BuGS/BuGS
2020-09-04 00:17:19 -04:00
..
make Add the ability to display head segments of the centipede. Body segments is not working yet. 2020-08-27 23:36:16 -04:00
sprites Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
colour.s Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster. 2020-06-28 22:21:32 -04:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameFlea.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameScorpion.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameSegments.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameSpider.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
global.macros Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
globals.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
main.c Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
tiles.c Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
tiles.h Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00