ 29*4
TILE_LETTER_R gequ 30*4
TILE_LETTER_S gequ 31*4
TILE_LETTER_T gequ 32*4
TILE_LETTER_U gequ 33*4
TILE_LETTER_V gequ 34*4
TILE_LETTER_W gequ 35*4
TILE_LETTER_X gequ 36*4
TILE_LETTER_Y gequ 37*4
TILE_LETTER_Z gequ 38*4
TILE_NUMBER_0 gequ 39*4
TILE_NUMBER_1 gequ 40*4
TILE_NUMBER_2 gequ 41*4
TILE_NUMBER_3 gequ 42*4
TILE_NUMBER_4 gequ 43*4
TILE_NUMBER_5 gequ 44*4
TILE_NUMBER_6 gequ 45*4
TILE_NUMBER_7 gequ 46*4
TILE_NUMBER_8 gequ 47*4
TILE_NUMBER_9 gequ 48*4
TILE_SOLID1 gequ 49*4
TILE_SOLID2 gequ 50*4
TILE_SOLID3 gequ 51*4
TILE_PLAYER gequ 52*4
tileState gequ tiles
tileScreenOffset gequ tileState+2
backupStack dc i2'0'
tileJumpTable dc a4'solid0'
dc a4'mushroom4'
dc a4'mushroom3'
dc a4'mushroom2'
dc a4'mushroom1'
dc a4'symbolC'
dc a4'symbolP'
dc a4'symbolDot'
dc a4'symbolColon'
dc a4'poisonedMushroom4'
dc a4'poisonedMushroom3'
dc a4'poisonedMushroom2'
dc a4'poisonedMushroom1'
dc a4'letterA'
dc a4'letterB'
dc a4'letterC'
dc a4'letterD'
dc a4'letterE'
dc a4'letterF'
dc a4'letterG'
dc a4'letterH'
dc a4'letterI'
dc a4'letterJ'
dc a4'letterK'
dc a4'letterL'
dc a4'letterM'
dc a4'letterN'
dc a4'letterO'
dc a4'letterP'
dc a4'letterQ'
dc a4'letterR'
dc a4'letterS'
dc a4'letterT'
dc a4'letterU'
dc a4'letterV'
dc a4'letterW'
dc a4'letterX'
dc a4'letterY'
dc a4'letterZ'
dc a4'number0'
dc a4'number1'
dc a4'number2'
dc a4'number3'
dc a4'number4'
dc a4'number5'
dc a4'number6'
dc a4'number7'
dc a4'number8'
dc a4'number9'
dc a4'solid1'
dc a4'solid2'
dc a4'solid3'
dc a4'drawPlayer'
EXPLOSION_LAST_OFFSET gequ 20
explosionJumpTable dc i4'explosion6'
dc i4'explosion5'
dc i4'explosion4'
dc i4'explosion3'
dc i4'explosion2'
dc i4'explosion1'
end

View File

@ -11,6 +11,7 @@
keep explosions
explosions start
using globalData
explosion1 entry
_spriteHeader
@ -631,7 +632,4 @@ explosion6 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep fleas
fleas start
using globalData
flea1 entry
@ -443,7 +444,4 @@ flea4 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep letters
letters start
using globalData
letterA entry
_spriteHeader
@ -1608,7 +1609,4 @@ letterZ entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep mushrooms
mushrooms start
using globalData
mushroom1 entry
_spriteHeader
@ -522,8 +523,5 @@ poisonedMushroom4 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,7 +11,7 @@
keep numbers
numbers start
using globalData
number0 entry
_spriteHeader
@ -639,7 +639,4 @@ number9 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep scores
scores start
using globalData
score300 entry
_spriteHeader
@ -334,8 +335,4 @@ score900 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep scorpions
scorpions start
using globalData
leftScorpion1 entry
iny
@ -2521,7 +2522,4 @@ rightScorpion4s entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep segments
segments start
using globalData
leftHead1 entry
_spriteHeader
@ -3462,8 +3463,5 @@ downBody3 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep ship
ship start
using globalData
drawShip entry
_spriteHeader
@ -340,7 +341,6 @@ drawPlayer entry
rtl
backupStack dc i2'0'
collision dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep shot
shot start
using globalData
drawHalfShot entry
_spriteHeader
@ -248,7 +249,6 @@ drawShotShift entry
rtl
backupStack dc i2'0'
collision dc i2'0'
end

View File

@ -11,7 +11,7 @@
keep solid
solid start
using globalData
solid0 entry
_spriteHeader
@ -236,7 +236,4 @@ solid3 entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep spiders
spiders start
using globalData
spider1 entry
_spriteHeader
@ -2087,7 +2088,4 @@ spider7s entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -11,6 +11,7 @@
keep symbols
symbols start
using globalData
symbolC entry
_spriteHeader
@ -254,8 +255,5 @@ symbolColon entry
_spriteFooter
rtl
backupStack dc i2'0'
end

View File

@ -53,7 +53,7 @@
/* Globals */
tTile tiles[TOTAL_GAME_TILES];
tTile tiles[TOTAL_NUM_TILES];
tTileOffset dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
word numDirtyGameTiles;

View File

@ -30,7 +30,7 @@
#define NUM_NON_GAME_TILES (NUM_RHS_NON_GAME_TILES + NUM_LHS_NON_GAME_TILES)
#define TOTAL_GAME_TILES (NUM_GAME_TILES + NUM_NON_GAME_TILES)
#define TOTAL_NUM_TILES (NUM_GAME_TILES + NUM_NON_GAME_TILES)
#define INVALID_TILE_NUM 0xffff
@ -119,7 +119,7 @@ typedef struct
/* Globals */
extern tTile tiles[TOTAL_GAME_TILES];
extern tTile tiles[TOTAL_NUM_TILES];
extern tTileOffset dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
extern word numDirtyGameTiles;
extern tTileOffset dirtyNonGameTiles[NUM_NON_GAME_TILES];