Jeremy Rand
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bb66ef4b03
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Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently.
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2020-11-04 22:48:18 -05:00 |
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Jeremy Rand
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c45c3503d6
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This is the first step to getting rid of the tile.c file and replace it with generated assembly instead. And then I can add the extra data required to handle the player correctly.
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2020-11-03 00:11:22 -05:00 |
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Jeremy Rand
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7c0dc8ebb1
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Replace the call to the Toolbox with a raw read of the mouse from ADB registers to try to minimize the cost of mouse polling in the game loop.
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2020-11-01 22:50:10 -05:00 |
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Jeremy Rand
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4e500c6f38
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Start adding some mouse code and display a player on the bottom row of tiles only for now. No collision detection hooked up and it is terribly inefficient but it seems to work.
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2020-10-28 23:46:32 -04:00 |
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Jeremy Rand
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88ea840e23
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Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls.
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2020-07-19 15:15:45 -04:00 |
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Jeremy Rand
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69e3c4a62a
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Add some more code for background tiles.
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2020-07-15 23:10:25 -04:00 |
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Jeremy Rand
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3f9e7bd066
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Start implementing the code to draw the tiles on the screen.
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2020-07-15 00:32:14 -04:00 |
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Jeremy Rand
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964da82807
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Add some sprites for the scorpion.
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2020-06-22 23:45:25 -04:00 |
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Jeremy Rand
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a9810ecb75
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Well, it launches, clears the screen, waits for a key and then quits. But it is a start.
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2020-06-10 23:51:53 -04:00 |
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Jeremy Rand
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dbe7e7ad3f
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Initial Commit
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2020-06-10 21:47:00 -04:00 |
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