BuGS/BuGS
2021-01-10 23:17:05 -05:00
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make Start work on supporting two player games. When the user starts a two player game now, two scores are initialized and the number of lives of the two players are independently tracked. Also, all of the score code has been updated to increment the player one or player two score correct. Still need to implement the logic to save the game state per player and switch between the players on each death. 2021-01-06 23:27:51 -05:00
sound Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
sprites Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes. 2021-01-06 22:21:31 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameFlea.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameMushroom.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gamePlayer.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameScorpion.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameSegments.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameShot.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameSound.s Add a way to swap left and right stereo channels and save the value in the settings. 2020-12-30 02:31:18 -05:00
gameSpider.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
genData.pl Add code to load and save a settings file which will hold high scores and some other information. 2020-12-29 23:56:51 -05:00
global.macros Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
globals.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
level.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
main.c Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00
main.h Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.rez Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes. 2021-01-06 22:21:31 -05:00
Makefile Rename tileData.pl to genData.pl because we are generating more than just tile data now. 2020-12-08 00:28:04 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
tileConvert.s Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00