Commit Graph

35 Commits

Author SHA1 Message Date
Jeremy Rand
40da3b3434 Do not consider a network connection problem a soft error. Bump the version number for an upcoming bug fix release. 2021-07-07 20:11:05 -04:00
Jeremy Rand
bf35d817eb Update the build environment for this project to the latest. 2021-07-06 17:04:25 -04:00
Jeremy Rand
913add72b0 Final change before shipping v2.0. 2021-07-04 23:30:56 -04:00
Jeremy Rand
165d489832 Update the readme with some more information about emulators. Make the random number generator test less likely to result in a series of scorpions appearing one after another. 2021-07-02 22:33:38 -04:00
Jeremy Rand
8d95d0a674 Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game. 2021-05-28 00:03:04 -04:00
Jeremy Rand
701d9fd312 Add some infrastructure to be able to test networking code from within the emulator. 2021-05-20 23:49:14 -04:00
Jeremy Rand
c3302102d7 Update the readme with some more feedback about trackballs. 2021-03-25 17:03:38 -04:00
Jeremy Rand
dfcf6a66b6 Turns out I only have fixed the "magically appearing mushroom" bug. I fixed it for slow moving centipedes coming on screen but there was a second case of the same problem for fast moving centipedes. So fix that now also. Bump the version number to 1.0.1. I will do a patch update at some point but I don't think this bug deserves pushing out a quick release update. It is an annoying minor bug at most. 2021-03-03 22:20:22 -05:00
Jeremy Rand
cb47d1ff0d Update the TODO with information about running on System 5. 2021-02-24 22:45:56 -05:00
Jeremy Rand
34d5523c19 Add a new TODO to try to fit a bootable image on a single 800K disk. 2021-02-24 17:14:51 -05:00
Jeremy Rand
bbe4bd7c6a Version 1.0 is released! 2021-02-16 23:36:06 -05:00
Jeremy Rand
c0b76e46bc Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates. 2021-02-05 00:14:24 -05:00
Jeremy Rand
e213cc918b Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives. 2021-02-01 22:31:53 -05:00
Jeremy Rand
f6ecb9bf65 Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game. 2021-01-27 23:28:06 -05:00
Jeremy Rand
13f8602048 Finish changing the sound code to adopt the new method for modifying registers. 2021-01-23 11:39:01 -05:00
Jeremy Rand
a4a4b9ae4d Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way. 2021-01-22 00:34:07 -05:00
Jeremy Rand
4700bd9cff Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes. 2021-01-06 22:21:31 -05:00
Jeremy Rand
d962e98368 Add the flea sound. 2020-12-22 01:00:10 -05:00
Jeremy Rand
d201f80c3b Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds. 2020-12-16 12:00:56 -05:00
Jeremy Rand
8c40086e03 Add the code to prevent the player from passing through a mushroom. 2020-12-01 23:37:17 -05:00
Jeremy Rand
ae8dde2d87 Add the ability to use mame as the GS emulator. The mouse works better under mame than GSPlus for this game. For now, I have both options in the launchEmulator script with one of them commented out. It would be good to put this into the base Makefile infrastructure so mame could be selected as the emulator to use. 2020-11-27 02:19:31 -05:00
Jeremy Rand
7264cf907d Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation. 2020-11-24 22:59:08 -05:00
Jeremy Rand
6e49c4c483 Add sprites for ship explosions which are different from the other explosions. 2020-11-10 00:07:10 -05:00
Jeremy Rand
bb66ef4b03 Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently. 2020-11-04 22:48:18 -05:00
Jeremy Rand
96a6b6f51f Implement the code to add the flea at the right time. This includes tracking the score in multiples of 20,000 and adjusting the number of mushrooms required in the infield before a flea will appear. Simplify the other score based thresholds which are based on multiples of 20,000 to use this test. Add debug which allows me to add 20,000 to the score whenever I want so I can test these thresholds more easily. 2020-10-25 23:11:11 -04:00
Jeremy Rand
9a34532d77 Implement the code to add spiders to the game. From my testing, it looks like 2 seconds after a spider leaves the game (either shot or off the screen), another one is added. Also, once the score is about 5000, the spiders added will be fast. The only spider behaviour I know of which is so far not implemented is as the player reaches higher levels, the spider constrains itself closer and closer to the bottom of the screen. 2020-10-22 00:00:16 -04:00
Jeremy Rand
b85000b4ed Start adding the infrastructure for levels and score. 2020-10-13 00:09:37 -04:00
Jeremy Rand
eb418fb1c4 Add the ability to shoot centipede segments. 2020-10-02 14:50:14 -04:00
Jeremy Rand
1dfbe8156a Add support for having both fast and slow centipedes in play at the same time. 2020-09-21 22:57:06 -04:00
Jeremy Rand
c4902f486b Add some global data to have a bit mask of tiles which contain a centipede segment. This will allow the update code to figure out if centipede segments are colliding and if so, change direction. Still need to write some codegen for this global constant data rather than building it at runtime in C. 2020-09-20 22:22:58 -04:00
Jeremy Rand
bf01c47285 Getting close to having the spider fully implemented... 2020-07-26 00:05:32 -04:00
Jeremy Rand
aa2e5408da Some code for adding a spider on the LHS. 2020-07-24 14:42:03 -04:00
Jeremy Rand
b813253c83 Add support for shooting fleas. When a flea is shot once, it accelerates its drop to the bottom. On the second shot, it explodes. 2020-07-20 00:05:18 -04:00
Jeremy Rand
36104869b8 Add the code to animate a flea down the screen on demand. 2020-07-18 23:41:21 -04:00
Jeremy Rand
dbe7e7ad3f Initial Commit 2020-06-10 21:47:00 -04:00