BuGS/BuGS
2020-11-16 00:14:08 -05:00
..
make Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
sprites Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
gameFlea.s Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
gameMushroom.s Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently. 2020-11-04 22:48:18 -05:00
gamePlayer.s Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
gameScorpion.s Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
gameSegments.s Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
gameShot.s Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
gameSpider.s Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
global.macros Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
globals.s Start adding the code for supporting shooting. 2020-11-16 00:14:08 -05:00
level.s Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently. 2020-11-04 22:48:18 -05:00
main.c Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently. 2020-11-04 22:48:18 -05:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile This build has the player moving in X and Y directions and with cleaner handling of the dirty tile to remove the inefficiencies. The good news is that there is no longer any performance problem at 2.8 MHz now that the inefficient dirty tile handling has been removed. The bad news is that they player leaves garbage behind indicating some kind of problem with dirty tile marking. But it is close. 2020-11-05 00:21:46 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game. 2020-11-11 23:51:09 -05:00
tileData.pl Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00