BuGS/BuGS
2021-01-22 14:15:22 -05:00
..
make Move more sounds to the new modify and verify method of writing to the DOC. 2021-01-22 00:52:41 -05:00
sound Add the source wav files that I used for the sound samples and add a script which I used to convert them to a raw format that can be played on the GS. That should make it easier to modify the sounds if necessary in the future. Converting the sounds from wav to raw is not part of the build. The raw files themselves are committed in the repository although the build could be changed to generate the raw sounds at build time. 2021-01-18 00:34:50 -05:00
sprites Fix a bug where it was possible for the player to collide with an exploding bug and then die. Change explosions so they are drawn using background colours which do not result in player collisions. 2021-01-18 00:18:31 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
gameFlea.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
gameMushroom.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gamePlayer.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
gameScorpion.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameSegments.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameShot.s Fix a bug where it was possible for the player to collide with an exploding bug and then die. Change explosions so they are drawn using background colours which do not result in player collisions. 2021-01-18 00:18:31 -05:00
gameSound.s More rework from last night of the sound code to adopt new register writes. 2021-01-22 14:15:22 -05:00
gameSpider.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
genData.pl Add code to keep track of two separate screens of mushrooms for player 1 and player 2. 2021-01-17 14:51:36 -05:00
global.macros Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way. 2021-01-22 00:34:07 -05:00
globals.s Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
level.s Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
main.c Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00
main.h Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.rez Update the version information. 2021-01-20 22:33:09 -05:00
Makefile Add code to keep track of two separate screens of mushrooms for player 1 and player 2. 2021-01-17 14:51:36 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
tileConvert.s Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00