BuGS/BuGS/tiles.c

465 lines
13 KiB
C

/*
* tiles.c
* BuGS
*
* Created by Jeremy Rand on 2020-07-14.
* Copyright © 2020 Jeremy Rand. All rights reserved.
*/
#include <string.h>
#include "tiles.h"
/* Defines */
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define GAME_LEFT_MOST_X_POS (13 * TILE_WIDTH) /* 13 tiles from the left */
#define GAME_TOP_MOST_Y_POS (0 * TILE_HEIGHT)
#define GAME_X_Y_TO_TILE_OFFSET(X, Y) \
((((Y) * GAME_NUM_TILES_WIDE) + (X)) * sizeof(word))
#define RHS_X_Y_TO_TILE_OFFSET(X, Y) \
((RHS_FIRST_TILE + ((Y) * RHS_NUM_TILES_WIDE) + (X)) * sizeof(word))
#define LHS_X_Y_TO_TILE_OFFSET(X, Y) \
((LHS_FIRST_TILE + ((Y) * LHS_NUM_TILES_WIDE) + (X)) * sizeof(word))
#define SCREEN_ADDRESS_FOR_TILE_AT_X_Y(X, Y) \
(0x2000 + (0xa0 * (Y)) + ((X) / 2) + 3)
#define STARTING_NUM_MUSHROOMS 30
#define STARTING_NUM_PLAYERS 3
#define ADD_DIRTY_GAME_TILE(tileNum) tileDirty[tileNum] = 1;
#define ADD_DIRTY_NON_GAME_TILE(tileNum) \
if (!tileDirty[tileNum]) { \
tileDirty[tileNum] = 1; \
dirtyNonGameTiles[numDirtyNonGameTiles / 2] = ((tileNum) * sizeof(word)); \
numDirtyNonGameTiles += 2; \
}
/* Globals */
word tileDirty[TOTAL_NUM_TILES];
word tileScreenOffset[TOTAL_NUM_TILES];
tTileType tileType[TOTAL_NUM_TILES];
tTileOffset tileAbove[TOTAL_NUM_TILES];
tTileOffset tileBelow[TOTAL_NUM_TILES];
tTileOffset tileLeft[TOTAL_NUM_TILES];
tTileOffset tileRight[TOTAL_NUM_TILES];
word tileBitOffset[NUM_GAME_TILES];
word tileBitMask[NUM_GAME_TILES];
tTileOffset dirtyNonGameTiles[NUM_NON_GAME_TILES];
word numDirtyNonGameTiles;
word numPlayers;
word numInfieldMushrooms;
/* Implementation */
void initTiles(void)
{
word tileX;
word tileY;
word lastOffset;
word tileIndex = 0;
word bitOffset = 0;
word bitMask = 1;
word rhsTileIndex = RHS_FIRST_TILE;
word lhsTileIndex = LHS_FIRST_TILE;
for (tileY = 0; tileY < GAME_NUM_TILES_TALL; tileY++)
{
lastOffset = SCREEN_ADDRESS_FOR_TILE_AT_X_Y(0, tileY * TILE_HEIGHT);
for (tileX = 0; tileX < LHS_NUM_TILES_WIDE; tileX++)
{
tileDirty[lhsTileIndex] = 0;
tileScreenOffset[lhsTileIndex] = lastOffset;
tileType[lhsTileIndex] = TILE_EMPTY;
if (tileY == 0)
tileAbove[lhsTileIndex] = INVALID_TILE_NUM;
else
tileAbove[lhsTileIndex] = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
if (tileY == GAME_NUM_TILES_TALL - 1)
tileBelow[lhsTileIndex] = INVALID_TILE_NUM;
else
tileBelow[lhsTileIndex] = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
if (tileX == 0)
tileLeft[lhsTileIndex] = INVALID_TILE_NUM;
else
tileLeft[lhsTileIndex] = LHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
if (tileX == LHS_NUM_TILES_WIDE - 1)
tileRight[lhsTileIndex] = GAME_X_Y_TO_TILE_OFFSET(0, tileY);
else
tileRight[lhsTileIndex] = LHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
lhsTileIndex++;
lastOffset += 4;
}
for (tileX = 0; tileX < GAME_NUM_TILES_WIDE; tileX++)
{
tileDirty[tileIndex] = 0;
tileScreenOffset[tileIndex] = lastOffset;
tileType[tileIndex] = TILE_EMPTY;
tileBitOffset[tileIndex] = bitOffset;
tileBitMask[tileIndex] = bitMask;
if (tileY == 0)
tileAbove[tileIndex] = INVALID_TILE_NUM;
else
tileAbove[tileIndex] = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
if (tileY == GAME_NUM_TILES_TALL - 1)
tileBelow[tileIndex] = INVALID_TILE_NUM;
else
tileBelow[tileIndex] = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
if (tileX == 0)
tileLeft[tileIndex] = LHS_X_Y_TO_TILE_OFFSET(LHS_NUM_TILES_WIDE - 1, tileY);
else
tileLeft[tileIndex] = GAME_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
if (tileX == GAME_NUM_TILES_WIDE - 1)
tileRight[tileIndex] = RHS_X_Y_TO_TILE_OFFSET(0, tileY);
else
tileRight[tileIndex] = GAME_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
tileIndex++;
if (bitMask == 0x8000)
{
bitOffset += sizeof(word);
bitMask = 1;
}
else
{
bitMask <<= 1;
}
lastOffset += 4;
}
for (tileX = 0; tileX < RHS_NUM_TILES_WIDE; tileX++)
{
tileDirty[rhsTileIndex] = 0;
tileScreenOffset[rhsTileIndex] = lastOffset;
tileType[rhsTileIndex] = TILE_EMPTY;
if (tileY == 0)
tileAbove[rhsTileIndex] = INVALID_TILE_NUM;
else
tileAbove[rhsTileIndex] = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
if (tileY == GAME_NUM_TILES_TALL - 1)
tileBelow[rhsTileIndex] = INVALID_TILE_NUM;
else
tileBelow[rhsTileIndex] = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
if (tileX == 0)
tileLeft[rhsTileIndex] = GAME_X_Y_TO_TILE_OFFSET(GAME_NUM_TILES_WIDE - 1, tileY);
else
tileLeft[rhsTileIndex] = RHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
if (tileX == RHS_NUM_TILES_WIDE - 1)
tileRight[rhsTileIndex] = INVALID_TILE_NUM;
else
tileRight[rhsTileIndex] = RHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
rhsTileIndex++;
lastOffset += 4;
}
}
numDirtyNonGameTiles = 0;
}
void initNonGameTiles(void)
{
unsigned int i;
tTileNum tileNum;
tileNum = LHS_FIRST_TILE + (LHS_NUM_TILES_WIDE / 2);
tileType[tileNum] = TILE_LETTER_B;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_WHITE_U;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_GREEN_G;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_GREEN_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (3 * LHS_NUM_TILES_WIDE);
tileType[tileNum] = TILE_LETTER_P;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_L;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_A;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_Y;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_R;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileNum++;
tileType[tileNum] = TILE_NUMBER_1;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (5 * LHS_NUM_TILES_WIDE) + 2;
tileType[tileNum] = TILE_LETTER_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_C;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_O;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_R;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_SYMBOL_COLON;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (7 * LHS_NUM_TILES_WIDE) - 2;
tileType[tileNum] = TILE_NUMBER_0;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (8 * LHS_NUM_TILES_WIDE) + 2;
tileType[tileNum] = TILE_LETTER_L;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_I;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_V;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_SYMBOL_COLON;
ADD_DIRTY_NON_GAME_TILE(tileNum);
numPlayers = STARTING_NUM_PLAYERS;
tileNum = LHS_FIRST_TILE + (10 * LHS_NUM_TILES_WIDE) - 2;
for (i = 0; i < numPlayers; i++)
{
tileType[tileNum] = TILE_PLAYER;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum--;
}
tileNum = LHS_FIRST_TILE + (12 * LHS_NUM_TILES_WIDE);
tileType[tileNum] = TILE_LETTER_H;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_I;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_G;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_H;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileNum++;
tileType[tileNum] = TILE_LETTER_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_C;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_O;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_R;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_SYMBOL_COLON;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (14 * LHS_NUM_TILES_WIDE) - 2;
tileType[tileNum] = TILE_NUMBER_0;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (16 * LHS_NUM_TILES_WIDE);
tileType[tileNum] = TILE_LETTER_P;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_L;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_A;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_Y;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_R;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileNum++;
tileType[tileNum] = TILE_NUMBER_2;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (18 * LHS_NUM_TILES_WIDE) + 2;
tileType[tileNum] = TILE_LETTER_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_C;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_O;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_R;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_SYMBOL_COLON;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (20 * LHS_NUM_TILES_WIDE) - 2;
tileType[tileNum] = TILE_NUMBER_0;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum = LHS_FIRST_TILE + (21 * LHS_NUM_TILES_WIDE) + 2;
tileType[tileNum] = TILE_LETTER_L;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_I;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_V;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_E;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_LETTER_S;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum++;
tileType[tileNum] = TILE_SYMBOL_COLON;
ADD_DIRTY_NON_GAME_TILE(tileNum);
numPlayers = STARTING_NUM_PLAYERS;
tileNum = LHS_FIRST_TILE + (23 * LHS_NUM_TILES_WIDE) - 2;
for (i = 0; i < numPlayers; i++)
{
tileType[tileNum] = TILE_PLAYER;
ADD_DIRTY_NON_GAME_TILE(tileNum);
tileNum--;
}
}
void addStartingMushrooms(void)
{
tTileNum tileNum;
unsigned int numMushrooms = 0;
numInfieldMushrooms = 0;
while (numMushrooms < STARTING_NUM_MUSHROOMS)
{
/* We do not put mushrooms in the bottom tile so we subtract the width here to find
a tile number above that last line */
tileNum = rand() % (NUM_GAME_TILES - GAME_NUM_TILES_WIDE);
if (tileType[tileNum] != TILE_EMPTY)
continue;
tileType[tileNum] = TILE_MUSHROOM4;
ADD_DIRTY_GAME_TILE(tileNum);
numMushrooms++;
if ((tileNum / GAME_NUM_TILES_WIDE) >= GAME_NUM_TILES_TALL - 10)
numInfieldMushrooms++;
}
}