diff --git a/BuGS.png b/BuGS.png new file mode 100644 index 0000000..1d1a5e4 Binary files /dev/null and b/BuGS.png differ diff --git a/BuGS.xcodeproj/project.pbxproj b/BuGS.xcodeproj/project.pbxproj index 05b2379..1546e26 100644 --- a/BuGS.xcodeproj/project.pbxproj +++ b/BuGS.xcodeproj/project.pbxproj @@ -100,6 +100,7 @@ 9D47CC14254A698900CDA5CB /* gamePlayer.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gamePlayer.s; sourceTree = ""; xcLanguageSpecificationIdentifier = xcode.lang.asm.orcam; }; 9D47CCBA25525C1A00CDA5CB /* genData.pl */ = {isa = PBXFileReference; lastKnownFileType = text.script.perl; path = genData.pl; sourceTree = ""; xcLanguageSpecificationIdentifier = xcode.lang.perl; }; 9D4EF43E25D7006A001BEDB0 /* tar */ = {isa = PBXFileReference; lastKnownFileType = file; path = tar; sourceTree = ""; }; + 9D4EF46925D9D171001BEDB0 /* BuGS.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = BuGS.png; sourceTree = ""; }; 9D53E5B32562320300E10169 /* gameShot.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gameShot.s; sourceTree = ""; }; 9D53E6472565939300E10169 /* BUGS.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = BUGS.md; sourceTree = ""; }; 9D62AF3B249871A300348F45 /* colour.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = colour.s; sourceTree = ""; }; @@ -176,6 +177,7 @@ 9D62AF402499CD3A00348F45 /* README.md */, 9D9F07F92553AB3800875B29 /* TODO.md */, 9D53E6472565939300E10169 /* BUGS.md */, + 9D4EF46925D9D171001BEDB0 /* BuGS.png */, 9D1553DE257ACA1800657188 /* ACKNOWLEDGEMENTS.md */, 9D17168D2491C49300C83148 /* BuGS */, 9D1716852491C49300C83148 /* Products */, diff --git a/README.md b/README.md index 58b564b..aaa0a66 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,11 @@ BuGS ======= -This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites. +BuGS is an implementation of an arcade classic for the Apple //gs. You play the game using the mouse, moving your player to avoid the bugs and shoot them before they get you. If you have an ADB trackball, the game play is even better. The game supports stereo cards and when present, bugs travelling across the screen right to left will have their sound pan right to left matching their movement. + +![BuGS Screenshot](/BuGS.png "BuGS Screenshot") + +This game runs at 60 frames per second on a standard Apple //gs without an accelerator. It also works in some Apple //gs emulators. The [MAME emulator](https://www.mamedev.org) is recommended because it works best however it is difficult to setup. [Kelvin Sherlock's Ample](https://github.com/ksherlock/ample) is suggested for MacOS users looking for a simpler way to setup MAME. The [KEGS emulator](http://kegs.sourceforge.net) also works well as of v1.05. Please see the readme shipped in the distribution for more details about emulators, which work well with BuGS and which do not. + +[YouTube video of game on real HW](https://youtu.be/QcmpkEUQznM) +[Video of game run on mame](https://www.rand-emonium.com/wp-content/uploads/2021/02/BuGS_video.mp4)