BuGS/BuGS/sprites
2020-12-26 15:03:29 -05:00
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explosions.s Add sprites for ship explosions which are different from the other explosions. 2020-11-10 00:07:10 -05:00
fleas.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
letters.s Rework the LHS side of the game screen to have some BuGS branding. Move the number of lives indicator to the left and add a player 1 and player 2 section. 2020-10-27 23:59:06 -04:00
mushrooms.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
numbers.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
scores.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
scorpions.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
segments.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
ship.s Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
shot.s Fix the bug where shots can pass through a mostly destroyed mushroom, this time for real. 2020-12-25 22:26:13 -05:00
solid.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
spiders.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
sprites.macros When looking for collisions, treat the lowest collision as the one that counts. Before this, if you had two stacked mushrooms, it was possible to shoot through the mushroom below and "hit" the mushroom above. This happened because the first collision found was the one that the game handled. If the shot ended up being draw across both mushrooms, then the upper mushroom would record the collision. Now, the collision we care about most is the lowest one which should ensure that the bottom mushroom records to collision always with stacked mushrooms. This is similar to the "shoot through a partial mushroom" problem but is restricted to just when the mushrooms are stacked. 2020-12-26 15:03:29 -05:00
sprites.md Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
symbols.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00