Jeremy Rand
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b8b9089aa2
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Start trying to extract the global high scores code so it can be turned into a generic library.
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2022-05-25 21:50:38 -04:00 |
Jeremy Rand
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739d89add0
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Display the position of the players score after upload.
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2021-06-28 23:12:06 -04:00 |
Jeremy Rand
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08be64a61c
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Add some more prompts to be clearer when the network is busy. Allow the user to retry uploading their score. Even if things go wrong, add a retry mechanism so that we will try to get the network connection up after three minutes.
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2021-06-28 00:03:32 -04:00 |
Jeremy Rand
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abe5f0c72b
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Uploading scores is working now. Add timeouts for reads and the close operation so we don't end up stuck in any one state forever. Improve the error handling and provide an error code for debugging purposes if there is a problem.
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2021-06-05 23:34:30 -04:00 |
Jeremy Rand
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5e26684fd2
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Retrieve global high scores from the Internet and display them in the game.
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2021-06-01 23:13:14 -04:00 |
Jeremy Rand
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4b76293125
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Add code to load Marinetti and the Hash tool if present and bring up the network if possible.
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2021-06-01 00:35:47 -04:00 |
Jeremy Rand
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8d95d0a674
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Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game.
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2021-05-28 00:03:04 -04:00 |