BuGS/BuGS
2020-09-08 23:54:44 -04:00
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make Lay some more groundwork for animating centipede segments. We now have an array of 96 (97 actually) entries which describe the position of the segment now or in the past. By keeping past information, body segments which follow head segments will take no calculation to update. We just have to animate head segments and body segments will follow them 8 pixels behind automatically. 2020-09-07 22:35:32 -04:00
sprites Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
colour.s
game.h
game.s More work towards the animation of centipede segments. 2020-09-08 23:54:44 -04:00
gameFlea.s Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00
gameScorpion.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameSegments.s More work towards the animation of centipede segments. 2020-09-08 23:54:44 -04:00
gameSpider.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
global.macros Lay some more groundwork for animating centipede segments. We now have an array of 96 (97 actually) entries which describe the position of the segment now or in the past. By keeping past information, body segments which follow head segments will take no calculation to update. We just have to animate head segments and body segments will follow them 8 pixels behind automatically. 2020-09-07 22:35:32 -04:00
globals.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
main.c
main.h
main.rez
Makefile Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
tiles.c Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00
tiles.h Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00