Commit Graph

7 Commits

Author SHA1 Message Date
Jeremy Rand
fb36a28e98 With this commit, processing of the result of a score set request is working. The connection seems to drop during the game and I don't want to poll the network during the game so the next steps will be to close and re-open the connection between games. 2021-06-03 00:32:56 -04:00
Jeremy Rand
9a77919702 Update some TODOs in the code. 2021-06-02 00:39:05 -04:00
Jeremy Rand
14cbdbac2b Fix a problem where the players initials were not going to the correct place in the global high score request. Make the set high score request message a multiple of 2. It seems that the hash functions do not agree between the GS and the server when the request is an odd number of bytes. 2021-06-02 00:33:53 -04:00
Jeremy Rand
35930c72e2 Add the code to send high scores to the server, although it is being rejected right now due to a md5 hash problem in the request that I don't yet understand. 2021-06-01 23:53:52 -04:00
Jeremy Rand
5e26684fd2 Retrieve global high scores from the Internet and display them in the game. 2021-06-01 23:13:14 -04:00
Jeremy Rand
4b76293125 Add code to load Marinetti and the Hash tool if present and bring up the network if possible. 2021-06-01 00:35:47 -04:00
Jeremy Rand
8d95d0a674 Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game. 2021-05-28 00:03:04 -04:00