; ; numbers.s ; BuGS ; ; Created by Jeremy Rand on 2020-07-02. ;Copyright © 2020 Jeremy Rand. All rights reserved. ; case on mcopy numbers.macros keep numbers numbers start spriteSeg using globalData number0 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x2) ; #$0020 - Red, Black, Black, Black (x2) ; #$2200 - Black, Black, Red, Red (x2) ; #$0022 - Red, Red, Black, Black (x4) ; #$2002 - Black, Red, Red, Black (x4) ; #$0002 - Black, Red, Black, Black (x2) ; ldx #$0022 ; Red, Red, Black, Black ldy #$2002 ; Black, Red, Red, Black pea $0000 pea $0000 adc #$00a0 tcs pea $0020 pea $2200 adc #$00a0 tcs phx pea $0002 adc #$00a0 tcs phy phx adc #$00a0 tcs phy phx adc #$00a0 tcs phy phx adc #$00a0 tcs pea $0002 phy adc #$00a0 tcs pea $0020 pea $2200 _spriteFooter rtl number1 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x8) ; #$2200 - Black, Black, Red, Red (x5) ; #$0022 - Red, Red, Black, Black (x1) ; #$2202 - Black, Red, Red, Red (x1) ; #$2222 - Red, Red, Red, Red (x1) ; ldx #$2200 ; Black, Black, Red, Red ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phy phx adc #$00a0 tcs phy pea $2202 adc #$00a0 tcs phy phx adc #$00a0 tcs phy phx adc #$00a0 tcs phy phx adc #$00a0 tcs phy phx adc #$00a0 tcs pea $0022 pea $2222 _spriteFooter rtl number2 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x4) ; #$2202 - Black, Red, Red, Red (x2) ; #$0022 - Red, Red, Black, Black (x3) ; #$2002 - Black, Red, Red, Black (x1) ; #$2022 - Red, Red, Red, Black (x3) ; #$2200 - Black, Black, Red, Red (x1) ; #$0020 - Red, Black, Black, Black (x1) ; #$2222 - Red, Red, Red, Red (x1) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phx pea $2202 adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs pea $2022 phy adc #$00a0 tcs phx pea $2200 adc #$00a0 tcs pea $0020 pea $2202 adc #$00a0 tcs phy pea $2022 adc #$00a0 tcs pea $2022 pea $2222 _spriteFooter rtl number3 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x4) ; #$2202 - Black, Red, Red, Red (x2) ; #$2022 - Red, Red, Red, Black (x1) ; #$0022 - Red, Red, Black, Black (x4) ; #$0020 - Red, Black, Black, Black (x1) ; #$0200 - Black, Black, Black, Red (x1) ; #$2200 - Black, Black, Red, Red (x1) ; #$2002 - Black, Red, Red, Black (x2) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs pea $2022 pea $2202 adc #$00a0 tcs phx phy adc #$00a0 tcs pea $0020 pea $0200 adc #$00a0 tcs phx pea $2200 adc #$00a0 tcs pea $2002 phy adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs phx pea $2202 _spriteFooter rtl number4 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x4) ; #$0022 - Red, Red, Black, Black (x7) ; #$0200 - Black, Black, Black, Red (x1) ; #$2200 - Black, Black, Red, Red (x1) ; #$2002 - Black, Red, Red, Black (x1) ; #$2222 - Red, Red, Red, Red (x1) ; #$2022 - Red, Red, Red, Black (x1) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phx pea $0200 adc #$00a0 tcs phx pea $2200 adc #$00a0 tcs phx pea $2002 adc #$00a0 tcs phx phx adc #$00a0 tcs pea $2022 pea $2222 adc #$00a0 tcs phx phy adc #$00a0 tcs phx phy _spriteFooter rtl number5 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x5) ; #$0022 - Red, Red, Black, Black (x5) ; #$2222 - Red, Red, Red, Red (x2) ; #$2002 - Black, Red, Red, Black (x3) ; #$2202 - Black, Red, Red, Red (x1) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phx pea $2222 adc #$00a0 tcs phy phx adc #$00a0 tcs phx pea $2222 adc #$00a0 tcs pea $2002 phy adc #$00a0 tcs pea $2002 phy adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs phx pea $2202 _spriteFooter rtl number6 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x4) ; #$0022 - Red, Red, Black, Black (x6) ; #$2200 - Black, Black, Red, Red (x1) ; #$2002 - Black, Red, Red, Black (x3) ; #$2222 - Red, Red, Red, Red (x1) ; #$2202 - Black, Red, Red, Red (x1) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phx pea $2200 adc #$00a0 tcs phy pea $2002 adc #$00a0 tcs phy phx adc #$00a0 tcs phx pea $2222 adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs phx pea $2202 _spriteFooter rtl number7 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x6) ; #$2222 - Red, Red, Red, Red (x1) ; #$2022 - Red, Red, Red, Black (x1) ; #$2002 - Black, Red, Red, Black (x1) ; #$0022 - Red, Red, Black, Black (x2) ; #$0020 - Red, Black, Black, Black (x1) ; #$0200 - Black, Black, Black, Red (x1) ; #$2200 - Black, Black, Red, Red (x3) ; ldx #$0000 ; Black, Black, Black, Black ldy #$2200 ; Black, Black, Red, Red phx phx adc #$00a0 tcs pea $2022 pea $2222 adc #$00a0 tcs pea $2002 pea $0022 adc #$00a0 tcs pea $0022 phx adc #$00a0 tcs pea $0020 pea $0200 adc #$00a0 tcs phx phy adc #$00a0 tcs phx phy adc #$00a0 tcs phx phy _spriteFooter rtl number8 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x2) ; #$0020 - Red, Black, Black, Black (x3) ; #$2202 - Black, Red, Red, Red (x3) ; #$0002 - Black, Red, Black, Black (x2) ; #$0022 - Red, Red, Black, Black (x2) ; #$2022 - Red, Red, Red, Black (x2) ; #$2002 - Black, Red, Red, Black (x1) ; #$0220 - Red, Black, Black, Red (x1) ; ldx #$0020 ; Red, Black, Black, Black ldy #$2202 ; Black, Red, Red, Red pea $0000 pea $0000 adc #$00a0 tcs phx phy adc #$00a0 tcs pea $0002 pea $0022 adc #$00a0 tcs pea $0002 pea $2022 adc #$00a0 tcs phx phy adc #$00a0 tcs pea $2022 pea $0220 adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs pea $0022 phy _spriteFooter rtl number9 entry _spriteHeader ; Colours #$0000 - Black, Black, Black, Black (x4) ; #$0022 - Red, Red, Black, Black (x4) ; #$2202 - Black, Red, Red, Red (x3) ; #$2002 - Black, Red, Red, Black (x3) ; #$2022 - Red, Red, Red, Black (x1) ; #$0020 - Red, Black, Black, Black (x1) ; ldx #$0022 ; Red, Red, Black, Black ldy #$0000 ; Black, Black, Black, Black phy phy adc #$00a0 tcs phx pea $2202 adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs pea $2002 phx adc #$00a0 tcs pea $2022 pea $2202 adc #$00a0 tcs pea $2002 phy adc #$00a0 tcs phx phy adc #$00a0 tcs pea $0020 pea $2202 _spriteFooter rtl end