Jeremy Rand
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815758f3ff
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Rework the game logic to support one and two player games.
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2021-01-20 00:06:32 -05:00 |
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Jeremy Rand
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6947d8762c
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Add a way to swap left and right stereo channels and save the value in the settings.
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2020-12-30 02:31:18 -05:00 |
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Jeremy Rand
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10a1d075fd
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Add support for pausing the resuming the game. Now, any key pressed during a game pauses the game. Pressing q from the paused game will quit the game and any other key will resume the game. So, quiting with a game in progress takes two key presses. One key press to pause the game and then the user must press q or Q to actually quit.
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2020-12-29 00:00:39 -05:00 |
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Jeremy Rand
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917c5b97f0
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Also change the volume to 0 for looping sounds which are to be stopped.
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2020-12-25 00:38:58 -05:00 |
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Jeremy Rand
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58cc259d67
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Track whether the looping sounds are or are not playing with some boolean values.
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2020-12-24 23:50:17 -05:00 |
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Jeremy Rand
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d65a4ca307
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Fix the high pitched sound at the end of the flea sound. It was an off by one leading to an extra frequency being played.
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2020-12-24 00:02:41 -05:00 |
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Jeremy Rand
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9f74cb46b2
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Hit the sound GLU registers directly instead of calling the ROM routines for setting DOC registers.
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2020-12-23 23:26:52 -05:00 |
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Jeremy Rand
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ea49a5d11c
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Add the scorpion sounds.
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2020-12-23 14:54:17 -05:00 |
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Jeremy Rand
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b952d42427
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Some cleanup of some dead code for flea sounds.
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2020-12-22 23:43:17 -05:00 |
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Jeremy Rand
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b432cf654b
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Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible.
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2020-12-22 23:40:21 -05:00 |
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Jeremy Rand
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d962e98368
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Add the flea sound.
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2020-12-22 01:00:10 -05:00 |
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Jeremy Rand
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32aee75462
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Add the segment, spider and extra life sounds. Add some more information about the mysterious crash.
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2020-12-18 00:50:01 -05:00 |
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Jeremy Rand
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ec1eb7cc0e
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Directly control the Ensoniq sound chip by writing to its registers to play sounds rather than using the free form synthesizer functions in the sound toolbox.
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2020-12-17 00:35:56 -05:00 |
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Jeremy Rand
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d201f80c3b
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Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds.
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2020-12-16 12:00:56 -05:00 |
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