mirror of
https://github.com/jeremysrand/BuGS.git
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Add the flea sound.
This commit is contained in:
parent
2f3b04b306
commit
d962e98368
@ -1,6 +1,6 @@
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# Acknowledgements
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This project would not have been a success without help from the Apple // community, especiall the appleiigs slack channel where I got tons of help and encouragement. I have to thank some people for their support, help, contribution of code and other materials that helped make BuGS possible. Please know that if your name is missing, that is my fault. I should have been keeping track of this early on but I find myself writing this in the later days of the project and I am almost certainly going to make a mistake. I apologize if I have left you off and I would encourage you to contact me and help me correct my mistake.
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This project would not have been a success without help from the Apple // community, especially the appleiigs slack channel where I got tons of help and encouragement. I have to thank some people for their support, help, contribution of code and other materials that helped make BuGS possible. Please know that if your name is missing, that is my fault. I should have been keeping track of this early on but I find myself writing this in the later days of the project and I am almost certainly going to make a mistake. I apologize if I have left you off and I would encourage you to contact me and help me correct my mistake.
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* @fatdog on slack who provided multiple sound samples for the game including the spider, flea and the beat sound.
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* Mark Collins who pointed me to a source of sound effects and information on how to convert digital sound into a format that would work on the GS.
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@ -94,6 +94,7 @@
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9D62AF3B249871A300348F45 /* colour.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = colour.s; sourceTree = "<group>"; };
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9D62AF3F2499CD1E00348F45 /* LICENSE */ = {isa = PBXFileReference; lastKnownFileType = text; path = LICENSE; sourceTree = "<group>"; };
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9D62AF402499CD3A00348F45 /* README.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = README.md; sourceTree = "<group>"; };
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9D6DB0AE2591A67700CDBF05 /* flea.raw */ = {isa = PBXFileReference; lastKnownFileType = file; path = flea.raw; sourceTree = "<group>"; };
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9D8AF0B72535542400C10E3C /* level.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = level.s; sourceTree = "<group>"; };
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9D8AF0B82535543000C10E3C /* score.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = score.s; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.asm.orcam; };
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9D8FFC602491CA28005C9327 /* game.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = game.s; sourceTree = "<group>"; };
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@ -124,6 +125,7 @@
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isa = PBXGroup;
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children = (
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9D1553EA257F3E5200657188 /* bonus.raw */,
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9D6DB0AE2591A67700CDBF05 /* flea.raw */,
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9D0DC8EF258C715E00DE9E87 /* extralife.raw */,
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9D1553EB257F3E5200657188 /* death.raw */,
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9D1553E9257F3E5200657188 /* fire.raw */,
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@ -7,7 +7,7 @@
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<key>Binary.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>2</integer>
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<integer>3</integer>
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</dict>
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<key>BuGS.xcscheme_^#shared#^_</key>
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<dict>
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@ -22,7 +22,7 @@
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<key>doNotBuild.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>3</integer>
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<integer>2</integer>
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</dict>
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</dict>
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</dict>
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@ -73,6 +73,7 @@ gameLoop anop
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jsl updateFlea
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jsl updateSegments
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jsl updateLevel
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jsl updateSounds
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jsl checkKeyboard
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@ -91,6 +91,7 @@ updateFlea_playerOnscreen anop
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rtl
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updateFlea_explosionDone anop
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jsl stopFleaSound
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stz fleaState
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rtl
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@ -182,6 +183,7 @@ updateFlea_nextTile anop
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bra updateFlea_nextAction
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updateFlea_bottom anop
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jsl stopFleaSound
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stz fleaState
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rtl
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@ -208,6 +210,7 @@ addFlea_fast anop
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lda #SPRITE_SPEED_FAST
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addFlea_setSpeed anop
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jsl setFleaSpeed
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jsl startFleaSound
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lda #FLEA_STATE_FALLING
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sta fleaState
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@ -314,6 +317,7 @@ explodeFlea entry
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lda #EXPLOSION_LAST_OFFSET
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sta fleaSprite
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jsl stopFleaSound
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rtl
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195
BuGS/gameSound.s
195
BuGS/gameSound.s
@ -82,6 +82,13 @@ FIRE_VOLUME equ 255
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FIRE_CONTROL equ 2
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FIRE_SIZE equ $1b
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FLEA_SOUND_ADDR equ $3a00
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FLEA_OSC_NUM equ 12
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FLEA_VOLUME equ 255
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FLEA_CONTROL equ 6
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FLEA_SIZE equ $00
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FLEA_FRAME_COUNT equ 5
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; X register has the address of the register to read
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; Accumulator contains the result of the read
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@ -104,7 +111,24 @@ writeSoundReg_jslInst anop
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long m
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rtl
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; X register has the address of the register to write
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; Accumulator has the value to write
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writeConsecSoundReg entry
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and #$ff
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short m
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pha
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phx
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writeConsecSoundReg_jslInst1 anop
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jsl writeSoundReg
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plx
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inx
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pla
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writeConsecSoundReg_jslInst2 anop
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jsl writeSoundReg
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long m
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rtl
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soundInit entry
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; jsl loadSounds
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@ -139,6 +163,8 @@ soundInit_readRegHigh anop
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soundInit_writeRegHigh anop
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lda >soundInit
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sta writeSoundReg_jslInst+3
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sta writeConsecSoundReg_jslInst1+3
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sta writeConsecSoundReg_jslInst2+3
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long m
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soundInit_readRegLow anop
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@ -148,6 +174,8 @@ soundInit_readRegLow anop
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soundInit_writeRegLow anop
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lda >soundInit
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sta writeSoundReg_jslInst+1
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sta writeConsecSoundReg_jslInst1+1
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sta writeConsecSoundReg_jslInst2+1
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; Spider sound
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@ -156,51 +184,27 @@ soundInit_writeRegLow anop
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lda #SPIDER_FREQ_LOW
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ldx #SOUND_REG_FREQ_LOW+SPIDER_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SPIDER_FREQ_HIGH
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ldx #SOUND_REG_FREQ_HIGH+SPIDER_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SPIDER_VOLUME
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ldx #SOUND_REG_VOLUME+SPIDER_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SPIDER_SIZE
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ldx #SOUND_REG_SIZE+SPIDER_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SPIDER_SOUND_ADDR/256
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ldx #SOUND_REG_POINTER+SPIDER_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SPIDER_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SPIDER_OSC_NUM
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jsl writeSoundReg
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lda #SPIDER_FREQ_LOW
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ldx #SOUND_REG_FREQ_LOW+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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lda #SPIDER_FREQ_HIGH
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ldx #SOUND_REG_FREQ_HIGH+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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lda #SPIDER_VOLUME
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ldx #SOUND_REG_VOLUME+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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lda #SPIDER_SIZE
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ldx #SOUND_REG_SIZE+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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lda #SPIDER_SOUND_ADDR/256
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ldx #SOUND_REG_POINTER+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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lda #SPIDER_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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jsl writeConsecSoundReg
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; Death sound
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@ -238,51 +242,27 @@ soundInit_writeRegLow anop
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lda #SEGMENTS_FREQ_LOW
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ldx #SOUND_REG_FREQ_LOW+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SEGMENTS_FREQ_HIGH
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ldx #SOUND_REG_FREQ_HIGH+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SEGMENTS_VOLUME
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ldx #SOUND_REG_VOLUME+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SEGMENTS_SIZE
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ldx #SOUND_REG_SIZE+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SEGMENTS_SOUND_ADDR/256
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ldx #SOUND_REG_POINTER+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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jsl writeConsecSoundReg
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lda #SEGMENTS_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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lda #SEGMENTS_FREQ_LOW
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ldx #SOUND_REG_FREQ_LOW+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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lda #SEGMENTS_FREQ_HIGH
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ldx #SOUND_REG_FREQ_HIGH+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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lda #SEGMENTS_VOLUME
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ldx #SOUND_REG_VOLUME+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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lda #SEGMENTS_SIZE
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ldx #SOUND_REG_SIZE+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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lda #SEGMENTS_SOUND_ADDR/256
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ldx #SOUND_REG_POINTER+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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lda #SEGMENTS_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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jsl writeConsecSoundReg
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; Bonus sound
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@ -446,11 +426,57 @@ soundInit_writeRegLow anop
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ldx #SOUND_REG_CONTROL+EXTRA_LIFE_OSC_NUM
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jsl writeSoundReg
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; Flea sound
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pea FLEA_SOUND_ADDR
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jsl loadFleaSound
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lda #FLEA_VOLUME
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ldx #SOUND_REG_VOLUME+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda #FLEA_SIZE
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ldx #SOUND_REG_SIZE+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda #FLEA_SOUND_ADDR/256
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ldx #SOUND_REG_POINTER+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda #FLEA_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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rtl
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updateSounds entry
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; Write this code...
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lda gameRunning
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bne updateSounds_done
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lda fleaSoundIsPlaying
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bne updateSounds_done
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updateSounds_changeFreq anop
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ldy fleaSoundFreqOffset
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cpy #NUM_FLEA_FREQS*2
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blt updateSounds_notDone
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jmp stopFleaSound
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updateSounds_notDone anop
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lda #FLEA_FRAME_COUNT
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sta fleaSoundFrame
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iny
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iny
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sty fleaSoundFreqOffset
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lda fleaFreqs,y
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ldx #SOUND_REG_FREQ_LOW+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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ldy fleaSoundFreqOffset
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lda fleaFreqs+1,y
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ldx #SOUND_REG_FREQ_HIGH+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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updateSounds_done anop
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rtl
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@ -535,11 +561,7 @@ startSegmentSound entry
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stopSegmentSound entry
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lda #SEGMENTS_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM
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jsl writeSoundReg
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lda #SEGMENTS_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SEGMENTS_OSC_NUM+1
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jsl writeSoundReg
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jsl writeConsecSoundReg
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rtl
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@ -556,11 +578,7 @@ startSpiderSound entry
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stopSpiderSound entry
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lda #SPIDER_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SPIDER_OSC_NUM
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jsl writeSoundReg
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lda #SPIDER_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+SPIDER_OSC_NUM+1
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jsl writeSoundReg
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jsl writeConsecSoundReg
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rtl
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@ -576,16 +594,45 @@ stopScorpionSound entry
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startFleaSound entry
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; Write this code...
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lda fleaSoundIsPlaying
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bne startFleaSound_doIt
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rtl
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startFleaSound_doIt anop
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stz fleaSoundIsPlaying
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stz fleaSoundFreqOffset
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lda #FLEA_FRAME_COUNT
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sta fleaSoundFrame
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lda fleaFreqs
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ldx #SOUND_REG_FREQ_LOW+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda fleaFreqs+1
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ldx #SOUND_REG_FREQ_HIGH+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda #FLEA_CONTROL
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ldx #SOUND_REG_CONTROL+FLEA_OSC_NUM
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jsl writeSoundReg
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rtl
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stopFleaSound entry
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; Write this code...
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lda #FLEA_CONTROL+SOUND_HALTED
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ldx #SOUND_REG_CONTROL+FLEA_OSC_NUM
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jsl writeConsecSoundReg
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lda #1
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sta fleaSoundIsPlaying
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rtl
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bonusSoundOscReg dc i2'SOUND_REG_CONTROL+BONUS_OSC_NUM'
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soundTableAddr dc i4'0'
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fleaSoundIsPlaying dc i2'1'
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fleaSoundFreqOffset dc i2'0'
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fleaSoundFrame dc i2'0'
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end
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@ -143,7 +143,7 @@ updateSpider entry
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cmp #PLAYER_STATE_ONSCREEN
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beq updateSpider_cont
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ldx spiderState
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cmp #SPIDER_STATE_EXPLODING
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cpx #SPIDER_STATE_EXPLODING
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beq updateSpider_testState
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rtl
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updateSpider_cont anop
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@ -81,6 +81,7 @@ $gEquates{"P2_LIVES_OFFSET"} = ($gEquates{"LHS_FIRST_TILE"} + ($gEquates{"LHS_NU
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$gEquates{"HIGH_SCORE_ONES_OFFSET"} = ($gEquates{"LHS_FIRST_TILE"} + ($gEquates{"LHS_NUM_TILES_WIDE"} * 13) + ($gEquates{"LHS_NUM_TILES_WIDE"} - 2)) * $gEquates{"SIZEOF_TILE_INFO"};
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$gEquates{"NUM_FLEA_FREQS"} = 80;
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our @gTileDirty = ("TILE_STATE_CLEAN") x $gEquates{"TOTAL_NUM_TILES"};
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our @gTileScreenOffset = (0) x $gEquates{"TOTAL_NUM_TILES"};
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@ -94,6 +95,8 @@ our @gTileBitMask = (0) x $gEquates{"NUM_GAME_TILES"};
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our @gDirtyNonGameTiles = ("INVALID_TILE_NUM") x $gEquates{"NUM_NON_GAME_TILES"};
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our $gNumDirtyNonGameTiles = 0;
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our @gFleaFreqs = (0) x $gEquates{"NUM_FLEA_FREQS"};
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our @gMouseYAddress = (0) x $gEquates{"MOUSE_MAX_Y"};
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our @gMouseYTileAbove = (0) x $gEquates{"MOUSE_MAX_Y"};
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our @gMouseYTileBelow = (0) x $gEquates{"MOUSE_MAX_Y"};
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@ -458,8 +461,20 @@ sub initNonGameTiles
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}
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sub initFleaFreqs
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{
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$gFleaFreqs[0] = (197 * 256 * 32) / ( 2 * 1645);
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for (my $i = 1; $i < $gEquates{"NUM_FLEA_FREQS"}; $i++)
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{
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$gFleaFreqs[$i] = ($gFleaFreqs[$i - 1] * 100000000) / 101161944;
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}
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}
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initTiles();
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initNonGameTiles();
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initFleaFreqs();
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# Generate the tileData.s file
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open my $fh, ">", "$gGenDir/tileData.s" or die "$0: Unable to open $gGenDir/tileData.s for writing, $!";
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@ -489,6 +504,7 @@ printTileData($fh, "tileRight", @gTileRight);
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printTileData($fh, "tileBitOffset", @gTileBitOffset);
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printTileData($fh, "tileBitMask", @gTileBitMask);
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printTileData($fh, "dirtyNonGameTiles", @gDirtyNonGameTiles);
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printTileData($fh, "fleaFreqs", @gFleaFreqs);
|
||||
printTileData($fh, "mouseYAddress", @gMouseYAddress);
|
||||
printTileData($fh, "mouseYTileAbove", @gMouseYTileAbove);
|
||||
printTileData($fh, "mouseYTileBelow", @gMouseYTileBelow);
|
||||
|
@ -109,6 +109,15 @@ void loadExtraLifeSound(word addr)
|
||||
}
|
||||
|
||||
|
||||
void loadFleaSound(word addr)
|
||||
{
|
||||
Handle handle = LoadResource(rRawSound, FLEA_SOUND);
|
||||
HLock(handle);
|
||||
WriteRamBlock(*handle, addr, GetHandleSize(handle));
|
||||
HUnlock(handle);
|
||||
}
|
||||
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int event;
|
||||
|
13
BuGS/main.h
13
BuGS/main.h
@ -18,12 +18,13 @@
|
||||
/* Sounds */
|
||||
#define rRawSound 1
|
||||
#define BONUS_SOUND 1
|
||||
#define DEATH_SOUND 4
|
||||
#define FIRE_SOUND 5
|
||||
#define KILL_SOUND 6
|
||||
#define SEGMENTS_SOUND 7
|
||||
#define SPIDER_SOUND 8
|
||||
#define EXTRA_LIFE_SOUND 9
|
||||
#define DEATH_SOUND 2
|
||||
#define FIRE_SOUND 3
|
||||
#define KILL_SOUND 4
|
||||
#define SEGMENTS_SOUND 5
|
||||
#define SPIDER_SOUND 6
|
||||
#define EXTRA_LIFE_SOUND 7
|
||||
#define FLEA_SOUND 8
|
||||
|
||||
|
||||
#endif /* defined(_GUARD_PROJECTBuGS_FILEmain_) */
|
||||
|
@ -55,3 +55,4 @@ read rRawSound (KILL_SOUND) "sound/kill.raw";
|
||||
read rRawSound (SEGMENTS_SOUND) "sound/segments.raw";
|
||||
read rRawSound (SPIDER_SOUND) "sound/spider.raw";
|
||||
read rRawSound (EXTRA_LIFE_SOUND) "sound/extralife.raw";
|
||||
read rRawSound (FLEA_SOUND) "sound/flea.raw";
|
||||
|
BIN
BuGS/sound/flea.raw
Normal file
BIN
BuGS/sound/flea.raw
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user