Jeremy Rand
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fb36a28e98
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With this commit, processing of the result of a score set request is working. The connection seems to drop during the game and I don't want to poll the network during the game so the next steps will be to close and re-open the connection between games.
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2021-06-03 00:32:56 -04:00 |
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Jeremy Rand
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9a77919702
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Update some TODOs in the code.
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2021-06-02 00:39:05 -04:00 |
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Jeremy Rand
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14cbdbac2b
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Fix a problem where the players initials were not going to the correct place in the global high score request. Make the set high score request message a multiple of 2. It seems that the hash functions do not agree between the GS and the server when the request is an odd number of bytes.
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2021-06-02 00:33:53 -04:00 |
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Jeremy Rand
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35930c72e2
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Add the code to send high scores to the server, although it is being rejected right now due to a md5 hash problem in the request that I don't yet understand.
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2021-06-01 23:53:52 -04:00 |
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Jeremy Rand
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5e26684fd2
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Retrieve global high scores from the Internet and display them in the game.
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2021-06-01 23:13:14 -04:00 |
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Jeremy Rand
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4b76293125
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Add code to load Marinetti and the Hash tool if present and bring up the network if possible.
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2021-06-01 00:35:47 -04:00 |
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Jeremy Rand
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8d95d0a674
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Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game.
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2021-05-28 00:03:04 -04:00 |
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