Jeremy Rand
|
bf35d817eb
|
Update the build environment for this project to the latest.
|
2021-07-06 17:04:25 -04:00 |
|
Jeremy Rand
|
701d9fd312
|
Add some infrastructure to be able to test networking code from within the emulator.
|
2021-05-20 23:49:14 -04:00 |
|
Jeremy Rand
|
0d681e3571
|
Move more sounds to the new modify and verify method of writing to the DOC.
|
2021-01-22 00:52:41 -05:00 |
|
Jeremy Rand
|
a4a4b9ae4d
|
Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way.
|
2021-01-22 00:34:07 -05:00 |
|
Jeremy Rand
|
e2e4da9e37
|
Modify the build to also put a copy of the disk image on my webserver so it is easy to get onto my real GS for testing.
|
2021-01-05 22:43:00 -05:00 |
|
Jeremy Rand
|
b8ab0d80aa
|
Change the build to put the executable into a 800k disk image and have a separate boot image. This will make it easier to distribute because the 800k disk image is the release. Bump the version to 0.9.1.
|
2021-01-04 22:34:45 -05:00 |
|
Jeremy Rand
|
929343aead
|
Add a bug for the muddy sound on real HW.
|
2020-12-25 01:19:19 -05:00 |
|
Jeremy Rand
|
917c5b97f0
|
Also change the volume to 0 for looping sounds which are to be stopped.
|
2020-12-25 00:38:58 -05:00 |
|
Jeremy Rand
|
d65a4ca307
|
Fix the high pitched sound at the end of the flea sound. It was an off by one leading to an extra frequency being played.
|
2020-12-24 00:02:41 -05:00 |
|
Jeremy Rand
|
ea49a5d11c
|
Add the scorpion sounds.
|
2020-12-23 14:54:17 -05:00 |
|
Jeremy Rand
|
94c7e3f9e4
|
Add some infrastructure to block the player from passing through mushrooms. The next step will be to code that algorithm. Also, added a build improvement to better handle assembly errors and pass them in to Xcode.
|
2020-11-30 00:11:55 -05:00 |
|
Jeremy Rand
|
ae8dde2d87
|
Add the ability to use mame as the GS emulator. The mouse works better under mame than GSPlus for this game. For now, I have both options in the launchEmulator script with one of them commented out. It would be good to put this into the base Makefile infrastructure so mame could be selected as the emulator to use.
|
2020-11-27 02:19:31 -05:00 |
|
Jeremy Rand
|
7264cf907d
|
Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation.
|
2020-11-24 22:59:08 -05:00 |
|
Jeremy Rand
|
520aaa5a34
|
Add collision detection for all of the bug types. Remove the debug code for shooting bugs. It is almost a functional game now!
|
2020-11-17 22:53:30 -05:00 |
|
Jeremy Rand
|
dbe7e7ad3f
|
Initial Commit
|
2020-06-10 21:47:00 -04:00 |
|